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+++ b/dom/canvas/test/webgl-conf/checkout/conformance2/glsl3/reciprocal-sqrt-of-sum-of-squares-crash.html
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+<!--
+Copyright (c) 2021 The Khronos Group Inc.
+Use of this source code is governed by an MIT-style license that can be
+found in the LICENSE.txt file.
+-->
+
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<title>Shader identified as containing reciprocal square root of sum of squares should not crash</title>
+<link rel="stylesheet" href="../../resources/js-test-style.css"/>
+<link rel="stylesheet" href="../../resources/glsl-feature-tests.css"/>
+<script src="../../js/js-test-pre.js"></script>
+<script src="../../js/webgl-test-utils.js"></script>
+<script src="../../js/glsl-conformance-test.js"></script>
+</head>
+<body>
+<div id="description"></div>
+<div id="console"></div>
+<script id="vshader" type="x-shader/x-vertex">#version 300 es
+void main() {
+ gl_Position = vec4(0.0, 0.0, 0.0, 0.0);
+}
+</script>
+<script id="fshader" type="x-shader/x-fragment">#version 300 es
+precision highp float;
+
+#define CRASH 1
+
+out vec4 fragmentColor;
+void main()
+{
+ vec2 p = gl_FragCoord.xy;
+ // This expression meets the requirement of being the reciprocal
+ // square root of a sum of squares.
+ float d = 1.0 / length(p);
+#if CRASH
+ if (p.x > 0.0)
+ {
+ d *= 2.0;
+ }
+#endif
+ fragmentColor = vec4(d);
+}
+</script>
+<script type="application/javascript">
+"use strict";
+description();
+debug('Regression test for <a href="https://crbug.com/1079309">crbug.com/1079309</a>');
+const wtu = WebGLTestUtils;
+const tests = [
+ {
+ vShaderSource: wtu.getScript('vshader'),
+ fShaderSource: wtu.getScript('fshader'),
+ vShaderSuccess: true,
+ fShaderSuccess: true,
+ linkSuccess: true,
+ passMsg: 'Shader containing expression that driver recognizes as reciprocal square root of sum of squares should compile and link'
+ }
+];
+
+GLSLConformanceTester.runTests(tests, 2);
+</script>
+</body>
+</html>