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+<!--
+Copyright (c) 2019 The Khronos Group Inc.
+Use of this source code is governed by an MIT-style license that can be
+found in the LICENSE.txt file.
+-->
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<title>WebGL Methods Test for OffscreenCanvas in a worker</title>
+<link rel="stylesheet" href="../../resources/js-test-style.css"/>
+<script src="../../js/js-test-pre.js"></script>
+<script src="../../js/webgl-test-utils.js"></script>
+</head>
+<body>
+<div id="description"></div>
+<div id="console"></div>
+<script>
+description("This test ensures that the WebGL context created for an OffscreenCanvas has all the methods in the specification.");
+
+if (!window.OffscreenCanvas) {
+ testPassed("No OffscreenCanvas support");
+ finishTest();
+} else {
+ var worker = new Worker('methods-2-worker.js');
+ worker.postMessage("Start worker");
+ worker.onmessage = function(e) {
+ if (e.data == "Test passed") {
+ testPassed("All test have passed");
+ } else {
+ testFailed("Some tests failed");
+ }
+ finishTest();
+ }
+}
+
+</script>
+</body>
+</html>