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+<!--
+Copyright (c) 2021 The Khronos Group Inc.
+Use of this source code is governed by an MIT-style license that can be
+found in the LICENSE.txt file.
+-->
+
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<title>WebGL 2 Blend Integer Conformance Tests</title>
+<link rel="stylesheet" href="../../resources/js-test-style.css" />
+<script src="../../js/js-test-pre.js"></script>
+<script src="../../js/webgl-test-utils.js"></script>
+</head>
+<body>
+<div id="description"></div>
+<div id="console"></div>
+<script id="outputVertexShader" type="x-shader/x-vertex">
+#version 300 es
+in vec4 vPosition;
+void main()
+{
+ gl_Position = vPosition;
+}
+</script>
+<script id="outputFragmentShaderSigned" type="x-shader/x-fragment">
+#version 300 es
+layout(location = 1) out highp vec4 o_drawBuffer1;
+layout(location = 2) out highp ivec4 o_drawBuffer2;
+layout(location = 3) out highp vec4 o_drawBuffer3;
+void main(void)
+{
+ o_drawBuffer1 = vec4(0, 0, 0, 0);
+ o_drawBuffer2 = ivec4(0, 0, 0, 0);
+ o_drawBuffer3 = vec4(0, 0, 0, 0);
+}
+</script>
+<script id="outputFragmentShaderUnsigned" type="x-shader/x-fragment">
+ #version 300 es
+ layout(location = 1) out highp vec4 o_drawBuffer1;
+ layout(location = 2) out highp uvec4 o_drawBuffer2;
+ layout(location = 3) out highp vec4 o_drawBuffer3;
+ void main(void)
+ {
+ o_drawBuffer1 = vec4(0, 0, 0, 0);
+ o_drawBuffer2 = uvec4(0, 0, 0, 0);
+ o_drawBuffer3 = vec4(0, 0, 0, 0);
+ }
+ </script>
+
+<script>
+"use strict";
+description("This test verifies correct behavior of min/max blending operations on integer attachments.");
+
+debug("");
+
+const wtu = WebGLTestUtils;
+const gl = wtu.create3DContext(null, undefined, 2);
+
+if (!gl) {
+ testFailed("WebGL context does not exist");
+} else {
+ testPassed("WebGL context exists");
+
+ debug("")
+ debug("GL_MIN");
+ runTest(false, gl.MIN);
+ runTest(true, gl.MIN);
+
+ debug("")
+ debug("GL_MAX");
+ runTest(false, gl.MAX);
+ runTest(true, gl.MAX);
+}
+
+function compareValue(value, attachment, isSigned) {
+ const pixel = isSigned ? new Int32Array(4) : new Uint32Array(4);
+ gl.readBuffer(attachment);
+ gl.readPixels(0, 0, 1, 1, gl.RGBA_INTEGER, isSigned ? gl.INT : gl.UNSIGNED_INT, pixel);
+ let pass = true;
+ for (let i = 0; i < 4; i++) {
+ if (value[i] != pixel[i]) {
+ testFailed(`Read value of channel ${i} should be ${pixel[i]}, was ${value[i]}.`);
+ pass = false;
+ }
+ }
+ return pass;
+}
+
+function runTest(isSigned, operation) {
+ gl.viewport(0, 0, 1, 1);
+ gl.disable(gl.BLEND);
+
+ const program = wtu.setupProgram(gl,
+ ["outputVertexShader",
+ isSigned ? "outputFragmentShaderSigned" : "outputFragmentShaderUnsigned"],
+ ['vPosition'], [0]);
+ const quadParameters = wtu.setupUnitQuad(gl, 0, 1);
+
+ // Setup render targets
+ const fb = gl.createFramebuffer();
+ gl.bindFramebuffer(gl.FRAMEBUFFER, fb);
+
+ const rb1 = gl.createRenderbuffer();
+ gl.bindRenderbuffer(gl.RENDERBUFFER, rb1);
+ gl.renderbufferStorage(gl.RENDERBUFFER, gl.RGBA8, 50, 50);
+ gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT1, gl.RENDERBUFFER, rb1);
+
+ const rb2 = gl.createRenderbuffer();
+ gl.bindRenderbuffer(gl.RENDERBUFFER, rb2);
+ gl.renderbufferStorage(gl.RENDERBUFFER, isSigned ? gl.RGBA32I : gl.RGBA32UI, 50, 50);
+ gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT2, gl.RENDERBUFFER, rb2);
+
+ const rb3 = gl.createRenderbuffer();
+ gl.bindRenderbuffer(gl.RENDERBUFFER, rb3);
+ gl.renderbufferStorage(gl.RENDERBUFFER, gl.RGBA8, 50, 50);
+ gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT3, gl.RENDERBUFFER, rb3);
+
+ gl.drawBuffers([gl.NONE, gl.COLOR_ATTACHMENT1, gl.COLOR_ATTACHMENT2, gl.COLOR_ATTACHMENT3]);
+
+ wtu.glErrorShouldBe(gl, gl.NO_ERROR, "Pipeline setup complete.");
+
+ if (isSigned) {
+ const clearValue = new Int32Array([-1, 2, -3, 4]);
+ gl.clearBufferiv(gl.COLOR, 2, clearValue);
+ if (compareValue(clearValue, gl.COLOR_ATTACHMENT2, isSigned)) {
+ testPassed("Signed clear passed.");
+ } else {
+ testFailed("Signed clear failed.");
+ }
+ } else {
+ const clearValue = new Uint32Array([1, 2, 3, 4]);
+ gl.clearBufferuiv(gl.COLOR, 2, clearValue);
+ if (compareValue(clearValue, gl.COLOR_ATTACHMENT2, isSigned)) {
+ testPassed("Unsigned clear passed.");
+ } else {
+ testFailed("Unsigned clear failed.");
+ }
+ }
+
+ gl.blendEquation(operation);
+ gl.enable(gl.BLEND);
+
+ wtu.drawUnitQuad(gl);
+ wtu.glErrorShouldBe(gl, gl.NO_ERROR, "Draw complete.");
+
+ if (isSigned) {
+ const drawValue = new Int32Array([0, 0, 0, 0]);
+ if (compareValue(drawValue, gl.COLOR_ATTACHMENT2, isSigned)) {
+ testPassed("Signed draw passed.");
+ } else {
+ testFailed("Signed draw failed.");
+ }
+ } else {
+ const drawValue = new Uint32Array([0, 0, 0, 0]);
+ if (compareValue(drawValue, gl.COLOR_ATTACHMENT2, isSigned)) {
+ testPassed("Unsigned draw passed.");
+ } else {
+ testFailed("Unsigned draw failed.");
+ }
+ }
+ gl.deleteRenderbuffer(rb1);
+ gl.deleteRenderbuffer(rb2);
+ gl.deleteRenderbuffer(rb3);
+ gl.deleteFramebuffer(fb);
+ gl.deleteProgram(program);
+}
+
+debug("");
+var successfullyParsed = true;
+</script>
+<script src="../../js/js-test-post.js"></script>
+
+</body>
+</html>