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-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/conformance/textures/misc/texture-upload-cube-maps.html | 52 |
1 files changed, 52 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/textures/misc/texture-upload-cube-maps.html b/dom/canvas/test/webgl-conf/checkout/conformance/textures/misc/texture-upload-cube-maps.html new file mode 100644 index 0000000000..c0104fe127 --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance/textures/misc/texture-upload-cube-maps.html @@ -0,0 +1,52 @@ +<!-- +Copyright (c) 2019 The Khronos Group Inc. +Use of this source code is governed by an MIT-style license that can be +found in the LICENSE.txt file. +--> + +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> +<link rel="stylesheet" href="../../../resources/js-test-style.css"/> +<script src="../../../js/js-test-pre.js"></script> +<script src="../../../js/webgl-test-utils.js"></script> +</head> +<body> +<canvas id="example" width="2" height="2"></canvas> +<div id="description"></div> +<div id="console"></div> +<script> +"use strict"; +description('Tests texImage2D and texSubImage2D upload path for TEXTURE_CUBE_MAP'); + +var wtu = WebGLTestUtils; +var canvas = document.getElementById("example"); +var gl = wtu.create3DContext(canvas); +wtu.glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup."); + +function testOneTarget(target, width, height) { + var tex = gl.createTexture(); + gl.bindTexture(gl.TEXTURE_CUBE_MAP, tex); + wtu.glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from bindTexture(TEXTURE_CUBE_MAP)."); + + gl.texImage2D(target, 0, gl.RGB, width, height, 0, gl.RGB, gl.UNSIGNED_BYTE, null); + wtu.glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from texImage2D."); + + var buf = new Uint8Array(width * height * 3); + gl.texSubImage2D(target, 0, 0, 0, width, height, gl.RGB, gl.UNSIGNED_BYTE, buf); + wtu.glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from texSubImage2D."); +} + +testOneTarget(gl.TEXTURE_CUBE_MAP_POSITIVE_X, 16, 16); +testOneTarget(gl.TEXTURE_CUBE_MAP_POSITIVE_Y, 16, 16); +testOneTarget(gl.TEXTURE_CUBE_MAP_POSITIVE_Z, 16, 16); +testOneTarget(gl.TEXTURE_CUBE_MAP_NEGATIVE_X, 16, 16); +testOneTarget(gl.TEXTURE_CUBE_MAP_NEGATIVE_Y, 16, 16); +testOneTarget(gl.TEXTURE_CUBE_MAP_NEGATIVE_Z, 16, 16); + +var successfullyParsed = true; +</script> +<script src="../../../js/js-test-post.js"></script> +</body> +</html> |