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+<!--
+Copyright (c) 2019 The Khronos Group Inc.
+Use of this source code is governed by an MIT-style license that can be
+found in the LICENSE.txt file.
+-->
+
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<title>WebGL buffer overflow test for bindBufferRange</title>
+<link rel="stylesheet" href="../../resources/js-test-style.css"/>
+<script src="../../js/js-test-pre.js"></script>
+<script src="../../js/webgl-test-utils.js"></script>
+</head>
+<body>
+<div id="description"></div>
+<div id="console"></div>
+<script>
+"use strict";
+description("WebGL buffer overflow test: buffer overflow will not lead to failure in bindBufferRange");
+
+var wtu = WebGLTestUtils;
+
+var gl = wtu.create3DContext(undefined, undefined, 2);
+
+debug("");
+var buffer1 = gl.createBuffer();
+gl.bindBufferRange(gl.TRANSFORM_FEEDBACK_BUFFER, 0, buffer1, 0, 4);
+wtu.glErrorShouldBe(gl, gl.NO_ERROR,
+ "Calling bindBufferRange on a buffer where no storage is allocated should succeed.");
+shouldBe("buffer1", "gl.getIndexedParameter(gl.TRANSFORM_FEEDBACK_BUFFER_BINDING, 0)");
+shouldBe("4", "gl.getIndexedParameter(gl.TRANSFORM_FEEDBACK_BUFFER_SIZE, 0)");
+shouldBe("0", "gl.getIndexedParameter(gl.TRANSFORM_FEEDBACK_BUFFER_START, 0)");
+
+var buffer2 = gl.createBuffer();
+gl.bindBuffer(gl.UNIFORM_BUFFER, buffer2);
+gl.bufferData(gl.UNIFORM_BUFFER, 4, gl.STATIC_DRAW);
+gl.bindBufferRange(gl.UNIFORM_BUFFER, 1, buffer2, 0, 8);
+wtu.glErrorShouldBe(gl, gl.NO_ERROR,
+ "Calling bindBufferRange on a buffer where the storage is not big enough should succeed.");
+shouldBe("buffer2", "gl.getIndexedParameter(gl.UNIFORM_BUFFER_BINDING, 1)");
+shouldBe("8", "gl.getIndexedParameter(gl.UNIFORM_BUFFER_SIZE, 1)");
+shouldBe("0", "gl.getIndexedParameter(gl.UNIFORM_BUFFER_START, 1)");
+
+debug("");
+var successfullyParsed = true;
+</script>
+<script src="../../js/js-test-post.js"></script>
+</body>
+</html>