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Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/conformance2/glsl3/gradient-in-discontinuous-loop.html')
-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/conformance2/glsl3/gradient-in-discontinuous-loop.html | 75 |
1 files changed, 75 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance2/glsl3/gradient-in-discontinuous-loop.html b/dom/canvas/test/webgl-conf/checkout/conformance2/glsl3/gradient-in-discontinuous-loop.html new file mode 100644 index 0000000000..db13d61f6e --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance2/glsl3/gradient-in-discontinuous-loop.html @@ -0,0 +1,75 @@ +<!-- +Copyright (c) 2019 The Khronos Group Inc. +Use of this source code is governed by an MIT-style license that can be +found in the LICENSE.txt file. +--> + +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> +<title>Short circuit in loop condition test</title> +<link rel="stylesheet" href="../../resources/js-test-style.css"/> +<script src="../../js/js-test-pre.js"></script> +<script src="../../js/webgl-test-utils.js"></script> +</head> +<body> +<div id="description"></div> +<div id="console"></div> +<script id="vertex-shader" type="x-shader/x-vertex">#version 300 es + precision highp float; + in vec4 aPosition; + + void main() { + gl_Position = aPosition; + } +</script> +<script id="fragment-shader" type="x-shader/x-fragment">#version 300 es +precision highp float; +precision highp int; + +uniform vec4 iMouse; +uniform sampler2D iChannel0; + +float map(float p) +{ + return texture(iChannel0, vec2(p, p), 0.0).y; +} + +out vec4 outColor; + +void main(void) +{ + float sum = 0.0; + + for(int i=0; i<1000; i++) + { + if( sum > 0.99 ) break; + float p = iMouse.x + gl_FragCoord.x; + sum = map(p); + } + + outColor = vec4(sum); +} +</script> +<script type="text/javascript"> +"use strict"; +description("Test an HLSL compiler freeze on a gradient inside a discontinuous loop."); + +var wtu = WebGLTestUtils; +var gl = wtu.create3DContext(undefined, undefined, 2); +wtu.setupUnitQuad(gl); + +if (!gl) { + testFailed("context does not exist"); +} else { + var program = wtu.setupProgram(gl, ["vertex-shader", "fragment-shader"], ['aPosition'], undefined, true); + if (!program) { + testFailed('Program compilation failed'); + } +} +var successfullyParsed = true; +finishTest(); +</script> +</body> +</html> |