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diff --git a/dom/canvas/test/webgl-conf/checkout/conformance2/attribs/gl-vertex-attrib-normalized-int.html b/dom/canvas/test/webgl-conf/checkout/conformance2/attribs/gl-vertex-attrib-normalized-int.html
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+++ b/dom/canvas/test/webgl-conf/checkout/conformance2/attribs/gl-vertex-attrib-normalized-int.html
@@ -0,0 +1,80 @@
+<!--
+Copyright (c) 2019 The Khronos Group Inc.
+Use of this source code is governed by an MIT-style license that can be
+found in the LICENSE.txt file.
+-->
+<!DOCTYPE html>
+<html>
+<head>
+ <title>WebGL 2 Normalized Vertex Attributes Conformance Test</title>
+ <meta charset="utf-8">
+ <link rel="stylesheet" href="../../resources/js-test-style.css"/>
+</head>
+<body>
+ <canvas width=1 height=1></canvas>
+ <div id="description"></div>
+ <div id="console"></div>
+ <script id="vertex-shader" type="x-shader/x-vertex">#version 300 es
+ layout(location = 0) in vec3 vertex;
+
+ out float normAttrib;
+
+ void main(void) {
+ gl_Position = vec4(vertex.xy, 0, 1);
+ normAttrib = vertex.z;
+ }
+ </script>
+ <script id="fragment-shader" type="x-shader/x-fragment">#version 300 es
+ in lowp float normAttrib;
+
+ layout(location=0) out lowp vec4 fragColor;
+
+ void main(void) {
+ fragColor = vec4(vec3(normAttrib == -1.0 ? 1.0 : 0.0), 1);
+ }
+ </script>
+ <script src="../../js/js-test-pre.js"></script>
+ <script src="../../js/webgl-test-utils.js"></script>
+ <script>
+ (function () {
+ 'use strict';
+
+ var wtu = WebGLTestUtils;
+
+ var gl = wtu.create3DContext(document.querySelector('canvas'), null, 2);
+
+ var program = wtu.setupProgram(gl, ['vertex-shader', 'fragment-shader']);
+
+ gl.useProgram(program);
+
+ var buffer = gl.createBuffer();
+ gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
+ gl.bufferData(gl.ARRAY_BUFFER, new Int8Array([
+ // Here we set the third component (the one that's actually tested)
+ // to (MIN_INT + 1). If non-zero-preserving rules are used, it'll be
+ // converted to a float that's slightly greater than -1. If zero-preserving
+ // rules are used, as the GLES 3 spec requires, result of conversion
+ // should be exactly -1.
+ -0x80, 0x7f, -0x7f,
+ 0x7f, 0x7f, -0x7f,
+ -0x80, -0x7f, -0x7f,
+ -0x80, -0x7f, -0x7f,
+ 0x7f, 0x7f, -0x7f,
+ 0x7f, -0x80, -0x7f
+ ]), gl.STATIC_DRAW);
+
+ gl.enableVertexAttribArray(0);
+ gl.vertexAttribPointer(0, 3, gl.BYTE, true, 0, 0);
+
+ gl.drawArrays(gl.TRIANGLE_STRIP, 0, 6);
+
+ wtu.checkCanvas(gl, [255, 255, 255, 255], "should be opaque white");
+ }());
+ </script>
+ <script>
+ description('Verify that conversion of normalized signed int attributes to floats uses zero-preserving rule.');
+ window.successfullyParsed = true;
+ </script>
+ <script src="../../js/js-test-post.js"></script>
+</body>
+</html>