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-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/conformance/textures/misc/texture-cube-as-fbo-attachment.html | 65 |
1 files changed, 65 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/textures/misc/texture-cube-as-fbo-attachment.html b/dom/canvas/test/webgl-conf/checkout/conformance/textures/misc/texture-cube-as-fbo-attachment.html new file mode 100644 index 0000000000..5e09d3240f --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance/textures/misc/texture-cube-as-fbo-attachment.html @@ -0,0 +1,65 @@ +<!-- +Copyright (c) 2019 The Khronos Group Inc. +Use of this source code is governed by an MIT-style license that can be +found in the LICENSE.txt file. +--> + +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> +<title>WebGL texture cube as FBO color attachment</title> +<link rel="stylesheet" href="../../../resources/js-test-style.css"/> +<script src="../../../js/js-test-pre.js"></script> +<script src="../../../js/webgl-test-utils.js"></script> +</head> +<body> +<canvas id="example" width="2" height="2" style="width: 40px; height: 40px;"></canvas> +<div id="description"></div> +<div id="console"></div> +<script> +"use strict"; +var gl; + +function run() +{ + description( + "Tests using a cube map face as the color attachment of a framebuffer object. " + + "This test covers an ANGLE validation bug. See https://code.google.com/p/angleproject/issues/detail?id=849 ."); + + var wtu = WebGLTestUtils; + gl = wtu.create3DContext("example"); + var textureCube = gl.createTexture(); + gl.bindTexture(gl.TEXTURE_CUBE_MAP, textureCube); + var faces = [ + gl.TEXTURE_CUBE_MAP_POSITIVE_X, + gl.TEXTURE_CUBE_MAP_NEGATIVE_X, + gl.TEXTURE_CUBE_MAP_POSITIVE_Y, + gl.TEXTURE_CUBE_MAP_NEGATIVE_Y, + gl.TEXTURE_CUBE_MAP_POSITIVE_Z, + gl.TEXTURE_CUBE_MAP_NEGATIVE_Z + ]; + gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MIN_FILTER, gl.NEAREST); + gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MAG_FILTER, gl.NEAREST); + for (var ii = 0; ii < faces.length; ++ii) { + gl.texImage2D(faces[ii], 0, gl.RGBA, 2, 2, 0, gl.RGBA, gl.UNSIGNED_BYTE, null); + } + wtu.glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup"); + + var fbo = gl.createFramebuffer(); + gl.bindFramebuffer(gl.FRAMEBUFFER, fbo); + + for (var ii = 0; ii < faces.length; ++ii) { + gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, faces[ii], textureCube, 0); + shouldBe('gl.checkFramebufferStatus(gl.FRAMEBUFFER)', 'gl.FRAMEBUFFER_COMPLETE'); + wtu.glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors for face " + wtu.glEnumToString(gl, faces[ii])); + } +} + +run(); +var successfullyParsed = true; +</script> +<script src="../../../js/js-test-post.js"></script> + +</body> +</html> |