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+<!--
+Copyright (c) 2020 The Khronos Group Inc.
+Use of this source code is governed by an MIT-style license that can be
+found in the LICENSE.txt file.
+-->
+
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<title>Verifies EXIF orientation is respected when uploading images to WebGL textures</title>
+<link rel="stylesheet" href="../../../resources/js-test-style.css"/>
+<script src="../../../js/js-test-pre.js"></script>
+<script src="../../../js/webgl-test-utils.js"></script>
+<script src="../../../js/tests/tex-image-and-sub-image-utils.js"></script>
+</head>
+<body onload="run()">
+<canvas id="c" width="256" height="256"></canvas>
+<div id="description"></div>
+<div id="console"></div>
+<script>
+"use strict";
+description();
+let wtu = WebGLTestUtils;
+let tiu = TexImageUtils;
+let canvas = document.getElementById("c");
+let gl = wtu.create3DContext(canvas);
+let program = tiu.setupTexturedQuad(gl, gl.RGBA);
+const resourcePath = "../../../resources/";
+const tolerance = 5;
+
+// The locations are written assuming flipY = false. For flipY = true, y = 1.0-y.
+const expectedColors = {
+ top: { location: [ 0.5, 0.25 ], color: [ 255, 0, 0 ] },
+ left: { location: [ 0.4, 0.5 ], color: [ 0, 0, 255 ] },
+ right: { location: [ 0.6, 0.5 ], color: [ 255, 255, 0 ] },
+ bottom: { location: [ 0.5, 0.75 ], color: [ 0, 255, 0 ] },
+}
+
+function output(str)
+{
+ debug(str);
+ bufferedLogToConsole(str);
+}
+
+function checkPixels(flipY)
+{
+ for (let place in expectedColors) {
+ let color = expectedColors[place];
+ let loc = color.location;
+ let x = loc[0];
+ let y = (flipY ? 1.0 - loc[1] : loc[1]);
+ output(" Checking " + place);
+ wtu.checkCanvasRect(gl, Math.floor(canvas.width * x), Math.floor(canvas.height * y), 1, 1,
+ color.color, "shouldBe " + color.color + " +/-" + tolerance, tolerance);
+ }
+}
+
+async function testImageBitmapFromBlobWithFlipY(blob, flipY)
+{
+ let bitmap;
+ // As a concession to Firefox, which doesn't yet implement
+ // createImageBitmap with creation options, skip the tests
+ // involving flipY=true if ImageBitmap creation throws an
+ // exception, and use the single-argument constructor for the
+ // flipY=false case.
+ if (flipY) {
+ try {
+ bitmap = await createImageBitmap(blob, {imageOrientation: flipY});
+ } catch (e) {
+ output(" (createImageBitmap options not supported - skipping flipY=true case)");
+ return;
+ }
+ } else {
+ bitmap = await createImageBitmap(blob);
+ }
+
+ output(" Testing texImage2D, flipY = " + flipY);
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, bitmap);
+ wtu.clearAndDrawUnitQuad(gl, [0, 0, 0, 255]);
+ checkPixels(flipY);
+
+ output(" Testing texSubImage2D, flipY = " + flipY);
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, bitmap.width, bitmap.height, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
+ gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, gl.RGBA, gl.UNSIGNED_BYTE, bitmap);
+ wtu.clearAndDrawUnitQuad(gl, [0, 0, 0, 255]);
+ checkPixels(flipY);
+}
+
+async function testImageBitmapFromBlob(filename)
+{
+ let response = await fetch(resourcePath + filename);
+ let blob = await response.blob();
+ output("----------------------------------------------------------------");
+ output("Testing " + filename + " via ImageBitmap from Blob");
+ await testImageBitmapFromBlobWithFlipY(blob, true);
+ await testImageBitmapFromBlobWithFlipY(blob, false);
+}
+
+async function testImageElementWithFlipY(image, flipY)
+{
+ output(" Testing texImage2D, flipY = " + flipY);
+ gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipY);
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, image);
+ wtu.clearAndDrawUnitQuad(gl, [0, 0, 0, 255]);
+ checkPixels(flipY);
+
+ output(" Testing texSubImage2D, flipY = " + flipY);
+ gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipY);
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, image.width, image.height, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
+ gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, gl.RGBA, gl.UNSIGNED_BYTE, image);
+ wtu.clearAndDrawUnitQuad(gl, [0, 0, 0, 255]);
+ checkPixels(flipY);
+}
+
+async function testImageElement(filename)
+{
+ let image = new Image();
+ image.src = resourcePath + filename;
+ await image.decode();
+
+ output("----------------------------------------------------------------");
+ output("Testing " + filename + " via HTMLImageElement");
+
+ await testImageElementWithFlipY(image, true);
+ await testImageElementWithFlipY(image, false);
+}
+
+async function testSingleImage(filename)
+{
+ await testImageBitmapFromBlob(filename);
+ await testImageElement(filename);
+}
+
+async function run()
+{
+ let tex = gl.createTexture();
+ // Bind the texture to the default texture unit 0
+ gl.bindTexture(gl.TEXTURE_2D, tex);
+ // Set up texture parameters
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
+
+ const filenames = [
+ "exif-orientation-test-1-normal.jpg",
+ "exif-orientation-test-2-mirror-horizontal.jpg",
+ "exif-orientation-test-3-rotate-180.jpg",
+ "exif-orientation-test-4-mirror-vertical.jpg",
+ "exif-orientation-test-5-mirror-horizontal-90-ccw.jpg",
+ "exif-orientation-test-6-90-ccw.jpg",
+ "exif-orientation-test-7-mirror-horizontal-90-cw.jpg",
+ "exif-orientation-test-8-90-cw.jpg",
+ ];
+
+ for (let fn of filenames) {
+ await testSingleImage(fn);
+ }
+
+ finishTest();
+}
+
+var successfullyParsed = true;
+</script>
+</body>
+</html>