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@@ -0,0 +1,211 @@
+<!--
+Copyright (c) 2019 The Khronos Group Inc.
+Use of this source code is governed by an MIT-style license that can be
+found in the LICENSE.txt file.
+-->
+
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<title>WebGL Loops and side-effects test</title>
+<link rel="stylesheet" href="../../resources/js-test-style.css"/>
+<script src="../../js/js-test-pre.js"></script>
+<script src="../../js/webgl-test-utils.js"></script>
+</head>
+<body>
+<div id="description"></div>
+<canvas id="canvas" style="width: 50px; height: 50px;"> </canvas>
+<div id="console"></div>
+
+<!-- Variations on counter functions that used to give incorrect result on OSX 10.9 -->
+<script id="counter0" type="x-shader/x-shader">
+bool s0 = false;
+while(true) {
+ bool bar = s0;
+ if (!bar) {
+ bar = i < 3;
+ i = i + 1;
+ }
+ bool foo = !bar;
+ if (foo) {
+ break;
+ }
+ s0 = false;
+ n ++;
+}
+return n;
+</script>
+<script id="counter1" type="x-shader/x-shader">
+while(true) {
+ bool bar = i < 3;
+ i = i + 1;
+ bool foo = !bar;
+ if (foo) {
+ break;
+ }
+ n ++;
+}
+return n;
+</script>
+<script id="counter2" type="x-shader/x-shader">
+bool s0 = true;
+while(true) {
+ bool bar = s0;
+ if (!bar) {
+ bar = i < 3;
+ i = i + 1;
+ }
+ bool foo = !bar;
+ if (foo) {
+ break;
+ }
+ s0 = false;
+ n ++;
+}
+return n;
+</script>
+<script id="counter3" type="x-shader/x-shader">
+bool s0 = true;
+while(true) {
+ bool bar = s0;
+ if (!bar) {
+ bar = i++ < 3;
+ }
+ bool foo = !bar;
+ if (foo) {
+ break;
+ }
+ s0 = false;
+ n ++;
+}
+return n;
+</script>
+<script id="counter4" type="x-shader/x-shader">
+bool s0 = true;
+while(true) {
+ bool bar = s0 || (i++ < 3);
+ bool foo = !bar;
+ if (foo) {
+ break;
+ }
+ s0 = false;
+ n ++;
+}
+return n;
+</script>
+<script id="counter5" type="x-shader/x-shader">
+bool s0 = true;
+while(true) {
+ if (!(s0 || (i++ < 3))) {
+ break;
+ }
+ s0 = false;
+ n ++;
+}
+return n;
+</script>
+<script id="counter6" type="x-shader/x-shader">
+bool s0 = true;
+while(s0 || (i++ < 3)) {
+ s0 = false;
+ n ++;
+}
+return n;
+</script>
+
+<script id="counter7" type="x-shader/x-shader">
+do {
+ n++;
+} while (i++ < 3);
+return n;
+</script>
+<script>
+"use strict";
+description("This test checks for bugs related to loops and side-effects.");
+
+debug("");
+
+var wtu = WebGLTestUtils;
+var canvas = document.getElementById("canvas");
+var gl = wtu.create3DContext(canvas, null, 2);
+
+if (!gl) {
+ testFailed("WebGL context does not exist");
+} else {
+ testPassed("WebGL context exists");
+
+ for (var i = 0; i < 8; i++) {
+ tryCounter(document.getElementById("counter" + i).text);
+ debug("");
+ }
+}
+
+function evaluateCounter(source) {
+ var jsSource = "(function(n, i) {" +
+ source.split("bool").join("var") +
+ "})(0, 0)";
+
+ return eval(jsSource);
+}
+
+function makeFSSource(source) {
+ var fsSource =
+ "#version 300 es\n" +
+ "precision highp float;\n" +
+ "in float vertexCounter;\n" +
+ "uniform int uVertZero;\n" +
+ "uniform int uReference;\n" +
+ "out vec4 fragColor;\n" +
+ "int counter(int n, int i) {\n" +
+ source +
+ "}\n" +
+ "void main() {\n" +
+ " fragColor = vec4(0.0, 0.0, 0.0, 1.0);\n" +
+ " fragColor.r = float(counter(uVertZero, uVertZero) == uReference);\n" +
+ " fragColor.g = float(int(vertexCounter) == uReference);\n" +
+ "}\n";
+ return fsSource;
+}
+
+function makeVSSource(source) {
+ var vsSource =
+ "#version 300 es\n" +
+ "out float vertexCounter;\n" +
+ "uniform int uFragZero;\n" +
+ "in vec4 vPosition;\n" +
+ "int counter(int n, int i) {\n" +
+ source +
+ "}\n" +
+ "void main() {\n" +
+ " gl_Position = vPosition;\n" +
+ " vertexCounter = float(counter(uFragZero, uFragZero));\n" +
+ "}\n";
+ return vsSource;
+}
+
+function tryCounter(source) {
+ canvas.width = 50; canvas.height = 50;
+ gl.viewport(0, 0, canvas.width, canvas.height);
+ wtu.setupUnitQuad(gl, 0, 1);
+
+ var program = wtu.setupProgram(gl, [makeVSSource(source), makeFSSource(source)], ['vPosition'], [0], true);
+
+ gl.uniform1i(gl.getUniformLocation(program, "uVertZero"), 0);
+ gl.uniform1i(gl.getUniformLocation(program, "uFragZero"), 0);
+
+ var reference = evaluateCounter(source);
+ gl.uniform1i(gl.getUniformLocation(program, "uReference"), reference);
+
+ gl.useProgram(program);
+ wtu.clearAndDrawUnitQuad(gl, [0, 0, 0, 0]);
+ wtu.checkCanvas(gl, [255, 255, 0, 255]);
+}
+
+debug("");
+var successfullyParsed = true;
+</script>
+<script src="../../js/js-test-post.js"></script>
+
+</body>
+</html>