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-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/conformance/textures/misc/copytexsubimage2d-large-partial-copy-corruption.html | 65 |
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diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/textures/misc/copytexsubimage2d-large-partial-copy-corruption.html b/dom/canvas/test/webgl-conf/checkout/conformance/textures/misc/copytexsubimage2d-large-partial-copy-corruption.html new file mode 100644 index 0000000000..41fe47008f --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance/textures/misc/copytexsubimage2d-large-partial-copy-corruption.html @@ -0,0 +1,65 @@ +<!-- +Copyright (c) 2019 The Khronos Group Inc. +Use of this source code is governed by an MIT-style license that can be +found in the LICENSE.txt file. +--> + +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> +<title>CopyTexSubImage2D partial destination texture test</title> +<link rel="stylesheet" href="../../../resources/js-test-style.css"/> +<script src="../../../js/js-test-pre.js"></script> +<script src="../../../js/webgl-test-utils.js"></script> +</head> +<body> +<div id="description"></div> +<canvas id="canvas"></canvas> +<div id="console"></div> + +<script> +"use strict"; +description("Verifies that copyTexSubImage2D redefining part of the destination texture works as expected."); + +function runTest() { + var wtu = WebGLTestUtils; + var canvas = document.getElementById("canvas"); + canvas.width = 256; + canvas.height = 256; + var gl = wtu.create3DContext(canvas); + // Try this test multiple times. + for (var ii = 0; ii < 10; ++ii) { + gl.clearColor(0.0, 1.0, 0.0, 1.0); + gl.clear(gl.COLOR_BUFFER_BIT); + var tex = gl.createTexture(); + gl.bindTexture(gl.TEXTURE_2D, tex); + gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR); + gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR); + // Allocate a texture twice as tall as the canvas. + // Conceptually, it is filled with zeros. + gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, canvas.width, 2 * canvas.height, + 0, gl.RGBA, gl.UNSIGNED_BYTE, null); + // Copy the entire framebuffer into the top part of this texture. + gl.copyTexSubImage2D(gl.TEXTURE_2D, 0, 0, 0, 0, 0, canvas.width, canvas.height); + // Draw the texture back into the canvas. + var program = wtu.setupTexturedQuad(gl); + wtu.drawUnitQuad(gl); + gl.deleteProgram(program); + gl.deleteTexture(tex); + wtu.checkCanvasRect(gl, 0, 0, canvas.width, canvas.height / 2, [0, 255, 0, 255], + "should be green"); + wtu.checkCanvasRect(gl, 0, canvas.height / 2, canvas.width, canvas.height / 2, [0, 0, 0, 0], + "should be transparent black"); + } +} + +runTest(); + +debug(""); +var successfullyParsed = true; +</script> +<script src="../../../js/js-test-post.js"></script> + +</body> +</html> |