diff options
Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/conformance2/context/methods-2.html')
-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/conformance2/context/methods-2.html | 268 |
1 files changed, 268 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance2/context/methods-2.html b/dom/canvas/test/webgl-conf/checkout/conformance2/context/methods-2.html new file mode 100644 index 0000000000..a389329aa3 --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance2/context/methods-2.html @@ -0,0 +1,268 @@ +<!-- +Copyright (c) 2019 The Khronos Group Inc. +Use of this source code is governed by an MIT-style license that can be +found in the LICENSE.txt file. +--> +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> +<title>WebGL2 Methods Test</title> +<link rel="stylesheet" href="../../resources/js-test-style.css"/> +<script src="../../js/js-test-pre.js"></script> +<script src="../../js/webgl-test-utils.js"></script> +<script src="../../js/tests/context-methods.js"></script> +</head> +<body> +<div id="description"></div> +<div id="console"></div> +<canvas id="canvas" style="width: 50px; height: 50px;"> </canvas> +<script> +"use strict"; +description("This test ensures that the WebGL context has all the methods in the specification."); + +const methods = [ + "getContextAttributes", + "activeTexture", + "attachShader", + "bindAttribLocation", + "bindBuffer", + "bindFramebuffer", + "bindRenderbuffer", + "bindTexture", + "blendColor", + "blendEquation", + "blendEquationSeparate", + "blendFunc", + "blendFuncSeparate", + "bufferData", + "bufferSubData", + "checkFramebufferStatus", + "clear", + "clearColor", + "clearDepth", + "clearStencil", + "colorMask", + "compileShader", + "compressedTexImage2D", + "compressedTexSubImage2D", + "copyTexImage2D", + "copyTexSubImage2D", + "createBuffer", + "createFramebuffer", + "createProgram", + "createRenderbuffer", + "createShader", + "createTexture", + "cullFace", + "deleteBuffer", + "deleteFramebuffer", + "deleteProgram", + "deleteRenderbuffer", + "deleteShader", + "deleteTexture", + "depthFunc", + "depthMask", + "depthRange", + "detachShader", + "disable", + "disableVertexAttribArray", + "drawArrays", + "drawElements", + "enable", + "enableVertexAttribArray", + "finish", + "flush", + "framebufferRenderbuffer", + "framebufferTexture2D", + "frontFace", + "generateMipmap", + "getActiveAttrib", + "getActiveUniform", + "getAttachedShaders", + "getAttribLocation", + "getParameter", + "getBufferParameter", + "getError", + "getExtension", + "getFramebufferAttachmentParameter", + "getProgramParameter", + "getProgramInfoLog", + "getRenderbufferParameter", + "getShaderParameter", + "getShaderInfoLog", + "getShaderPrecisionFormat", + "getShaderSource", + "getSupportedExtensions", + "getTexParameter", + "getUniform", + "getUniformLocation", + "getVertexAttrib", + "getVertexAttribOffset", + "hint", + "isBuffer", + "isContextLost", + "isEnabled", + "isFramebuffer", + "isProgram", + "isRenderbuffer", + "isShader", + "isTexture", + "lineWidth", + "linkProgram", + "pixelStorei", + "polygonOffset", + "readPixels", + "renderbufferStorage", + "sampleCoverage", + "scissor", + "shaderSource", + "stencilFunc", + "stencilFuncSeparate", + "stencilMask", + "stencilMaskSeparate", + "stencilOp", + "stencilOpSeparate", + "texImage2D", + "texParameterf", + "texParameteri", + "texSubImage2D", + "uniform1f", + "uniform1fv", + "uniform1i", + "uniform1iv", + "uniform2f", + "uniform2fv", + "uniform2i", + "uniform2iv", + "uniform3f", + "uniform3fv", + "uniform3i", + "uniform3iv", + "uniform4f", + "uniform4fv", + "uniform4i", + "uniform4iv", + "uniformMatrix2fv", + "uniformMatrix3fv", + "uniformMatrix4fv", + "useProgram", + "validateProgram", + "vertexAttrib1f", + "vertexAttrib1fv", + "vertexAttrib2f", + "vertexAttrib2fv", + "vertexAttrib3f", + "vertexAttrib3fv", + "vertexAttrib4f", + "vertexAttrib4fv", + "vertexAttribPointer", + "viewport", + + // WebGL2 methods + "getBufferSubData", + "copyBufferSubData", + "blitFramebuffer", + "framebufferTextureLayer", + "getInternalformatParameter", + "invalidateFramebuffer", + "invalidateSubFramebuffer", + "readBuffer", + "renderbufferStorageMultisample", + "texImage3D", + "texStorage2D", + "texStorage3D", + "texSubImage3D", + "copyTexSubImage3D", + "compressedTexImage3D", + "compressedTexSubImage3D", + "getFragDataLocation", + "uniform1ui", + "uniform2ui", + "uniform3ui", + "uniform4ui", + "uniform1uiv", + "uniform2uiv", + "uniform3uiv", + "uniform4uiv", + "uniformMatrix2x3fv", + "uniformMatrix3x2fv", + "uniformMatrix2x4fv", + "uniformMatrix4x2fv", + "uniformMatrix3x4fv", + "uniformMatrix4x3fv", + "vertexAttribI4i", + "vertexAttribI4iv", + "vertexAttribI4ui", + "vertexAttribI4uiv", + "vertexAttribIPointer", + "vertexAttribDivisor", + "drawArraysInstanced", + "drawElementsInstanced", + "drawRangeElements", + "drawBuffers", + "clearBufferiv", + "clearBufferuiv", + "clearBufferfv", + "clearBufferfi", + "createQuery", + "deleteQuery", + "isQuery", + "beginQuery", + "endQuery", + "getQuery", + "getQueryParameter", + "createSampler", + "deleteSampler", + "isSampler", + "bindSampler", + "samplerParameteri", + "samplerParameterf", + "getSamplerParameter", + "fenceSync", + "isSync", + "deleteSync", + "clientWaitSync", + "waitSync", + "getSyncParameter", + "createTransformFeedback", + "deleteTransformFeedback", + "isTransformFeedback", + "bindTransformFeedback", + "beginTransformFeedback", + "endTransformFeedback", + "transformFeedbackVaryings", + "getTransformFeedbackVarying", + "pauseTransformFeedback", + "resumeTransformFeedback", + "bindBufferBase", + "bindBufferRange", + "getIndexedParameter", + "getUniformIndices", + "getActiveUniforms", + "getUniformBlockIndex", + "getActiveUniformBlockParameter", + "getActiveUniformBlockName", + "uniformBlockBinding", + "createVertexArray", + "deleteVertexArray", + "isVertexArray", + "bindVertexArray", +]; + +debug(""); +debug("Canvas.getContext"); + +const wtu = WebGLTestUtils; +const canvas = document.getElementById("canvas"); +const gl = wtu.create3DContext(canvas, null, 2); + +testContextMethods(gl, methods); + +debug(""); +var successfullyParsed = true; +</script> +<script src="../../js/js-test-post.js"></script> + +</body> +</html> |