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-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/conformance/uniforms/null-uniform-location.html | 81 |
1 files changed, 81 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/uniforms/null-uniform-location.html b/dom/canvas/test/webgl-conf/checkout/conformance/uniforms/null-uniform-location.html new file mode 100644 index 0000000000..0c49bdb2f0 --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance/uniforms/null-uniform-location.html @@ -0,0 +1,81 @@ +<!-- +Copyright (c) 2019 The Khronos Group Inc. +Use of this source code is governed by an MIT-style license that can be +found in the LICENSE.txt file. +--> + +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> +<link rel="stylesheet" href="../../resources/js-test-style.css"/> +<script src="../../js/js-test-pre.js"></script> +<script src="../../js/webgl-test-utils.js"></script> +</head> +<body> +<div id="description"></div> +<div id="console"></div> + +<script> +"use strict"; +description("Tests calling the various uniform[Matrix]* APIs with a null uniform location"); + +var wtu = WebGLTestUtils; +var gl = wtu.create3DContext(); +var program = wtu.loadStandardProgram(gl); + +wtu.glErrorShouldBe(gl, gl.NO_ERROR); +shouldBeUndefined("gl.useProgram(program)"); +var floatArray = new Float32Array([1, 2, 3, 4]); +var intArray = new Int32Array([1, 2, 3, 4]); + +function callUniformFunction(name) { + var isArrayVariant = (name.charAt(name.length - 1) == 'v'); + var isMatrix = (name.indexOf("Matrix") != -1); + var isFloat = + (name.charAt(name.length - 1) == 'f' || + name.charAt(name.length - 2) == 'f'); + var sizeIndex = (isArrayVariant ? name.length - 3 : name.length - 2); + var size = parseInt(name.substring(sizeIndex, sizeIndex + 1)); + // Initialize argument list with null uniform location + var args = [ null ]; + if (isArrayVariant) { + // Call variant which takes values as array + if (isMatrix) { + size = size * size; + args.push(false); + } + var array = (isFloat ? new Float32Array(size) : new Int32Array(size)); + for (var i = 0; i < size; i++) { + array[i] = i; + } + args.push(array); + } else { + // Call variant which takes values as parameters + for (var i = 0; i < size; i++) { + args.push(i); + } + } + var func = gl[name]; + return func.apply(gl, args); +} + +var funcs = [ "uniform1f", "uniform1fv", "uniform1i", "uniform1iv", + "uniform2f", "uniform2fv", "uniform2i", "uniform2iv", + "uniform3f", "uniform3fv", "uniform3i", "uniform3iv", + "uniform4f", "uniform4fv", "uniform4i", "uniform4iv", + "uniformMatrix2fv", "uniformMatrix3fv", "uniformMatrix4fv" ]; +var callString; + +for (var i = 0; i < funcs.length; i++) { + callString = "callUniformFunction('" + funcs[i] + "')"; + shouldBeUndefined(callString); + wtu.glErrorShouldBe(gl, gl.NO_ERROR); +} + +var successfullyParsed = true; +</script> +<script src="../../js/js-test-post.js"></script> + +</body> +</html> |