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+<!--
+Copyright (c) 2019 The Khronos Group Inc.
+Use of this source code is governed by an MIT-style license that can be
+found in the LICENSE.txt file.
+-->
+
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<title>Test Format R11F_G11F_B10F</title>
+<link rel="stylesheet" href="../../resources/js-test-style.css"/>
+<script src="../../js/js-test-pre.js"></script>
+<script src="../../js/webgl-test-utils.js"></script>
+</head>
+<body>
+<div id="description"></div>
+<div id="console"></div>
+<canvas id="canvas" width="20" height="20"> </canvas>
+<script id="vshader" type="x-shader/x-vertex">
+attribute vec2 pos;
+attribute vec2 texCoord0;
+varying vec2 texCoord;
+
+void main() {
+ gl_Position = vec4(pos, 0.0, 1.0);
+ texCoord = texCoord0;
+}
+</script>
+
+<script id="fshader" type="x-shader/x-fragment">
+precision mediump float;
+uniform vec3 u_color;
+uniform vec3 u_tol;
+uniform sampler2D u_tex;
+varying vec2 texCoord;
+
+void main() {
+ vec4 sample = texture2D(u_tex, texCoord);
+ vec3 rgb = sample.xyz;
+ if (abs(rgb[0] - u_color[0]) > u_tol[0] ||
+ abs(rgb[1] - u_color[1]) > u_tol[1] ||
+ abs(rgb[2] - u_color[2]) > u_tol[2]) {
+ gl_FragColor = vec4(1, 0, 0, 1);
+ } else {
+ gl_FragColor = vec4(0, 1, 0, 1);
+ }
+}
+</script>
+<script>
+"use strict";
+description("This tests format R11F_G11F_B10F works as expected");
+debug("MacOSX driver bug. See https://github.com/KhronosGroup/WebGL/issues/1832");
+
+var wtu = WebGLTestUtils;
+var canvas = document.getElementById("canvas");
+var gl = wtu.create3DContext(canvas, undefined, 2);
+
+var testValues = [100, 1000, 2047, 2500, 4095, 5000,
+ 8191, 8192, 10000, 16383, 16384];
+
+if (!gl) {
+ testFailed("context does not exist");
+} else {
+ testPassed("context exists");
+ if (gl.getExtension("EXT_color_buffer_float")) {
+ testPassed("Extension EXT_color_buffer_float is available");
+
+ testRenderbufferReadback(4, 4);
+ testTextureReadback(4, 4);
+ testTextureSampling(4, 4);
+ } else {
+ testPassed("Extension EXT_color_buffer_float is unavailable - this is legal");
+ }
+}
+
+function setupColor(testR, testG, testB, value) {
+ var data = new Float32Array(4);
+ data[0] = testR ? value : 0;
+ data[1] = testG ? value : 0;
+ data[2] = testB ? value : 0;
+ data[3] = 1; // Doesn't really matter for RGB formats.
