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+<!--
+Copyright (c) 2019 The Khronos Group Inc.
+Use of this source code is governed by an MIT-style license that can be
+found in the LICENSE.txt file.
+-->
+
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<title>WebGL Scissor Test</title>
+<link rel="stylesheet" href="../../resources/js-test-style.css"/>
+<script src="../../js/js-test-pre.js"></script>
+<script src="../../js/webgl-test-utils.js"></script>
+<style>
+canvas {
+ border: 1px solid #000;
+ width: 64px;
+ height: 64px;
+}
+</style>
+</head>
+<body>
+<canvas id="canvas1" width="16" height="16"> </canvas>
+<canvas id="canvas2" width="16" height="16"> </canvas>
+<div id="description"></div>
+<div id="console"></div>
+<script>
+"use strict";
+description("Check if glScissor setting works.");
+
+var wtu = WebGLTestUtils;
+
+function test(canvas, attribs) {
+ var gl = wtu.create3DContext(canvas, attribs);
+
+ function test(func) {
+ gl.disable(gl.SCISSOR_TEST);
+ gl.clearColor(0,0,0,0);
+ gl.clear(gl.COLOR_BUFFER_BIT);
+ gl.enable(gl.SCISSOR_TEST);
+
+ var size = 16;
+ for (var ii = 0; ii < size; ++ii) {
+ // clear a portion of the WebGL drawing buffer
+ gl.scissor(ii, ii, 1, 1);
+ func();
+ }
+
+ for (var ii = 0; ii < size; ++ii) {
+ wtu.checkCanvasRect(gl, 0, ii, ii, 1, [0, 0, 0, 0], "should be black");
+ wtu.checkCanvasRect(gl, ii, ii, 1, 1, [0, 255, 0, 255], "should be green");
+ wtu.checkCanvasRect(gl, ii + 1, ii, size - ii - 1, 1, [0, 0, 0, 0], "should be black");
+ }
+ }
+
+ if (!gl) {
+ testFailed("context does not exist");
+ } else {
+ testPassed("context exists");
+
+ debug("");
+ debug("test with clear");
+ test(function() {
+ gl.clearColor(0, 1, 0, 1);
+ gl.clear(gl.COLOR_BUFFER_BIT);
+ });
+
+ wtu.setupColorQuad(gl);
+
+ debug("");
+ debug("test with draw");
+ test(function() {
+ wtu.drawFloatColorQuad(gl, [0, 1, 0, 1]);
+ });
+
+ wtu.glErrorShouldBe(gl, gl.NO_ERROR, "there should be no errors");
+ }
+}
+
+debug("test antialias: false");
+test(document.getElementById("canvas1"), {antialias: false});
+
+debug("");
+debug("test antialias: true");
+test(document.getElementById("canvas2"), {antialias: true});
+
+debug("");
+var successfullyParsed = true;
+
+</script>
+<script src="../../js/js-test-post.js"></script>
+
+</body>
+</html>