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+<!--
+Copyright (c) 2019 The Khronos Group Inc.
+Use of this source code is governed by an MIT-style license that can be
+found in the LICENSE.txt file.
+-->
+
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<title>WebGL vertexAttribIPointer Conformance Tests</title>
+<link rel="stylesheet" href="../../resources/js-test-style.css"/>
+<script src="../../js/js-test-pre.js"></script>
+<script src="../../js/webgl-test-utils.js"></script>
+</head>
+<body>
+<div id="description"></div>
+<div id="console"></div>
+<canvas id="canvas" width="2" height="2"> </canvas>
+<script>
+"use strict";
+description("This test checks vertexAttribIPointer behaviors in WebGL 2.");
+
+debug("");
+debug("Canvas.getContext");
+
+var wtu = WebGLTestUtils;
+var gl = wtu.create3DContext("canvas", undefined, 2);
+if (!gl) {
+ testFailed("context does not exist");
+} else {
+ testPassed("context exists");
+
+ debug("");
+ debug("Checking gl.vertexAttribIPointer.");
+
+ gl.vertexAttribIPointer(0, 3, gl.INT, 0, 0);
+ wtu.glErrorShouldBe(gl, gl.NO_ERROR,
+ "vertexAttribIPointer should succeed if no buffer is bound and offset is zero");
+
+ gl.vertexAttribIPointer(0, 3, gl.INT, 0, 12);
+ wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION,
+ "vertexAttribIPointer should fail if no buffer is bound and offset is non-zero");
+
+ var vertexObject = gl.createBuffer();
+ gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject);
+ gl.bufferData(gl.ARRAY_BUFFER, new Int32Array(0), gl.STATIC_DRAW);
+
+ gl.vertexAttribIPointer(0, 1, gl.FLOAT, 0, 0);
+ wtu.glErrorShouldBe(gl, gl.INVALID_ENUM,
+ "vertexAttribIPointer should not support FLOAT");
+
+ var checkVertexAttribIPointer = function(
+ gl, err, reason, size, type, stride, offset) {
+ gl.vertexAttribIPointer(0, size, type, stride, offset);
+ wtu.glErrorShouldBe(gl, err,
+ "gl.vertexAttribIPointer(0, " + size +
+ ", gl." + wtu.glEnumToString(gl, type) +
+ ", " + stride +
+ ", " + offset +
+ ") should " + (err == gl.NO_ERROR ? "succeed " : "fail ") + reason);
+ }
+
+ var types = [
+ { type:gl.BYTE, bytesPerComponent: 1 },
+ { type:gl.UNSIGNED_BYTE, bytesPerComponent: 1 },
+ { type:gl.SHORT, bytesPerComponent: 2 },
+ { type:gl.UNSIGNED_SHORT, bytesPerComponent: 2 },
+ { type:gl.INT, bytesPerComponent: 4 },
+ { type:gl.UNSIGNED_INT, bytesPerComponent: 4 },
+ ];
+
+ for (var ii = 0; ii < types.length; ++ii) {
+ var info = types[ii];
+ debug("");
+ for (var size = 1; size <= 4; ++size) {
+ debug("");
+ debug("checking: " + wtu.glEnumToString(gl, info.type) + " with size " + size);
+ var bytesPerElement = size * info.bytesPerComponent;
+ var offsetSet = [
+ 0,
+ 1,
+ info.bytesPerComponent - 1,
+ info.bytesPerComponent,
+ info.bytesPerComponent + 1,
+ info.bytesPerComponent * 2];
+ for (var jj = 0; jj < offsetSet.length; ++jj) {
+ var offset = offsetSet[jj];
+ for (var kk = 0; kk < offsetSet.length; ++kk) {
+ var stride = offsetSet[kk];
+ var err = gl.NO_ERROR;
+ var reason = ""
+ if (offset % info.bytesPerComponent != 0) {
+ reason = "because offset is bad";
+ err = gl.INVALID_OPERATION;
+ }
+ if (stride % info.bytesPerComponent != 0) {
+ reason = "because stride is bad";
+ err = gl.INVALID_OPERATION;
+ }
+ checkVertexAttribIPointer(
+ gl, err, reason, size, info.type, stride, offset);
+ }
+ var stride = Math.floor(255 / info.bytesPerComponent) * info.bytesPerComponent;
+
+ if (offset == 0) {
+ checkVertexAttribIPointer(
+ gl, gl.NO_ERROR, "at stride limit",
+ size, info.type, stride, offset);
+ checkVertexAttribIPointer(
+ gl, gl.INVALID_VALUE, "over stride limit",
+ size, info.type, stride + info.bytesPerComponent, offset);
+ }
+ }
+ }
+ }
+}
+
+debug("");
+var successfullyParsed = true;
+
+</script>
+<script src="../../js/js-test-post.js"></script>
+
+</body>
+</html>