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diff --git a/dom/canvas/test/webgl-conf/checkout/conformance2/context/incorrect-context-object-behaviour.html b/dom/canvas/test/webgl-conf/checkout/conformance2/context/incorrect-context-object-behaviour.html
new file mode 100644
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--- /dev/null
+++ b/dom/canvas/test/webgl-conf/checkout/conformance2/context/incorrect-context-object-behaviour.html
@@ -0,0 +1,230 @@
+<!--
+Copyright (c) 2019 The Khronos Group Inc.
+Use of this source code is governed by an MIT-style license that can be
+found in the LICENSE.txt file.
+-->
+
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<link rel="stylesheet" href="../../resources/js-test-style.css"/>
+<script src="../../js/js-test-pre.js"></script>
+<script src="../../js/webgl-test-utils.js"></script>
+</head>
+<body>
+<div id="description"></div>
+<div id="console"></div>
+
+<script id="tf-vshader" type="x-shader/x-vertex">#version 300 es
+in uint in_data;
+flat out uint out_data;
+void main() {
+ out_data = in_data;
+}
+</script>
+<script id="tf-fshader" type="x-shader/x-fragment">#version 300 es
+void main() {}
+</script>
+
+<script>
+"use strict";
+description("Tests calling WebGL 2.0 APIs with objects from other contexts");
+
+function loadTFProgram(context) {
+ const tfProgram = wtu.setupTransformFeedbackProgram(context, ["tf-vshader", "tf-fshader"],
+ ["out_data"], context.SEPARATE_ATTRIBS,
+ ["in_data"]);
+ wtu.glErrorShouldBe(context, context.NO_ERROR, "linking transform feedback shader should not set an error");
+ return tfProgram;
+}
+
+function create2DTextureArray4x4x4(context) {
+ const texture = context.createTexture();
+ context.bindTexture(context.TEXTURE_2D_ARRAY, texture);
+ context.texImage3D(context.TEXTURE_2D_ARRAY, 0, context.RGBA8, 4, 4, 4, 0, context.RGBA, context.UNSIGNED_BYTE, null);
+ wtu.glErrorShouldBe(context, context.NO_ERROR, "allocating 2D texture array should not set an error");
+ return texture;
+}
+
+var wtu = WebGLTestUtils;
+var contextA = wtu.create3DContext(undefined, undefined, 2);
+var contextB = wtu.create3DContext(undefined, undefined, 2);
+var bufferA = contextA.createBuffer();
+var bufferB = contextB.createBuffer();
+var frameBufferA = contextA.createFramebuffer();
+var frameBufferB = contextB.createFramebuffer();
+var programB = wtu.loadStandardProgram(contextB);
+var queryB = contextB.createQuery();
+var samplerA = contextA.createSampler();
+var samplerB = contextB.createSampler();
+var syncB = contextB.fenceSync(contextB.SYNC_GPU_COMMANDS_COMPLETE, 0);
+var transformFeedbackA = contextA.createTransformFeedback();
+var transformFeedbackB = contextB.createTransformFeedback();
+var vertexArrayA = contextA.createVertexArray();
+var vertexArrayB = contextB.createVertexArray();
+var tfProgramB = loadTFProgram(contextB);
+var texture2DArrayA = create2DTextureArray4x4x4(contextA);
+var texture2DArrayB = create2DTextureArray4x4x4(contextB);
+var locationB = contextB.getUniformLocation(programB, 'u_modelViewProjMatrix');
+var uniformData = [];
+
+function generateFloat32Array(length) {
+ uniformData = new Float32Array(length);
+}
+
+function generateFloatArray(length) {
+ uniformData = new Array(length);
+ for (var i = 0; i < length; i++) {
+ uniformData[i] = 0.0;
+ }
+}
+
+function generateInt32Array(length) {
+ uniformData = new Int32Array(length);
+}
+
+function generateIntArray(length) {
+ uniformData = new Array(length);
+ for (var i = 0; i < length; i++) {
+ uniformData[i] = 0;
+ }
+}
+
+function generateUint32Array(length) {
+ uniformData = new Uint32Array(length);
+}
+
+// Make the bindable objects valid in both contexts first.
