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+<!--
+Copyright (c) 2019 The Khronos Group Inc.
+Use of this source code is governed by an MIT-style license that can be
+found in the LICENSE.txt file.
+-->
+
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<title>WebGL Occlusion Query Conformance Tests</title>
+<link rel="stylesheet" href="../../resources/js-test-style.css"/>
+<script src="../../js/js-test-pre.js"></script>
+<script src="../../js/webgl-test-utils.js"></script>
+</head>
+<body>
+<div id="description"></div>
+<canvas id="canvas" style="width: 50px; height: 50px;"> </canvas>
+<div id="console"></div>
+<script>
+"use strict";
+description("This test verifies the functionality of occlusion query objects.");
+
+debug("");
+
+var tests = [];
+var currentTest;
+var currentTestIndex = 0;
+var numberOfTestAttempts = 4; // Just to stress implementations a bit more.
+var query;
+var numberOfCompletionAttempts = 0;
+
+function setupTests(gl) {
+ tests = [
+ {
+ target: gl.ANY_SAMPLES_PASSED_CONSERVATIVE,
+ name: "ANY_SAMPLES_PASSED_CONSERVATIVE",
+ result: 1,
+ },
+ {
+ target: gl.ANY_SAMPLES_PASSED,
+ name: "ANY_SAMPLES_PASSED",
+ result: 1,
+ },
+ ];
+}
+
+function runOcclusionQueryTest() {
+ currentTest = tests[currentTestIndex];
+
+ debug("");
+ debug("Testing completion and behavior of " + currentTest.name + " occlusion query");
+ gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
+ var program = wtu.setupSimpleColorProgram(gl, 0);
+ gl.uniform4f(gl.getUniformLocation(program, "u_color"), 0, 1, 0, 1);
+ wtu.setupUnitQuad(gl, 0);
+ query = gl.createQuery();
+ var target = currentTest.target;
+ gl.beginQuery(target, query);
+ wtu.drawUnitQuad(gl);
+ gl.endQuery(target);
+
+ // Verify as best as possible that the implementation doesn't
+ // allow a query's result to become available the same frame, by
+ // spin-looping for some time and ensuring that none of the
+ // queries' results become available.
+ var numEarlyTests = 20000;
+ while (--numEarlyTests > 0) {
+ gl.finish();
+ if (gl.getQueryParameter(query, gl.QUERY_RESULT_AVAILABLE)) {
+ testFailed("Query's result became available too early");
+ finishTest();
+ return;
+ }
+ }
+
+ testPassed("Query's result didn't become available too early");
+ numberOfCompletionAttempts = 0;
+ requestAnimationFrame(completeOcclusionQueryTest);
+}
+
+function completeOcclusionQueryTest() {
+ ++numberOfCompletionAttempts;
+
+ if (numberOfCompletionAttempts > 500) {
+ testFailed("Query didn't become available in a reasonable time");
+ finishTest();
+ return;
+ }
+
+ if (!gl.getQueryParameter(query, gl.QUERY_RESULT_AVAILABLE)) {
+ requestAnimationFrame(completeOcclusionQueryTest);
+ return;
+ }
+
+ // No matter whether the test was run with ANY_SAMPLES_PASSED or
+ // ANY_SAMPLES_PASSED_CONSERVATIVE, the query object should always
+ // report a non-zero result.
+ var result = gl.getQueryParameter(query, gl.QUERY_RESULT);
+ if (result == currentTest.result) {
+ testPassed("Occlusion query " + currentTest.name + " returned a correct result (" + result + ")");
+ } else {
+ testFailed("Occlusion query " + currentTest.name + " returned an incorrect result " + result + " (expected " + currentTest.result + ")");
+ }
+
+ gl.deleteQuery(query);
+ query = null;
+
+ ++currentTestIndex;
+ if (currentTestIndex >= tests.length) {
+ --numberOfTestAttempts;
+ if (numberOfTestAttempts == 0) {
+ finishTest();
+ } else {
+ currentTestIndex = 0;
+ requestAnimationFrame(runOcclusionQueryTest);
+ }
+ } else {
+ requestAnimationFrame(runOcclusionQueryTest);
+ }
+}
+
+var wtu = WebGLTestUtils;
+var canvas = document.getElementById("canvas");
+var gl = wtu.create3DContext(canvas, null, 2);
+
+if (!gl) {
+ testFailed("WebGL context does not exist");
+} else {
+ testPassed("WebGL context exists");
+
+ setupTests(gl);
+ runOcclusionQueryTest();
+}
+</script>
+</body>
+</html>