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+<!--
+Copyright (c) 2019 The Khronos Group Inc.
+Use of this source code is governed by an MIT-style license that can be
+found in the LICENSE.txt file.
+-->
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<link rel="stylesheet" href="../../../resources/js-test-style.css"/>
+<script src="../../../js/js-test-pre.js"></script>
+<script src="../../../js/webgl-test-utils.js"></script>
+</head>
+<body>
+<div id="description"></div>
+<div id="console"></div>
+
+<script>
+"use strict";
+
+description('Tests passing a vec4 to a uniform and a canvas to texImage2D');
+
+var wtu = WebGLTestUtils;
+var gl = wtu.create3DContext();
+var floatProgram = wtu.loadProgramFromFile(gl, "../../../resources/floatUniformShader.vert", "../../../resources/noopUniformShader.frag");
+shouldBeUndefined("gl.useProgram(floatProgram)");
+var fval4Loc = gl.getUniformLocation(floatProgram, "fval4");
+wtu.glErrorShouldBe(gl, gl.NO_ERROR);
+shouldBeUndefined("gl.uniform4fv(fval4Loc, new Float32Array([0.1, 0.2, 0.4, 1.0]));");
+
+var tmpcanvas = document.createElement("canvas");
+tmpcanvas.width = 2;
+tmpcanvas.height = 2;
+var texture = gl.createTexture();
+shouldBeUndefined("gl.bindTexture(gl.TEXTURE_2D, texture)");
+shouldBeUndefined("gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, tmpcanvas)");
+
+var successfullyParsed = true;
+
+</script>
+<script src="../../../js/js-test-post.js"></script>
+
+</body>
+</html>