summaryrefslogtreecommitdiffstats
path: root/dom/canvas/test/webgl-conf/checkout/conformance/uniforms/uniform-samplers-test.html
diff options
context:
space:
mode:
Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/conformance/uniforms/uniform-samplers-test.html')
-rw-r--r--dom/canvas/test/webgl-conf/checkout/conformance/uniforms/uniform-samplers-test.html111
1 files changed, 111 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/uniforms/uniform-samplers-test.html b/dom/canvas/test/webgl-conf/checkout/conformance/uniforms/uniform-samplers-test.html
new file mode 100644
index 0000000000..fc680c0eaa
--- /dev/null
+++ b/dom/canvas/test/webgl-conf/checkout/conformance/uniforms/uniform-samplers-test.html
@@ -0,0 +1,111 @@
+<!--
+Copyright (c) 2019 The Khronos Group Inc.
+Use of this source code is governed by an MIT-style license that can be
+found in the LICENSE.txt file.
+-->
+
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<title>WebGL sampler uniforms conformance test.</title>
+<link rel="stylesheet" href="../../resources/js-test-style.css"/>
+<script src="../../js/js-test-pre.js"></script>
+<script src="../../js/webgl-test-utils.js"></script>
+</head>
+<body>
+<canvas id="example" width="2" height="2" style="width: 40px; height: 40px;"></canvas>
+<div id="description"></div>
+<div id="console"></div>
+
+<script>
+"use strict";
+function init()
+{
+ description(
+ "Tests that only Uniform1i and Uniform1iv can be used to set" +
+ "sampler uniforms.");
+
+ var canvas2d = document.getElementById("canvas2d");
+
+ var wtu = WebGLTestUtils;
+ var gl = wtu.create3DContext("example");
+ var program = wtu.setupTexturedQuad(gl);
+
+ var textureLoc = gl.getUniformLocation(program, "tex");
+
+ gl.uniform1i(textureLoc, 1);
+ wtu.glErrorShouldBe(gl, gl.NO_ERROR,
+ "uniform1i can set a sampler uniform");
+ gl.uniform1iv(textureLoc, [1]);
+ wtu.glErrorShouldBe(gl, gl.NO_ERROR,
+ "uniform1iv can set a sampler uniform");
+ gl.uniform1f(textureLoc, 1);
+ wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION,
+ "uniform1f returns INVALID_OPERATION if attempting to set a sampler uniform");
+ gl.uniform1fv(textureLoc, [1]);
+ wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION,
+ "uniform1fv returns INVALID_OPERATION if attempting to set a sampler uniform");
+
+ var maxTextureUnits = gl.getParameter(gl.MAX_COMBINED_TEXTURE_IMAGE_UNITS);
+
+ var testUniformi = function() {
+ var success = true;
+ for (var ii = 0; ii < maxTextureUnits; ++ii) {
+ gl.uniform1i(textureLoc, ii);
+ success = success && (gl.getError() == gl.NO_ERROR);
+ }
+ expectTrue(success, "uniform1i works for any valid texture unit");
+ };
+
+ var testUniformiv = function() {
+ var success = true;
+ for (var ii = 0; ii < maxTextureUnits; ++ii) {
+ gl.uniform1iv(textureLoc, [ii]);
+ success = success && (gl.getError() == gl.NO_ERROR);
+ }
+ expectTrue(success, "uniform1iv works for any valid texture unit");
+ };
+
+ var steps = [
+ testUniformi,
+ testUniformiv,
+ ];
+
+ var generateInvalidUniformiTests = function(start, end) {
+ return function() {
+ var success = true;
+ for (var ii = start; ii < end; ++ii) {
+ gl.uniform1i(textureLoc, ii);
+ success = success && (gl.getError() == gl.INVALID_VALUE);
+ }
+ expectTrue(success, "uniform1i generates INVALID_VALUE for invalid texture units 0x" + start.toString(16) + " to 0x" + end.toString(16));
+ };
+ };
+
+ var generateInvalidUniformivTests = function(start, end) {
+ return function() {
+ var success = true;
+ for (var ii = start; ii < end; ++ii) {
+ gl.uniform1iv(textureLoc, [ii]);
+ success = success && (gl.getError() == gl.INVALID_VALUE);
+ }
+ expectTrue(success, "uniform1iv generates INVALID_VALUE for invalid texture units 0x" + start.toString(16) + " to 0x" + end.toString(16));
+ };
+ };
+
+ var step = 0x1000;
+ for (var ii = maxTextureUnits; ii < 0x10000; ii += step) {
+ steps.push(generateInvalidUniformiTests(ii, ii + step));
+ steps.push(generateInvalidUniformivTests(ii, ii + step));
+ }
+
+ steps.push(finishTest);
+ wtu.runSteps(steps);
+}
+
+init();
+var successfullyParsed = true;
+</script>
+</body>
+</html>