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+<!--
+Copyright (c) 2019 The Khronos Group Inc.
+Use of this source code is governed by an MIT-style license that can be
+found in the LICENSE.txt file.
+-->
+
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<title>WebGL Non-Power of 2 texture conformance test.</title>
+<link rel="stylesheet" href="../../../resources/js-test-style.css"/>
+<script src="../../../js/js-test-pre.js"></script>
+<script src="../../../js/webgl-test-utils.js"> </script>
+</head>
+<body>
+<canvas id="example" width="4" height="4" style="width: 40px; height: 30px;"></canvas>
+<div id="description"></div>
+<div id="console"></div>
+<script id="vshader" type="x-shader/x-vertex">
+attribute vec4 vPosition;
+attribute vec2 texCoord0;
+varying vec2 texCoord;
+void main()
+{
+ gl_Position = vPosition;
+ texCoord = texCoord0;
+}
+</script>
+
+<script id="fshader" type="x-shader/x-fragment">
+precision mediump float;
+uniform samplerCube tex;
+varying vec2 texCoord;
+void main()
+{
+ gl_FragColor = textureCube(tex, normalize(vec3(texCoord, 1)));
+}
+</script>
+<script>
+"use strict";
+description(document.title);
+var wtu = WebGLTestUtils;
+var gl = wtu.create3DContext("example");
+var program = wtu.setupTexturedQuad(gl);
+
+wtu.glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup.");
+
+var tests = [
+ { format: gl.RGBA,
+ type: gl.UNSIGNED_BYTE,
+ color: [192, 0, 128, 64],
+ expected: [192, 0, 128, 64],
+ tolerance: 0,
+ },
+ { format: gl.RGB,
+ type: gl.UNSIGNED_BYTE,
+ color: [192, 0, 128],
+ expected: [192, 0, 128, 255],
+ tolerance: 0,
+ },
+ { format: gl.LUMINANCE,
+ type: gl.UNSIGNED_BYTE,
+ color: [192],
+ expected: [192, 192, 192, 255],
+ tolerance: 0,
+ },
+ { format: gl.ALPHA,
+ type: gl.UNSIGNED_BYTE,
+ color: [64],
+ expected: [0, 0, 0, 64],
+ tolerance: 0,
+ },
+ { format: gl.LUMINANCE_ALPHA,
+ type: gl.UNSIGNED_BYTE,
+ color: [192, 64],
+ expected: [192, 192, 192, 64],
+ tolerance: 0,
+ },
+ // { format: gl.RGBA,
+ // type: gl.UNSIGNED_SHORT_4_4_4_4,
+ // color: [0x48FC],
+ // expected: [0x44, 0x88, 0xFF, 0xCC],
+ // tolerance: 16,
+ // },
+ // { format: gl.RGBA,
+ // type: gl.UNSIGNED_SHORT_5_5_5_1,
+ // color: [0x8309], // 10000 01000 00100 1
+ // expected: [128, 64, 32, 255],
+ // tolerance: 16,
+ // },
+ // { format: gl.RGB,
+ // type: gl.UNSIGNED_SHORT_5_6_5,
+ // color: [0x8404], // 10000 010000 00100
+ // expected: [128, 64, 32],
+ // tolerance: 16,
+ // },
+];
+
+tests.forEach(function(test) {
+ debug("");
+ debug("test " + wtu.glEnumToString(gl, test.format) + "/" + wtu.glEnumToString(gl, test.type));
+ var tex = gl.createTexture();
+
+ // Check that an NPOT texture not on level 0 generates INVALID_VALUE
+ wtu.fillTexture(gl, tex, 5, 3, test.color, 1, test.format, test.type);
+ wtu.glErrorShouldBe(gl, gl.INVALID_VALUE,
+ "gl.texImage2D with NPOT texture with level > 0 should return INVALID_VALUE");
+
+ // Check that an NPOT texture on level 0 succeeds
+ wtu.fillTexture(gl, tex, 5, 3, test.color, 0, test.format, test.type);
+ wtu.glErrorShouldBe(gl, gl.NO_ERROR,
+ "gl.texImage2D with NPOT texture at level 0 should succeed");
+
+ // Check that generateMipmap fails on NPOT
+ gl.generateMipmap(gl.TEXTURE_2D);
+ wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION,
+ "gl.generateMipmap with NPOT texture should return INVALID_OPERATION");
+
+ // Check that nothing is drawn if filtering is not correct for NPOT
