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+<!--
+Copyright (c) 2019 The Khronos Group Inc.
+Use of this source code is governed by an MIT-style license that can be
+found in the LICENSE.txt file.
+-->
+
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<title>WebGL Texture Format Conformance Tests</title>
+<link rel="stylesheet" href="../../../resources/js-test-style.css"/>
+<script src="../../../js/desktop-gl-constants.js"></script>
+<script src="../../../js/js-test-pre.js"></script>
+<script src="../../../js/webgl-test-utils.js"></script>
+</head>
+<body>
+<div id="description"></div>
+<div id="console"></div>
+<canvas id="canvas2d" width="2" height="2" style="width: 50px; height: 50px; border: 1px solid black;"></canvas>
+<canvas id="canvas" width="2" height="2" style="width: 100px; height:100px; border: 1px solid black;"></canvas>
+<script>
+"use strict";
+description("This test ensures WebGL implementations allow the OpenGL ES 2.0 texture formats and do not allow DesktopGL texture formats.");
+
+debug("");
+debug("Canvas.getContext");
+
+var wtu = WebGLTestUtils;
+var gl = wtu.create3DContext("canvas");
+if (!gl) {
+ testFailed("context does not exist");
+} else {
+ testPassed("context exists");
+
+ debug("");
+ debug("Checking texture formats.");
+
+ var createTexture = function(internalFormat, format, opt_border) {
+ var border = (opt_border === undefined) ? 0 : opt_border;
+ var tex = gl.createTexture();
+ gl.bindTexture(gl.TEXTURE_2D, tex);
+ gl.texImage2D(gl.TEXTURE_2D,
+ 0, // level
+ internalFormat, // internalFormat
+ 16, // width
+ 16, // height
+ border, // border
+ format, // format
+ gl.UNSIGNED_BYTE, // type
+ null); // data
+ }
+
+ var testValidFormat = function(internalFormat, formatName) {
+ createTexture(internalFormat, internalFormat);
+ wtu.glErrorShouldBe(gl, gl.NO_ERROR,
+ "was able to create texture of " + formatName);
+ }
+
+ var testInvalidFormat = function(internalFormat, formatName) {
+ createTexture(internalFormat, internalFormat);
+ var err = gl.getError();
+ if (err == gl.NO_ERROR) {
+ testFailed("should NOT be able to create texture of type " + formatName);
+ } else if (err == gl.INVALID_ENUM || err == gl.INVALID_VALUE) {
+ testPassed("not able to create invalid format: " + formatName);
+ }
+ }
+
+ var invalidEnums = [
+ '1',
+ '2',
+ '3',
+ '4',
+ 'RGB4',
+ 'RGB5',
+ 'RGB8',
+ 'RGB10',
+ 'RGB12',
+ 'RGB16',
+ 'RGBA2',
+ 'RGBA4',
+ 'RGB5_A1',
+ 'RGBA8',
+ 'RGB10_A2',
+ 'RGBA12',
+ 'RGBA16',
+ 'BGR',
+ 'BGRA',
+ 'ALPHA4_EXT',
+ 'ALPHA8_EXT',
+ 'ALPHA12_EXT',
+ 'ALPHA16_EXT',
+ 'COMPRESSED_ALPHA',
+ 'COMPRESSED_LUMINANCE',
+ 'COMPRESSED_LUMINANCE_ALPHA',
+ 'COMPRESSED_INTENSITY',
+ 'COMPRESSED_RGB',
+ 'COMPRESSED_RGBA',
+ 'DEPTH_COMPONENT16',
+ 'DEPTH_COMPONENT24',
+ 'DEPTH_COMPONENT32',
+ 'LUMINANCE4_EXT',
+ 'LUMINANCE8_EXT',
+ 'LUMINANCE12_EXT',
+ 'LUMINANCE16_EXT',
+ 'LUMINANCE4_ALPHA4_EXT',
+ 'LUMINANCE6_ALPHA2_EXT',
+ 'LUMINANCE8_ALPHA8_EXT',
+ 'LUMINANCE12_ALPHA4_EXT',
+ 'LUMINANCE12_ALPHA12_EXT',
+ 'LUMINANCE16_ALPHA16_EXT',
+ 'INTENSITY_EXT',
+ 'INTENSITY4_EXT',
+ 'INTENSITY8_EXT',
+ 'INTENSITY12_EXT',
+ 'INTENSITY16_EXT',
+ 'RGB4_EXT',
+ 'RGB5_EXT',
+ 'RGB8_EXT',
+ 'RGB10_EXT',
+ 'RGB12_EXT',
+ 'RGB16_EXT',
+ 'RGBA2_EXT',
+ 'RGBA4_EXT',
+ 'RGB5_A1_EXT',
+ 'RGBA8_EXT',