+ return data;
+}
+
+// The definition of <Unsinged 11-Bit Floating-Point Number> in GLES 3.0.4:
+// https://www.khronos.org/registry/gles/specs/3.0/es_spec_3.0.4.pdf#nameddest=section-2.1.3
+// The definition of <Unsinged 10-Bit Floating-Point Number> in GLES 3.0.4:
+// https://www.khronos.org/registry/gles/specs/3.0/es_spec_3.0.4.pdf#nameddest=section-2.1.4
+function setTolerance (testR, testG, testB, value) {
+ var tol = new Float32Array(3);
+ var exponent;
+ if (value < Math.pow(2, -14)) {
+ exponent = -14;
+ } else {
+ exponent = Math.floor(Math.log(value) / Math.LN2);
+ }
+ var tol11F = Math.pow(2, exponent) / 64;
+ var tol10F = Math.pow(2, exponent) / 32;
+ tol[0] = testR ? tol11F : 0;
+ tol[1] = testG ? tol11F : 0;
+ tol[2] = testB ? tol10F : 0;
+ return tol;
+}
+
+function clearAndVerifyColor(width, height, testR, testG, testB, value) {
+ var data = setupColor(testR, testG, testB, value);
+ var tol = setTolerance(testR, testG, testB, value);
+ gl.clearBufferfv(gl.COLOR, 0, data);
+ var buffer = new Float32Array(width * height * 4);
+ gl.readPixels(0, 0, width, height, gl.RGBA, gl.FLOAT, buffer);
+ for (var ii = 0; ii < width * height; ++ii) {
+ var pixel = [buffer[ii * 4], buffer[ii * 4 + 1], buffer[ii * 4 + 2], buffer[ii * 4 + 3]];
+ if (isNaN(pixel[0]) || isNaN(pixel[1]) || isNaN(pixel[2]) ||
+ Math.abs(pixel[0] - data[0]) > tol[0] ||
+ Math.abs(pixel[1] - data[1]) > tol[1] ||
+ Math.abs(pixel[2] - data[2]) > tol[2]) {
+ testFailed("ReadPixels " + ii + " : got [" + pixel + "], expected [" + data + "], tol [" + tol + "]");
+ return;
+ }
+ }
+ testPassed("ReadPixels success : [" + data + "]");
+}
+
+function clearDrawAndVerifyColor(fbo, program, testR, testG, testB, value) {
+ var data = setupColor(testR, testG, testB, value);
+ var tol = setTolerance(testR, testG, testB, value);
+ debug("Testing : [" + data + "] with tolerance = [" + tol + "]");
+
+ gl.bindFramebuffer(gl.FRAMEBUFFER, fbo);
+ gl.clearBufferfv(gl.COLOR, 0, data);
+
+ gl.bindFramebuffer(gl.FRAMEBUFFER, null);
+ gl.clearColor(0, 0, 0,1);
+ gl.clear(gl.COLOR_BUFFER_BIT);
+
+ gl.uniform3fv(program.colorPos, data.slice(0, 3));
+ gl.uniform3fv(program.tolPos, tol);
+
+ wtu.drawUnitQuad(gl);
+ wtu.checkCanvas(gl, [0, 255, 0, 255], "Should pass (green color instead of red)");
+}
+
+
+function testReadPixelsFromColorChannelsWithVariousValues(width, height) {
+ debug("Testing R channel");
+ for (var ii = 0; ii < testValues.length; ++ii) {
+ clearAndVerifyColor(width, height, true, false, false, testValues[ii]);
+ }
+ debug("Testing G channel");
+ for (var ii = 0; ii < testValues.length; ++ii) {
+ clearAndVerifyColor(width, height, false, true, false, testValues[ii]);
+ }
+ debug("Testing B channel");
+ for (var ii = 0; ii < testValues.length; ++ii) {
+ clearAndVerifyColor(width, height, false, false, true, testValues[ii]);
+ }
+}
+
+function testSampleTextureFromColorChannelsWithVariousValues(fbo, program) {
+ debug("Testing R channel");
+ for (var ii = 0; ii < testValues.length; ++ii) {
+ clearDrawAndVerifyColor(fbo, program, true, false, false, testValues[ii]);
+ }
+ debug("Testing G channel");
+ for (var ii = 0; ii < testValues.length; ++ii) {
+ clearDrawAndVerifyColor(fbo, program, false, true, false, testValues[ii]);
+ }
+ debug("Testing B channel");
+ for (var ii = 0; ii < testValues.length; ++ii) {
+ clearDrawAndVerifyColor(fbo, program, false, false, true, testValues[ii]);
+ }
+}
+
