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-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/conformance2/glsl3/valid-invariant.html | 95 |
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diff --git a/dom/canvas/test/webgl-conf/checkout/conformance2/glsl3/valid-invariant.html b/dom/canvas/test/webgl-conf/checkout/conformance2/glsl3/valid-invariant.html new file mode 100644 index 0000000000..a4fffaf061 --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance2/glsl3/valid-invariant.html @@ -0,0 +1,95 @@ +<!-- +Copyright (c) 2019 The Khronos Group Inc. +Use of this source code is governed by an MIT-style license that can be +found in the LICENSE.txt file. +--> + +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> +<title>Positive tests for the use of the invariant qualifier and pragma</title> +<link rel="stylesheet" href="../../resources/js-test-style.css"/> +<link rel="stylesheet" href="../../resources/glsl-feature-tests.css"/> +<script src="../../js/js-test-pre.js"></script> +<script src="../../js/webgl-test-utils.js"></script> +<script src="../../js/glsl-conformance-test.js"></script> +</head> +<body> +<div id="description"></div> +<div id="console"></div> +<script id="vertexShaderInvariant" type="text/something-not-javascript">#version 300 es +precision mediump float; +invariant out vec4 v_varying; + +void main() +{ + v_varying = vec4(0.0, 0.0, 0.0, 1.0); + gl_Position = v_varying; +} +</script> +<script id="vertexShaderSeparateInvariant" type="text/something-not-javascript">#version 300 es +precision mediump float; +out vec4 v_varying; +invariant v_varying; + +void main() +{ + v_varying = vec4(0.0, 0.0, 0.0, 1.0); + gl_Position = v_varying; +} +</script> +<script id="vertexShaderGlobalInvariant" type="text/something-not-javascript">#version 300 es +#pragma STDGL invariant(all) +precision mediump float; +out vec4 v_varying; + +void main() +{ + v_varying = vec4(0.0, 0.0, 0.0, 1.0); + gl_Position = v_varying; +} +</script> +<script id="fragmentShaderVariant" type="text/something-not-javascript">#version 300 es +precision mediump float; + +in vec4 v_varying; +out vec4 my_color; + +void main() +{ + my_color = v_varying; +} +</script> +<script type="application/javascript"> +"use strict"; +description(); +GLSLConformanceTester.runTests([ + { + vShaderId: "vertexShaderInvariant", + vShaderSuccess: true, + fShaderId: "fragmentShaderVariant", + fShaderSuccess: true, + linkSuccess: true, + passMsg: "vertex shader with invariant varying and fragment shader with variant varying must succeed", + }, + { + vShaderId: "vertexShaderGlobalInvariant", + vShaderSuccess: true, + fShaderId: "fragmentShaderVariant", + fShaderSuccess: true, + linkSuccess: true, + passMsg: "vertex shader with invariant (global setting) varying and fragment shader with variant varying must succeed", + }, + { + vShaderId: "vertexShaderSeparateInvariant", + vShaderSuccess: true, + fShaderId: "fragmentShaderVariant", + fShaderSuccess: true, + linkSuccess: true, + passMsg: "vertex shader with invariant (separately set) varying and fragment shader with variant varying must succeed", + }, +], 2); +</script> +</body> +</html> |