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+++ b/dom/canvas/test/webgl-conf/checkout/conformance/textures/misc/texture-with-flip-y-and-premultiply-alpha.html
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+<!--
+Copyright (c) 2019 The Khronos Group Inc.
+Use of this source code is governed by an MIT-style license that can be
+found in the LICENSE.txt file.
+-->
+
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<title>WebGL texture upload with FlipY and PremultiplyAlpha.</title>
+<link rel="stylesheet" href="../../../resources/js-test-style.css"/>
+<script src="../../../js/js-test-pre.js"></script>
+<script src="../../../js/webgl-test-utils.js"></script>
+</head>
+<body>
+<canvas id="example" width="32" height="32" style="width: 40px; height: 40px;"></canvas>
+<div id="description"></div>
+<div id="console"></div>
+<script>
+// Regression test for crbug.com/765469
+"use strict";
+description("Checks uploading textures with FlipY and PremultiplyAlpha generates INVALID_OPERATION with invalid format/type");
+
+var canvas;
+var wtu = WebGLTestUtils;
+var gl = wtu.create3DContext("example");
+
+var tex = gl.createTexture();
+gl.bindTexture(gl.TEXTURE_2D, tex);
+
+function testUpload() {
+ // Because WEBGL_depth_texture is enabled, UNSIGNED_SHORT becomes a valid type, but RGBA/UNSIGNED_SHORT is invalid.
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 2, 2, 0, gl.RGBA, gl.UNSIGNED_SHORT, new Uint16Array(2*2*4));
+ wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION, "texImage2D() with invalid format/type combination");
+}
+
+var ext = gl.getExtension('WEBGL_depth_texture');
+if (ext) {
+ debug("");
+ debug("Testing with FlipY = false, PremultiplyAlpha = false");
+ testUpload();
+
+ debug("");
+ debug("Testing with FlipY = true, PremultiplyAlpha = false");
+ gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, 1);
+ gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, 0);
+ testUpload();
+
+ debug("");
+ debug("Testing with FlipY = false, PremultiplyAlpha = true");
+ gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, 0);
+ gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, 1);
+ testUpload();
+
+ debug("");
+ debug("Testing with FlipY = true, PremultiplyAlpha = true");
+ gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, 1);
+ gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, 1);
+ testUpload();
+} else {
+ testPassed("WEBGL_depth_texture not supported, skipping tests.");
+}
+
+gl.deleteTexture(tex);
+
+debug("");
+var successfullyParsed = true;
+</script>
+<script src="../../../js/js-test-post.js"></script>
+</body>
+</html>