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+++ b/dom/canvas/test/webgl-conf/checkout/conformance2/programs/active-built-in-attribs.html
@@ -0,0 +1,86 @@
+<!--
+Copyright (c) 2019 The Khronos Group Inc.
+Use of this source code is governed by an MIT-style license that can be
+found in the LICENSE.txt file.
+-->
+
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<title>WebGL Conformance Tests: Verify validation for active built-in attribs</title>
+<link rel="stylesheet" href="../../resources/js-test-style.css"/>
+<script src="../../js/desktop-gl-constants.js"></script>
+<script src="../../js/js-test-pre.js"></script>
+<script src="../../js/webgl-test-utils.js"></script>
+</head>
+<body>
+<div id="description"></div>
+<canvas id="canvas" style="width: 64px; height: 64px;"> </canvas>
+<div id="console"></div>
+<script id="vs" type="x-shader/x-vertex">#version 300 es
+void main() {
+ gl_Position = vec4(gl_VertexID % 2, (gl_VertexID/2) % 2, 0, 1);
+}
+</script>
+
+<script id="fs" type="x-shader/x-fragment">#version 300 es
+precision mediump float;
+out vec4 fragColor;
+void main() {
+ fragColor = vec4(0, 1, 0, 1);
+}
+</script>
+
+<script>
+"use strict";
+description("This test verifies validation for active built-in attribs.");
+
+debug("");
+
+var wtu = WebGLTestUtils;
+var canvas = document.getElementById("canvas");
+var gl = wtu.create3DContext(canvas, null, 2);
+
+if (!gl) {
+ testFailed("WebGL context does not exist");
+} else {
+ testPassed("WebGL context exists");
+ runTests();
+}
+
+var activeInfo, attribLoc;
+
+function runTests() {
+ var prog = wtu.setupProgram(gl, ["vs", "fs"]);
+ if (!prog) {
+ testFailed("Set up program failed");
+ return;
+ }
+ wtu.glErrorShouldBe(gl, gl.NO_ERROR, "No GL error from set up");
+
+ var numActive = gl.getProgramParameter(prog, gl.ACTIVE_ATTRIBUTES);
+ if (numActive != 1) {
+ testFailed('ACTIVE_ATTRIBUTES should be 1.');
+ return;
+ }
+ testPassed('ACTIVE_ATTRIBUTES should be 1.');
+
+ activeInfo = gl.getActiveAttrib(prog, 0);
+ if (!activeInfo) {
+ testFailed('getActiveAttrib should return an info object.');
+ return;
+ }
+
+ shouldBe('activeInfo.name', '"gl_VertexID"');
+ attribLoc = gl.getAttribLocation(prog, 'gl_VertexID');
+ wtu.glErrorShouldBe(gl, gl.NO_ERROR, "Should be able to request the location of a built-in.");
+ shouldBe('attribLoc', '-1');
+}
+
+var successfullyParsed = true;
+</script>
+<script src="../../js/js-test-post.js"></script>
+
+</body>
+</html>