+ 'RGB10_A2_EXT',
+ 'RGBA12_EXT',
+ 'RGBA16_EXT',
+ 'SLUMINANCE_EXT',
+ 'SLUMINANCE8_EXT',
+ 'SLUMINANCE_ALPHA_EXT',
+ 'SLUMINANCE8_ALPHA8_EXT',
+ 'SRGB_EXT',
+ 'SRGB8_EXT',
+ 'SRGB_ALPHA_EXT',
+ 'SRGB8_ALPHA8'
+ ];
+
+ for (var ii = 0; ii < invalidEnums.length; ++ii) {
+ var formatName = invalidEnums[ii]
+ if (desktopGL[formatName] === undefined) {
+ debug("bad format" + formatName)
+ } else {
+ testInvalidFormat(desktopGL[formatName], "GL_" + formatName);
+ }
+ }
+
+ var validEnums = [
+ 'ALPHA',
+ 'RGB',
+ 'RGBA',
+ 'LUMINANCE',
+ 'LUMINANCE_ALPHA'
+ ];
+
+ for (var ii = 0; ii < validEnums.length; ++ii) {
+ var formatName = validEnums[ii]
+ testValidFormat(gl[formatName], "gl." + formatName);
+ }
+
+ debug("");
+ debug("checking non 0 border parameter to gl.TexImage2D");
+ createTexture(gl['RGBA'], gl['RGBA'], 1);
+ wtu.glErrorShouldBe(gl, gl.INVALID_VALUE,
+ "non 0 border to gl.TexImage2D should return INVALID_VALUE");
+
+
+ var checkTypes = function() {
+ var tex = gl.createTexture();
+ gl.bindTexture(gl.TEXTURE_2D, tex);
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
+
+ var loc = gl.getUniformLocation(program, "tex");
+ gl.uniform1i(loc, 0);
+
+ var checkType = function(r, g, b, a, type, format, buf) {
+ var typeName = wtu.glEnumToString(gl, type);
+ var formatName = wtu.glEnumToString(gl, format);
+ var desc = "format: " + formatName + ", type: " + typeName;
+ debug("");
+ debug("checking gl.texImage2D with " + desc + " and buffer type " +
+ buf.constructor.name);
+ gl.texImage2D(gl.TEXTURE_2D,
+ 0, // level
+ format, // internalFormat
+ 2, // width
+ 2, // height
+ 0, // border
+ format, // format
+ type, // type
+ buf); // data
+
+ wtu.glErrorShouldBe(gl, gl.NO_ERROR,
+ "gl.texImage2D with " + desc + " should generate NO_ERROR");
+
+ wtu.clearAndDrawUnitQuad(gl, [255, 0, 0, 255]);
+ wtu.checkCanvas(gl, [r,g,b,a],
+ "texture " + desc + " should draw with " +
+ r + ", " + g + ", " + b + ", " + a);
+
+ }
+ checkType(
+ 0, 255, 0, 255, gl.UNSIGNED_BYTE, gl.RGBA,
+ new Uint8Array(
+ [ 0, 255, 0, 255,
+ 0, 255, 0, 255,
+ 0, 255, 0, 255,
+ 0, 255, 0, 255]));
+ checkType(
+ 0, 255, 0, 255, gl.UNSIGNED_BYTE, gl.RGBA,
+ new Uint8ClampedArray(
+ [ 0, 255, 0, 255,
+ 0, 255, 0, 255,
+ 0, 255, 0, 255,
+ 0, 255, 0, 255]));
+ checkType(
+ 0, 0, 255, 255, gl.UNSIGNED_SHORT_4_4_4_4, gl.RGBA,
+ new Uint16Array(
+ [ 255, 255,
+ 255, 255,
+ 255, 255,
+ 255, 255]));
+ checkType(
+ 0, 255, 0, 255, gl.UNSIGNED_SHORT_5_6_5, gl.RGB,
+ new Uint16Array(
+ [ 2016, 2016,
+ 2016, 2016,
+ 2016, 2016,
+ 2016, 2016]));
+ checkType(
+ 0, 0, 255, 255, gl.UNSIGNED_SHORT_5_5_5_1, gl.RGBA,
+ new Uint16Array(
+ [ 63, 63,
+ 63, 63,
+ 63, 63,
+ 63, 63]));
+ checkType(
+ 255, 255, 255, 255, gl.UNSIGNED_BYTE, gl.LUMINANCE,
+ new Uint8Array([
+ 255,
+ 255,
+ 255,
+ 255]));
+ checkType(
+ 0, 0, 0, 128, gl.UNSIGNED_BYTE, gl.ALPHA,
+ new Uint8Array([
+ 128,
+ 128,
+ 128,
+ 128]));
+ checkType(
+ 128, 128, 128, 192, gl.UNSIGNED_BYTE, gl.LUMINANCE_ALPHA,
+ new Uint8Array([
+ 128, 192,
+ 128, 192,
+ 128, 192,
+ 128, 192]));
+ }
+ var program = wtu.setupTexturedQuad(gl);
+ gl.pixelStorei(gl.UNPACK_ALIGNMENT, 1);
+ checkTypes();
+}
+
+debug("");
+var successfullyParsed = true;
+</script>
+<script src="../../../js/js-test-post.js"></script>
+
+</body>
+</html>