+function testRenderbufferReadback(width, height) {
+ debug("");
+ debug("Checking clearing and readback of a color image of renderbuffer with R11F_G11F_B10F format.");
+
+ var fbo = gl.createFramebuffer();
+ gl.bindFramebuffer(gl.FRAMEBUFFER, fbo);
+ var renderbuffer = gl.createRenderbuffer();
+ gl.bindRenderbuffer(gl.RENDERBUFFER, renderbuffer);
+ gl.renderbufferStorage(gl.RENDERBUFFER, gl.R11F_G11F_B10F, width, height);
+ gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, renderbuffer);
+ shouldBe("gl.FRAMEBUFFER_COMPLETE", "gl.checkFramebufferStatus(gl.FRAMEBUFFER)");
+ wtu.glErrorShouldBe(gl, gl.NO_ERROR, "Setup framebuffer with renderbuffer should succeed.");
+
+ testReadPixelsFromColorChannelsWithVariousValues(width, height);
+
+ gl.deleteFramebuffer(fbo);
+ gl.deleteRenderbuffer(renderbuffer);
+}
+
+function testTextureReadback(width, height) {
+ debug("");
+ debug("Checking clearing and readback of a color image of texture with R11F_G11F_B10F format.");
+
+ var fbo = gl.createFramebuffer();
+ gl.bindFramebuffer(gl.FRAMEBUFFER, fbo);
+ var tex = gl.createTexture();
+ gl.bindTexture(gl.TEXTURE_2D, tex);
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.R11F_G11F_B10F, width, height, 0, gl.RGB, gl.FLOAT, null);
+ gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, tex, 0);
+ shouldBe("gl.FRAMEBUFFER_COMPLETE", "gl.checkFramebufferStatus(gl.FRAMEBUFFER)");
+ wtu.glErrorShouldBe(gl, gl.NO_ERROR, "Setup framebuffer with texture should succeed.");
+
+ testReadPixelsFromColorChannelsWithVariousValues(width, height);
+
+ gl.deleteFramebuffer(fbo);
+ gl.deleteTexture(tex);
+}
+
+function setupProgram() {
+ var program = wtu.setupProgram(gl, ["vshader", "fshader"], ["pos", "texCoord0"]);
+ if (!program)
+ return null;
+ program.colorPos = gl.getUniformLocation(program, "u_color");
+ program.tolPos = gl.getUniformLocation(program, "u_tol");
+ var texPos = gl.getUniformLocation(program, "u_tex");
+ program.buffers = wtu.setupUnitQuad(gl, 0, 1);
+ if (!program.colorPos || !program.tolPos || !texPos || program.buffers.length == 0) {
+ gl.deleteProgram(program);
+ return null;
+ }
+ gl.useProgram(program);
+ gl.uniform1i(texPos, 0);
+ wtu.glErrorShouldBe(gl, gl.NO_ERROR, "Setup program should succeed.");
+ return program;
+}
+
+function testTextureSampling(width, height) {
+ debug("");
+ debug("Checking sampling of a texture with R11_G11F_B10F format");
+
+ var program = setupProgram();
+ if (!program) {
+ testFailed("Failed to setup program");
+ return;
+ }
+
+ var fbo = gl.createFramebuffer();
+ gl.bindFramebuffer(gl.FRAMEBUFFER, fbo);
+ var tex = gl.createTexture();
+ gl.bindTexture(gl.TEXTURE_2D, tex);
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.R11F_G11F_B10F, width, height, 0, gl.RGB, gl.FLOAT, null);
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
+ gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, tex, 0);
+ shouldBe("gl.FRAMEBUFFER_COMPLETE", "gl.checkFramebufferStatus(gl.FRAMEBUFFER)");
+ wtu.glErrorShouldBe(gl, gl.NO_ERROR, "Setup framebuffer with texture should succeed.");
+
+ testSampleTextureFromColorChannelsWithVariousValues(fbo, program);
+
+ gl.deleteTexture(tex);
+ gl.deleteFramebuffer(fbo);
+ gl.deleteProgram(program);
+}
+
+debug("");
+wtu.glErrorShouldBe(gl, gl.NO_ERROR, "No GL error from tests.");
+var successfullyParsed = true;
+
+</script>
+<script src="../../js/js-test-post.js"></script>
+
+</body>
+</html>