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+<!--
+Copyright (c) 2019 The Khronos Group Inc.
+Use of this source code is governed by an MIT-style license that can be
+found in the LICENSE.txt file.
+-->
+
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<title>WebGL OVR_multiview2 Conformance Tests</title>
+<link rel="stylesheet" href="../../resources/js-test-style.css"/>
+<script src="../../js/js-test-pre.js"></script>
+<script src="../../js/webgl-test-utils.js"></script>
+<script src="../../js/tests/ovr_multiview2_util.js"></script>
+</head>
+<body>
+<div id="description"></div>
+<div id="console"></div>
+<script>
+"use strict";
+
+let wtu = WebGLTestUtils;
+let gl = wtu.create3DContext(null, null, 2);
+let ext = null;
+
+function runNonMultiviewShaderTest()
+{
+ debug("");
+ debug("Testing rendering with shaders that don't declare num_views");
+
+ let width = 256;
+ let height = 256;
+ let depth = 2; // always supported so no need to query MAX_VIEWS_OVR.
+
+ let testProgram = wtu.setupSimpleColorProgram(gl);
+ if (!testProgram) {
+ testFailed("Compilation with extension enabled failed.");
+ return;
+ }
+
+ let colorUniformLocation = gl.getUniformLocation(testProgram, 'u_color');
+
+ let fb = gl.createFramebuffer();
+ gl.bindFramebuffer(gl.FRAMEBUFFER, fb);
+ let colorTex = createTextureWithNearestFiltering(gl.TEXTURE_2D_ARRAY);
+ gl.texStorage3D(gl.TEXTURE_2D_ARRAY, 1, gl.RGBA8, width, height, depth);
+ ext.framebufferTextureMultiviewOVR(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, colorTex, 0, 0, 1);
+
+ gl.viewport(0, 0, width, height);
+
+ gl.uniform4f(colorUniformLocation, 0.0, 1.0, 0.0, 1.0);
+ wtu.drawUnitQuad(gl);
+ wtu.glErrorShouldBe(gl, gl.NO_ERROR, "should be no errors from draw when using a non-multiview shader as long as the number of views is 1");
+
+ let readFb = gl.createFramebuffer();
+ gl.bindFramebuffer(gl.READ_FRAMEBUFFER, readFb);
+ gl.framebufferTextureLayer(gl.READ_FRAMEBUFFER, gl.COLOR_ATTACHMENT0, colorTex, 0, 0);
+ wtu.checkCanvasRect(gl, 0, 0, width, height, [0, 255, 0, 255], 'view 0 should be green');
+
+ ext.framebufferTextureMultiviewOVR(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, colorTex, 0, 0, 2);
+ wtu.drawUnitQuad(gl);
+ wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION, "draw should generate an INVALID_OPERATION error when using a non-multiview shader and the number of views is > 1");
+}
+
+description("This test verifies that non-multiview shaders work correctly with OVR_multiview2 extension, if it is available.");
+
+debug("");
+
+if (!gl) {
+ testFailed("WebGL context does not exist");
+} else {
+ testPassed("WebGL context exists");
+
+ if (!gl.getExtension("OVR_multiview2")) {
+ testPassed("No OVR_multiview2 support -- this is legal");
+ } else {
+ testPassed("Successfully enabled OVR_multiview2 extension");
+ ext = gl.getExtension('OVR_multiview2');
+
+ wtu.setupUnitQuad(gl, 0, 1);
+
+ runNonMultiviewShaderTest();
+ }
+}
+
+debug("");
+var successfullyParsed = true;
+</script>
+<script src="../../js/js-test-post.js"></script>
+
+</body>
+</html>