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.REPEAT);
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.REPEAT);
+
+ wtu.clearAndDrawUnitQuad(gl);
+ wtu.checkCanvas(
+ gl, [0, 0, 0, 255],
+ "NPOT texture with TEXTURE_WRAP set to REPEAT should draw with 0,0,0,255");
+ wtu.glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup.");
+
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST_MIPMAP_LINEAR);
+
+ wtu.clearAndDrawUnitQuad(gl);
+ wtu.checkCanvas(
+ gl, [0, 0, 0, 255],
+ "NPOT texture with TEXTURE_MIN_FILTER not NEAREST or LINEAR should draw with 0,0,0,255");
+ wtu.glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup.");
+
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
+
+ wtu.clearAndDrawUnitQuad(gl);
+ wtu.checkCanvas(
+ gl, test.expected,
+ "NPOT texture with TEXTURE_MIN_FILTER set to LINEAR should draw.");
+
+ gl.copyTexImage2D(gl.TEXTURE_2D, 1, test.format, 0, 0, 5, 3, 0);
+ wtu.glErrorShouldBe(gl, gl.INVALID_VALUE,
+ "copyTexImage2D with NPOT texture with level > 0 should return INVALID_VALUE.");
+
+ // Check that generateMipmap for an POT texture succeeds
+ wtu.fillTexture(gl, tex, 4, 4, test.color, 0, test.format);
+ gl.generateMipmap(gl.TEXTURE_2D);
+ wtu.glErrorShouldBe(gl, gl.NO_ERROR,
+ "gl.texImage2D and gl.generateMipmap with POT texture at level 0 should succeed");
+
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR_MIPMAP_LINEAR);
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.REPEAT);
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.REPEAT);
+
+ wtu.clearAndDrawUnitQuad(gl);
+ wtu.checkCanvas(
+ gl, test.expected,
+ "POT texture with TEXTURE_MIN_FILTER set to LINEAR_MIPMAP_LINEAR should draw.");
+ wtu.glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup.");
+});
+
+var testCubemap = function(switchTextureUnitBeforeDraw) {
+ debug("");
+ var title = "check using cubemap";
+ if (switchTextureUnitBeforeDraw) {
+ title += " and switch texture unit before draw to check for Chromium bug";
+ }
+ debug(title);
+ var program = wtu.setupProgram(
+ gl, ['vshader', 'fshader'], ['vPosition', 'texCoord0'], [0, 1]);
+ var tex = gl.createTexture();
+
+ // Check that an NPOT texture not on level 0 generates INVALID_VALUE
+ fillCubeTexture(gl, tex, 5, 3, [0, 192, 128, 255], 1);
+ wtu.glErrorShouldBe(gl, gl.INVALID_VALUE,
+ "gl.texImage2D with NPOT texture with level > 0 should return INVALID_VALUE");
+
+ // Check that an NPOT texture on level 0 succeeds
+ fillCubeTexture(gl, tex, 5, 5, [0, 192, 128, 255]);
+ wtu.glErrorShouldBe(gl, gl.NO_ERROR,
+ "gl.texImage2D with NPOT texture at level 0 should succeed");
+
+ // Check that generateMipmap fails on NPOT
+ gl.generateMipmap(gl.TEXTURE_CUBE_MAP);
+ wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION,
+ "gl.generateMipmap with NPOT texture should return INVALID_OPERATION");
+
+ var loc = gl.getUniformLocation(program, "tex");
+ gl.uniform1i(loc, 0);
+
+ // Check that nothing is drawn if filtering is not correct for NPOT
+ gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
+ gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
+ gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_WRAP_S, gl.REPEAT);
+ gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_WRAP_T, gl.REPEAT);
+
+ if (switchTextureUnitBeforeDraw) {
+ debug("Switching active texture unit to gl.TEXTURE1");
+ // Test for http://crbug.com/390514
+ gl.activeTexture(gl.TEXTURE1);