+wtu.shouldGenerateGLError(contextA, contextA.NO_ERROR, "contextA.bindBuffer(contextA.ARRAY_BUFFER, bufferA)");
+wtu.shouldGenerateGLError(contextA, contextA.NO_ERROR, "contextA.bindBuffer(contextA.ARRAY_BUFFER, null)");
+wtu.shouldGenerateGLError(contextB, contextB.NO_ERROR, "contextB.bindBuffer(contextB.ARRAY_BUFFER, bufferB)");
+wtu.shouldGenerateGLError(contextB, contextB.NO_ERROR, "contextB.bindBuffer(contextB.ARRAY_BUFFER, null)");
+wtu.shouldGenerateGLError(contextA, contextA.NO_ERROR, "contextA.bindTransformFeedback(contextA.TRANSFORM_FEEDBACK, transformFeedbackA)");
+wtu.shouldGenerateGLError(contextA, contextA.NO_ERROR, "contextA.bindTransformFeedback(contextA.TRANSFORM_FEEDBACK, null)");
+wtu.shouldGenerateGLError(contextB, contextB.NO_ERROR, "contextB.bindTransformFeedback(contextB.TRANSFORM_FEEDBACK, transformFeedbackB)");
+wtu.shouldGenerateGLError(contextB, contextB.NO_ERROR, "contextB.bindTransformFeedback(contextB.TRANSFORM_FEEDBACK, null)");
+wtu.shouldGenerateGLError(contextA, contextA.NO_ERROR, "contextA.bindVertexArray(vertexArrayA)");
+wtu.shouldGenerateGLError(contextA, contextA.NO_ERROR, "contextA.bindVertexArray(null)");
+wtu.shouldGenerateGLError(contextB, contextB.NO_ERROR, "contextB.bindVertexArray(vertexArrayB)");
+wtu.shouldGenerateGLError(contextB, contextB.NO_ERROR, "contextB.bindVertexArray(null)");
+
+wtu.shouldGenerateGLError(contextA, contextA.NO_ERROR, "contextA.bindFramebuffer(contextA.FRAMEBUFFER, frameBufferA)");
+wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.framebufferTextureLayer(contextA.FRAMEBUFFER, contextA.COLOR_ATTACHMENT0, texture2DArrayB, 0, 0)");
+wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.getFragDataLocation(tfProgramB, 'nonexistent_variable')");
+// Unsigned int uniforms
+ wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.uniform1ui(locationB, 0)");
+generateUint32Array(1); wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.uniform1uiv(locationB, uniformData)");
+generateIntArray(1); wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.uniform1uiv(locationB, uniformData)");
+ wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.uniform2ui(locationB, 0, 0)");
+generateUint32Array(2); wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.uniform2uiv(locationB, uniformData)");
+generateIntArray(2); wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.uniform2uiv(locationB, uniformData)");
+ wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.uniform3ui(locationB, 0, 0, 0)");
+generateUint32Array(3); wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.uniform3uiv(locationB, uniformData)");
+generateIntArray(3); wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.uniform3uiv(locationB, uniformData)");
+ wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.uniform4ui(locationB, 0, 0, 0, 0)");
+generateUint32Array(4); wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.uniform4uiv(locationB, uniformData)");
+generateIntArray(4); wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.uniform4uiv(locationB, uniformData)");
+// New uniform entry points with offsets
+generateFloat32Array(2); wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.uniform1fv(locationB, uniformData, 1)");
+generateFloatArray(2); wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.uniform1fv(locationB, uniformData, 1)");
+generateInt32Array(2); wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.uniform1iv(locationB, uniformData, 1)");
+generateIntArray(2); wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.uniform1iv(locationB, uniformData, 1)");
+generateFloat32Array(3); wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.uniform2fv(locationB, uniformData, 1)");
+generateFloatArray(3); wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.uniform2fv(locationB, uniformData, 1)");
+generateInt32Array(3); wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.uniform2iv(locationB, uniformData, 1)");
+generateIntArray(3); wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.uniform2iv(locationB, uniformData, 1)");
+generateFloat32Array(4); wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.uniform3fv(locationB, uniformData, 1)");
+generateFloatArray(4); wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.uniform3fv(locationB, uniformData, 1)");
+generateInt32Array(4); wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.uniform3iv(locationB, uniformData, 1)");
+generateIntArray(4); wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.uniform3iv(locationB, uniformData, 1)");
+generateFloat32Array(5); wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.uniform4fv(locationB, uniformData, 1)");
+generateFloatArray(5); wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.uniform4fv(locationB, uniformData, 1)");
+generateInt32Array(5); wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.uniform4iv(locationB, uniformData, 1)");
+generateIntArray(5); wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.uniform4iv(locationB, uniformData, 1)");
+generateFloat32Array(5); wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.uniformMatrix2fv(locationB, false, uniformData, 1)");
+generateFloatArray(5); wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.uniformMatrix2fv(locationB, false, uniformData, 1)");
+generateFloat32Array(10); wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.uniformMatrix3fv(locationB, false, uniformData, 1)");
+generateFloatArray(10); wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.uniformMatrix3fv(locationB, false, uniformData, 1)");
+generateFloat32Array(17); wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.uniformMatrix4fv(locationB, false, uniformData, 1)");
+generateFloatArray(17); wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.uniformMatrix4fv(locationB, false, uniformData, 1)");
+// Non-rectangular matrix uniform entry points
