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Diffstat (limited to '')
-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/conformance2/glsl3/no-attribute-vertex-shader.html | 63 |
1 files changed, 63 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance2/glsl3/no-attribute-vertex-shader.html b/dom/canvas/test/webgl-conf/checkout/conformance2/glsl3/no-attribute-vertex-shader.html new file mode 100644 index 0000000000..eabbd9779d --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance2/glsl3/no-attribute-vertex-shader.html @@ -0,0 +1,63 @@ +<!-- +Copyright (c) 2019 The Khronos Group Inc. +Use of this source code is governed by an MIT-style license that can be +found in the LICENSE.txt file. +--> + +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> +<title>Test no attribute vertex shaders</title> +<link rel="stylesheet" href="../../resources/js-test-style.css"/> +<script src="../../js/js-test-pre.js"></script> +<script src="../../js/webgl-test-utils.js"></script> +</head> +<body> +<div id="description"></div> +<div id="console"></div> +<script id="vertex-shader" type="x-shader/x-vertex">#version 300 es + +void main() { + ivec2 xy = ivec2( + gl_VertexID % 2, + (gl_VertexID / 2 + gl_VertexID / 3) % 2); + gl_Position = vec4(vec2(xy) * 2. - 1., 0, 1); +} +</script> +<script id="fshader" type="x-shader/x-fragment">#version 300 es +precision mediump float; +out vec4 result; +void main() { + result = vec4(0, 1, 0, 1); +} +</script> +<script> +"use strict"; +description("Test no attribute shaders work as expected"); + +var wtu = WebGLTestUtils; +var gl = wtu.create3DContext(undefined, undefined, 2); + +function test() { + debug(""); + var program = wtu.setupProgram(gl, ["vertex-shader", "fshader"], undefined, undefined, true); + if (!program) { + testFailed('Program compilation failed'); + return; + } + + gl.drawArrays(gl.TRIANGLES, 0, 6); + wtu.checkCanvas(gl, [0, 255, 0, 255], "should be green", 0); +}; + +if (!gl) { + testFailed("context does not exist"); +} else { + test(); +} +var successfullyParsed = true; +finishTest(); +</script> +</body> +</html> |