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+<!--
+Copyright (c) 2019 The Khronos Group Inc.
+Use of this source code is governed by an MIT-style license that can be
+found in the LICENSE.txt file.
+-->
+
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<title>WebGL Texture Attachment Format Conformance Tests</title>
+<link rel="stylesheet" href="../../../resources/js-test-style.css"/>
+<script src="../../../js/js-test-pre.js"></script>
+<script src="../../../js/webgl-test-utils.js"></script>
+</head>
+<body>
+<div id="description"></div>
+<div id="console"></div>
+<canvas id="canvas" width="2" height="2" style="width: 100px; height:100px; border: 1px solid black;"> </canvas>
+<script>
+"use strict";
+description();
+
+var wtu = WebGLTestUtils;
+var gl = wtu.create3DContext("canvas");
+if (!gl) {
+ testFailed("context does not exist");
+} else {
+ testPassed("context exists");
+
+ debug("");
+ debug("Checking texture formats.");
+
+ var numValidFormats = 0;
+ var clearColor = [0.25, 0.5, 0.75, 0.25];
+
+ var floatToBits = function(value, bits) {
+ var range = (1 << bits) - 1;
+ var result = 0;
+ if (range > 0) {
+ result = Math.floor(Math.floor(value * range) * 255 / range);
+ }
+
+ //debug("v = " + value + ", bits = " + bits + ", range = " + range + ", result = " + result);
+ return result;
+ }
+
+ var testFormat = function(info) {
+ debug("");
+ debug("testing: " + info.format + ", " + info.type);
+
+ var format = gl[info.format];
+ var type = gl[info.type];
+
+ gl.texImage2D(gl.TEXTURE_2D,
+ 0, // level
+ format, // internalFormat
+ 16, // width
+ 16, // height
+ 0, // border
+ format, // format
+ type, // type
+ null); // data
+ var fbStatus = gl.checkFramebufferStatus(gl.FRAMEBUFFER);
+ debug(wtu.glEnumToString(gl, fbStatus));
+ if (fbStatus != gl.FRAMEBUFFER_COMPLETE) {
+ debug("format unsupported");
+ if (info.mustBeFramebufferComplete) {
+ testFailed(info.format + " must be FRAMEBUFFER_COMPLETE");
+ }
+ return;
+ }
+
+ ++numValidFormats;
+
+ var startExpected = [0, 0, 0, info.channels[3] < 0 ? 255 : 0];
+
+ var expected = [];
+ var tolerance = [];
+ for (var ii = 0; ii < 4; ++ii) {
+ var color = 0;
+ var channel = info.channels[ii];
+ if (channel < 0) {
+ color = ii < 3 ? 0 : 255
+ } else {
+ color = floatToBits(clearColor[channel], info.bits[ii]);
+ }
+ expected.push(color);
+ tolerance.push(channel < 0 ? 0 : (1 + (1 << (8 - info.bits[ii]))));
+ }
+
+ wtu.checkCanvas(gl, startExpected, "should be " + startExpected);
+ gl.clear(gl.COLOR_BUFFER_BIT);
+ wtu.checkCanvas(gl, expected, "should be " + expected + " with tolerance " + tolerance, tolerance);
+ }
+
+ var validFormats = [
+ { format: 'RGBA',
+ type: 'UNSIGNED_BYTE',
+ channels: [0, 1, 2, 3],
+ bits: [8, 8, 8, 8],
+ mustBeFramebufferComplete: true
+ },
+ { format: 'ALPHA',
+ type: 'UNSIGNED_BYTE',
+ channels: [-1, -1, -1, 3],
+ bits: [0, 0, 0, 8],
+ mustBeFramebufferComplete: false
+ },
+ { format: 'RGB',
+ type: 'UNSIGNED_BYTE',
+ channels: [0, 1, 2, -1],
+ bits: [8, 8, 8, 0],
+ mustBeFramebufferComplete: false
+ },
+ { format: 'RGB',
+ type: 'UNSIGNED_SHORT_5_6_5',
+ channels: [0, 1, 2, -1],
+ bits: [5, 6, 5, 0],
+ mustBeFramebufferComplete: false
+ },
+ { format: 'RGBA',
+ type: 'UNSIGNED_SHORT_5_5_5_1',
+ channels: [0, 1, 2, 3],
+ bits: [5, 5, 5, 1],
+ mustBeFramebufferComplete: false
+ },
+ { format: 'RGBA',
+ type: 'UNSIGNED_SHORT_4_4_4_4',
+ channels: [0, 1, 2, 3],
+ bits: [4, 4, 4, 4],
+ mustBeFramebufferComplete: false
+ },
+ { format: 'LUMINANCE',
+ type: 'UNSIGNED_BYTE',
+ channels: [0, 0, 0, -1],
+ bits: [8, 8, 8, -1],
+ mustBeFramebufferComplete: false
+ },
+ { format: 'LUMINANCE_ALPHA',
+ type: 'UNSIGNED_BYTE',
+ channels: [0, 0, 0, 3],
+ bits: [8, 8, 8, 8],
+ mustBeFramebufferComplete: false
+ }
+ ];
+
+ gl.clearColor(clearColor[0], clearColor[1], clearColor[2], clearColor[3]);
+ var fbo = gl.createFramebuffer();
+ gl.bindFramebuffer(gl.FRAMEBUFFER, fbo);
+ var tex = gl.createTexture();
+ gl.bindTexture(gl.TEXTURE_2D, tex);
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
+ gl.framebufferTexture2D(
+ gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, tex, 0);
+
+ for (var ii = 0; ii < validFormats.length; ++ii) {
+ var info = validFormats[ii];
+ testFormat(info);
+ }
+
+ debug("");
+ shouldBeTrue("numValidFormats > 0");
+ wtu.glErrorShouldBe(gl, gl.NO_ERROR, "there should be no errors");
+}
+
+debug("");
+var successfullyParsed = true;
+</script>
+<script src="../../../js/js-test-post.js"></script>
+
+</body>
+</html>