+generateFloat32Array(6);
+wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.uniformMatrix3x2fv(locationB, false, uniformData)");
+wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.uniformMatrix2x3fv(locationB, false, uniformData)");
+generateFloatArray(6);
+wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.uniformMatrix3x2fv(locationB, false, uniformData)");
+wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.uniformMatrix2x3fv(locationB, false, uniformData)");
+generateFloat32Array(8);
+wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.uniformMatrix4x2fv(locationB, false, uniformData)");
+wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.uniformMatrix2x4fv(locationB, false, uniformData)");
+generateFloatArray(8);
+wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.uniformMatrix4x2fv(locationB, false, uniformData)");
+wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.uniformMatrix2x4fv(locationB, false, uniformData)");
+generateFloat32Array(12);
+wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.uniformMatrix4x3fv(locationB, false, uniformData)");
+wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.uniformMatrix3x4fv(locationB, false, uniformData)");
+generateFloatArray(12);
+wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.uniformMatrix4x3fv(locationB, false, uniformData)");
+wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.uniformMatrix3x4fv(locationB, false, uniformData)");
+
+// Query objects
+wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.deleteQuery(queryB)");
+wtu.shouldGenerateGLError(contextA, contextA.NO_ERROR, "contextA.isQuery(queryB)");
+shouldBeFalse("contextA.isQuery(queryB)");
+wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.beginQuery(contextA.ANY_SAMPLES_PASSED, queryB)");
+wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.getQueryParameter(queryB, contextA.QUERY_RESULT_AVAILABLE)");
+
+// Sampler objects
+wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.deleteSampler(samplerB)");
+wtu.shouldGenerateGLError(contextB, contextB.INVALID_OPERATION, "contextB.deleteSampler(samplerA)");
+wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.bindSampler(0, samplerB)");
+wtu.shouldGenerateGLError(contextB, contextB.INVALID_OPERATION, "contextB.bindSampler(0, samplerA)");
+wtu.shouldGenerateGLError(contextA, contextA.NO_ERROR, "contextA.isSampler(samplerB)");
+wtu.shouldGenerateGLError(contextA, contextA.NO_ERROR, "contextB.isSampler(samplerA)");
+shouldBeFalse("contextA.isSampler(samplerB)");
+shouldBeFalse("contextB.isSampler(samplerA)");
+wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.samplerParameteri(samplerB, contextA.TEXTURE_WRAP_S, contextA.CLAMP_TO_EDGE)");
+wtu.shouldGenerateGLError(contextB, contextB.INVALID_OPERATION, "contextB.samplerParameteri(samplerA, contextB.TEXTURE_WRAP_S, contextB.CLAMP_TO_EDGE)");
+wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.samplerParameterf(samplerB, contextA.TEXTURE_MIN_LOD, -500.5)");
+wtu.shouldGenerateGLError(contextB, contextB.INVALID_OPERATION, "contextB.samplerParameterf(samplerA, contextB.TEXTURE_MIN_LOD, -500.5)");
+wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.getSamplerParameter(samplerB, contextA.TEXTURE_WRAP_S)");
+wtu.shouldGenerateGLError(contextB, contextB.INVALID_OPERATION, "contextB.getSamplerParameter(samplerA, contextB.TEXTURE_WRAP_S)");
+
+// Sync objects
+wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.deleteSync(syncB)");
+wtu.shouldGenerateGLError(contextA, contextA.NO_ERROR, "contextA.isSync(syncB)");
+shouldBeFalse("contextA.isSync(syncB)");
+wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.clientWaitSync(syncB, 0, 0)");
+wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.waitSync(syncB, 0, contextA.TIMEOUT_IGNORED)");
+
+// Transform feedback
+wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.deleteTransformFeedback(transformFeedbackB)");
+wtu.shouldGenerateGLError(contextA, contextA.NO_ERROR, "contextA.isTransformFeedback(transformFeedbackB)");
+shouldBeFalse("contextA.isTransformFeedback(transformFeedbackB)");
+wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.bindTransformFeedback(contextA.TRANSFORM_FEEDBACK, transformFeedbackB)");
+wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.transformFeedbackVaryings(tfProgramB, ['out_data'], contextA.SEPARATE_ATTRIBS)");
+wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.getTransformFeedbackVarying(tfProgramB, 0)");
+
+// Uniform buffer objects and transform feedback buffers
+wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.bindBufferBase(contextA.UNIFORM_BUFFER, 0, bufferB)");
+wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.bindBufferRange(contextA.UNIFORM_BUFFER, 0, bufferB, 0, 4)");
+wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.getUniformIndices(programB, ['u_modelViewProjMatrix'])");
+wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.getActiveUniforms(programB, [0], contextA.UNIFORM_TYPE)");
+wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.getUniformBlockIndex(programB, 'nonexistent_uniform_block_name')");
+wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.getActiveUniformBlockParameter(programB, 0, contextA.UNIFORM_BLOCK_BINDING)");
+wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.getActiveUniformBlockName(programB, 0)");
+wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.uniformBlockBinding(programB, 0, 0)");
+
+// Vertex Array objects
+wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.deleteVertexArray(vertexArrayB)");
+wtu.shouldGenerateGLError(contextA, contextA.NO_ERROR, "contextA.isVertexArray(vertexArrayB)");
+shouldBeFalse("contextA.isVertexArray(vertexArrayB)");
+wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.bindVertexArray(vertexArrayB)");
+
+var successfullyParsed = true;
+</script>
+
+<script src="../../js/js-test-post.js"></script>
+</body>
+</html>