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-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/conformance2/glsl3/matrix-row-major.html | 51 |
1 files changed, 51 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance2/glsl3/matrix-row-major.html b/dom/canvas/test/webgl-conf/checkout/conformance2/glsl3/matrix-row-major.html new file mode 100644 index 0000000000..3c56bdacf1 --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance2/glsl3/matrix-row-major.html @@ -0,0 +1,51 @@ +<!-- +Copyright (c) 2019 The Khronos Group Inc. +Use of this source code is governed by an MIT-style license that can be +found in the LICENSE.txt file. +--> + +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> +<title>Row-major matrix test</title> +<link rel="stylesheet" href="../../resources/js-test-style.css"/> +<script src="../../js/js-test-pre.js"></script> +<script src="../../js/webgl-test-utils.js"></script> +<script src="../../js/glsl-conformance-test.js"></script> +</head> +<body> +<div id="description"></div> +<div id="console"></div> +<script id="fshaderUniformMatrixRowMajor" type="x-shader/x-fragment">#version 300 es +precision mediump float; +out highp vec4 my_FragColor; +layout(std140, row_major) uniform b { + mat4x3 m; +}; +void main() { + // If the matrix is interpreted as row-major, then the translation components will be 0,1,0, or solid green. + my_FragColor = mat4(m) * vec4(0.0, 0.0, 0.0, 1.0); +} +</script> +<script type="application/javascript"> +"use strict"; +description("Row-major matrix layouts should work."); + +GLSLConformanceTester.runRenderTests([ +{ + fShaderId: 'fshaderUniformMatrixRowMajor', + fShaderSuccess: true, + linkSuccess: true, + passMsg: '', + uniformBlocks: [{name: "b", value: new Float32Array([ + 0, 0, 0, 0, // Red + 0, 0, 0, 1, // Green + 0, 0, 0, 0, // Blue + ])}] +} +], 2); +</script> +</body> +</html> + |