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+++ b/dom/canvas/test/webgl-conf/checkout/conformance/textures/misc/texture-cube-as-fbo-attachment.html
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+<!--
+Copyright (c) 2019 The Khronos Group Inc.
+Use of this source code is governed by an MIT-style license that can be
+found in the LICENSE.txt file.
+-->
+
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<title>WebGL texture cube as FBO color attachment</title>
+<link rel="stylesheet" href="../../../resources/js-test-style.css"/>
+<script src="../../../js/js-test-pre.js"></script>
+<script src="../../../js/webgl-test-utils.js"></script>
+</head>
+<body>
+<canvas id="example" width="2" height="2" style="width: 40px; height: 40px;"></canvas>
+<div id="description"></div>
+<div id="console"></div>
+<script>
+"use strict";
+var gl;
+
+function run()
+{
+ description(
+ "Tests using a cube map face as the color attachment of a framebuffer object. " +
+ "This test covers an ANGLE validation bug. See https://code.google.com/p/angleproject/issues/detail?id=849 .");
+
+ var wtu = WebGLTestUtils;
+ gl = wtu.create3DContext("example");
+ var textureCube = gl.createTexture();
+ gl.bindTexture(gl.TEXTURE_CUBE_MAP, textureCube);
+ var faces = [
+ gl.TEXTURE_CUBE_MAP_POSITIVE_X,
+ gl.TEXTURE_CUBE_MAP_NEGATIVE_X,
+ gl.TEXTURE_CUBE_MAP_POSITIVE_Y,
+ gl.TEXTURE_CUBE_MAP_NEGATIVE_Y,
+ gl.TEXTURE_CUBE_MAP_POSITIVE_Z,
+ gl.TEXTURE_CUBE_MAP_NEGATIVE_Z
+ ];
+ gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
+ gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
+ for (var ii = 0; ii < faces.length; ++ii) {
+ gl.texImage2D(faces[ii], 0, gl.RGBA, 2, 2, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
+ }
+ wtu.glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup");
+
+ var fbo = gl.createFramebuffer();
+ gl.bindFramebuffer(gl.FRAMEBUFFER, fbo);
+
+ for (var ii = 0; ii < faces.length; ++ii) {
+ gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, faces[ii], textureCube, 0);
+ shouldBe('gl.checkFramebufferStatus(gl.FRAMEBUFFER)', 'gl.FRAMEBUFFER_COMPLETE');
+ wtu.glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors for face " + wtu.glEnumToString(gl, faces[ii]));
+ }
+}
+
+run();
+var successfullyParsed = true;
+</script>
+<script src="../../../js/js-test-post.js"></script>
+
+</body>
+</html>