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-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/conformance/rendering/simple.html | 77 |
1 files changed, 77 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/rendering/simple.html b/dom/canvas/test/webgl-conf/checkout/conformance/rendering/simple.html new file mode 100644 index 0000000000..c01d213577 --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance/rendering/simple.html @@ -0,0 +1,77 @@ +<!-- +Copyright (c) 2019 The Khronos Group Inc. +Use of this source code is governed by an MIT-style license that can be +found in the LICENSE.txt file. +--> + +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> +<title>Simple Rendering Test</title> +<link rel="stylesheet" href="../../resources/js-test-style.css"/> +<script src="../../js/js-test-pre.js"></script> +<script src="../../js/webgl-test-utils.js"> </script> +</head> +<body> +<canvas id="example" width="50" height="50"> +There is supposed to be an example drawing here, but it's not important. +</canvas> +<div id="description"></div> +<div id="console"></div> +<script id="vshader" type="x-shader/x-vertex"> +attribute vec4 a_Position; +void main() +{ + gl_Position = a_Position; +} +</script> + +<script id="fshader" type="x-shader/x-fragment"> +void main() +{ + gl_FragColor = vec4(0,1,0,1); +} +</script> +<script> +"use strict"; +var wtu = WebGLTestUtils; +function init() +{ + description(); + + var gl = wtu.create3DContext("example"); + var program = wtu.loadProgramFromScript(gl, "vshader", "fshader"); + gl.useProgram(program); + var loc = gl.getAttribLocation(program, "a_Position"); + + var vertexObject = gl.createBuffer(); + gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject); + gl.bufferData( + gl.ARRAY_BUFFER, + new Float32Array( + [ 1, 1, + -1, 1, + -1, -1, + 1, 1, + -1, -1, + 1, -1]), + gl.STATIC_DRAW); + gl.enableVertexAttribArray(loc); + gl.vertexAttribPointer(loc, 2, gl.FLOAT, false, 0, 0); + + gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT); + wtu.checkCanvas(gl, [0,0,0,0], "should be black", 0); + gl.drawArrays(gl.TRIANGLES, 0, 6); + wtu.checkCanvas(gl, [0,255,0,255], "should be green", 0); + + wtu.glErrorShouldBe(gl, gl.NO_ERROR, "there should be no errors"); +} + +init(); +var successfullyParsed = true; +</script> +<script src="../../js/js-test-post.js"></script> + +</body> +</html> |