+ }
+
+ wtu.clearAndDrawUnitQuad(gl);
+ wtu.checkCanvas(
+ gl, [0, 0, 0, 255],
+ "NPOT cubemap with TEXTURE_WRAP set to REPEAT should draw with 0,0,0,255");
+
+ if (switchTextureUnitBeforeDraw) {
+ var error = gl.getError();
+ if (error === gl.NO_ERROR) {
+ testPassed("getError was expected value: NO_ERROR : Should be no errors from draw.");
+ } else if (error === gl.INVALID_ENUM) {
+ testFailed("getError returned INVALID_ENUM. Possibly Chromium bug where texture unit is set to 0 instead of GL_TEXTURE0.");
+ } else {
+ testFailed("Drawing resulted in error: " + wtu.glEnumToString(gl, error));
+ }
+ gl.activeTexture(gl.TEXTURE0);
+ } else {
+ wtu.glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from draw.");
+ }
+
+ gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
+ gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
+ gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MIN_FILTER, gl.NEAREST_MIPMAP_LINEAR);
+
+ wtu.clearAndDrawUnitQuad(gl);
+ wtu.checkCanvas(
+ gl, [0, 0, 0, 255],
+ "NPOT cubemap with TEXTURE_MIN_FILTER not NEAREST or LINEAR should draw with 0,0,0,255");
+ wtu.glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup.");
+
+ gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
+
+ wtu.clearAndDrawUnitQuad(gl);
+ wtu.checkCanvas(
+ gl, [0, 192, 128, 255],
+ "NPOT cubemap with TEXTURE_MIN_FILTER set to LINEAR should draw.");
+
+ // Check that an POT texture on level 0 succeeds
+ fillCubeTexture(gl, tex, 4, 4, [0, 192, 128, 255]);
+ wtu.glErrorShouldBe(gl, gl.NO_ERROR,
+ "gl.texImage2D with POT texture at level 0 should succeed");
+
+ gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MIN_FILTER, gl.LINEAR_MIPMAP_LINEAR);
+ gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
+ gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_WRAP_S, gl.REPEAT);
+ gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_WRAP_T, gl.REPEAT);
+
+ wtu.clearAndDrawUnitQuad(gl);
+ wtu.checkCanvas(
+ gl, [0, 0, 0, 255],
+ "POT cubemap with TEXTURE_MIN_FILTER set to LINEAR_MIPMAP_LINEAR but no mips draw with 0,0,0,255");
+
+ // Check that generateMipmap succeeds on POT
+ gl.generateMipmap(gl.TEXTURE_CUBE_MAP);
+ wtu.glErrorShouldBe(gl, gl.NO_ERROR,
+ "gl.generateMipmap with POT texture should return succeed");
+
+ wtu.clearAndDrawUnitQuad(gl);
+ wtu.checkCanvas(
+ gl, [0, 192, 128, 255],
+ "POT cubemap with TEXTURE_MIN_FILTER set to LINEAR_MIPMAP_LINEAR should draw.");
+};
+
+testCubemap(false);
+testCubemap(true);
+
+var successfullyParsed = true;
+
+function fillCubeTexture(gl, tex, width, height, color, opt_level) {
+ opt_level = opt_level || 0;
+ var canvas = document.createElement('canvas');
+ canvas.width = width;
+ canvas.height = height;
+ var ctx2d = canvas.getContext('2d');
+ ctx2d.fillStyle = "rgba(" + color[0] + "," + color[1] + "," + color[2] + "," + color[3] + ")";
+ ctx2d.fillRect(0, 0, width, height);
+ gl.bindTexture(gl.TEXTURE_CUBE_MAP, tex);
+ var targets = [
+ gl.TEXTURE_CUBE_MAP_POSITIVE_X,
+ gl.TEXTURE_CUBE_MAP_NEGATIVE_X,
+ gl.TEXTURE_CUBE_MAP_POSITIVE_Y,
+ gl.TEXTURE_CUBE_MAP_NEGATIVE_Y,
+ gl.TEXTURE_CUBE_MAP_POSITIVE_Z,
+ gl.TEXTURE_CUBE_MAP_NEGATIVE_Z];
+ for (var tt = 0; tt < targets.length; ++tt) {
+ gl.texImage2D(
+ targets[tt], opt_level, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, canvas);
+ }
+};
+</script>
+<script src="../../../js/js-test-post.js"></script>
+
+</body>
+</html>
+