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+<!--
+Copyright (c) 2019 The Khronos Group Inc.
+Use of this source code is governed by an MIT-style license that can be
+found in the LICENSE.txt file.
+-->
+
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<title>WebGL uniformMatrix Conformance Tests</title>
+<link rel="stylesheet" href="../../resources/js-test-style.css"/>
+<script src="../../js/js-test-pre.js"></script>
+<script src="../../js/webgl-test-utils.js"></script>
+</head>
+<body>
+<div id="description"></div>
+<div id="console"></div>
+<canvas id="example" width="2" height="2"> </canvas>
+ <script id="vshader" type="x-shader/x-vertex">
+ attribute vec4 vPosition;
+ void main()
+ {
+ gl_Position = vPosition;
+ }
+ </script>
+
+ <script id="fshader" type="x-shader/x-fragment">
+ uniform bool color;
+ void main()
+ {
+ gl_FragColor = vec4(float(color),0.0,0.0,1.0);
+ }
+ </script>
+<script>
+"use strict";
+description("This test ensures WebGL implementations handle bool uniforms in a OpenGL ES 2.0 spec compliant way");
+
+debug("");
+debug("NOTE: Some OpenGL drivers do not handle this correctly");
+debug("");
+debug("Checking gl.uniform1f with bool.");
+
+var wtu = WebGLTestUtils;
+var gl = wtu.create3DContext("example");
+var program = wtu.setupProgram(gl, ["vshader", "fshader"], ["vPosition"]);
+var loc = gl.getUniformLocation(program, "color");
+gl.uniform1f(loc, 1);
+wtu.glErrorShouldBe(gl, gl.NO_ERROR,
+ "should be able to set bool with gl.uniform1f");
+
+debug("");
+var successfullyParsed = true;
+
+</script>
+<script src="../../js/js-test-post.js"></script>
+
+</body>
+</html>