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+<!--
+Copyright (c) 2019 The Khronos Group Inc.
+Use of this source code is governed by an MIT-style license that can be
+found in the LICENSE.txt file.
+-->
+
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<title>WebGL BlitFramebuffer Tests</title>
+<link rel="stylesheet" href="../../resources/js-test-style.css"/>
+<script src="../../js/js-test-pre.js"></script>
+<script src="../../js/webgl-test-utils.js"></script>
+</head>
+<body>
+<canvas id="example" width="8" height="8"></canvas>
+<div id="description"></div>
+<div id="console"></div>
+
+<script>
+"use strict";
+
+var wtu = WebGLTestUtils;
+description("This test verifies the functionality of blitFramebuffer with sRGB framebuffers.");
+
+var gl = wtu.create3DContext("example", undefined, 2);
+
+function checkPixel(color, expectedColor) {
+ var tolerance = 7;
+ return (Math.abs(color[0] - expectedColor[0]) <= tolerance &&
+ Math.abs(color[1] - expectedColor[1]) <= tolerance &&
+ Math.abs(color[2] - expectedColor[2]) <= tolerance &&
+ Math.abs(color[3] - expectedColor[3]) <= tolerance);
+}
+
+var tex_read = gl.createTexture();
+var tex_draw = gl.createTexture();
+var fbo_read = gl.createFramebuffer();
+var fbo_draw = gl.createFramebuffer();
+var size_read = 4;
+var size_draw = 0;
+
+function blitframebuffer_helper(readbufferFormat, drawbufferFormat, filter, data) {
+ // Create read framebuffer and feed data to read buffer
+ gl.bindTexture(gl.TEXTURE_2D, tex_read);
+ gl.texImage2D(gl.TEXTURE_2D, 0, readbufferFormat, size_read, size_read, 0, gl.RGBA, gl.UNSIGNED_BYTE, data);
+ gl.bindFramebuffer(gl.READ_FRAMEBUFFER, fbo_read);
+ gl.framebufferTexture2D(gl.READ_FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, tex_read, 0);
+
+ // Create draw framebuffer and feed 0 to draw buffer
+ gl.bindTexture(gl.TEXTURE_2D, tex_draw);
+ gl.texImage2D(gl.TEXTURE_2D, 0, drawbufferFormat, size_draw, size_draw, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
+ gl.bindFramebuffer(gl.DRAW_FRAMEBUFFER, fbo_draw);
+ gl.framebufferTexture2D(gl.DRAW_FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, tex_draw, 0);
+
+ gl.blitFramebuffer(0, 0, size_read, size_read, 0, 0, size_draw, size_draw, gl.COLOR_BUFFER_BIT, filter);
+
+ // Read pixels for comparision
+ var pixels = new Uint8Array(size_draw * size_draw * 4);
+ gl.bindFramebuffer(gl.READ_FRAMEBUFFER, fbo_draw);
+ gl.readPixels(0, 0, size_draw, size_draw, gl.RGBA, gl.UNSIGNED_BYTE, pixels);
+ return pixels;
+}
+
+function blitframebuffer_filter_srgb(readbufferFormat, drawbufferFormat, filter, minified) {
+ debug("");
+ debug("Test srgb filtering for blitFramebuffer, the current filter is: " + wtu.glEnumToString(gl, filter));
+ var min_mag = minified ? "minified to half the size." : "magnified to double the size.";
+ debug("read buffer format is: " + wtu.glEnumToString(gl, readbufferFormat) + ", draw buffer format is: " + wtu.glEnumToString(gl, drawbufferFormat) + ", minify/magnify: " + min_mag);
+
+ // Initiate data to read framebuffer
+ var src_buffer = new Uint8Array(size_read * size_read * 4);
+ var start = 0;
+ for (var ii = 0; ii < size_read * size_read * 4; ii += 4) {
+ for (var jj = 0; jj < 3; ++jj) {
+ src_buffer[ii + jj] = start;
+ }
+ src_buffer[ii + 3] = 0xff;
+ start += 0x10;
+ }
+
+ // We may need to decode srgb to linear for reference data
+ var ref_buffer = new Uint8Array(size_read * size_read * 4);
+ for (var ii = 0; ii < size_read * size_read * 4; ii += 4) {
+ var color = [src_buffer[ii], src_buffer[ii + 1], src_buffer[ii + 2], src_buffer[ii + 3]];
+ var ref_color;
+ if (readbufferFormat == gl.SRGB8_ALPHA8) {
+ ref_color = wtu.sRGBToLinear(color);
+ } else {
+ ref_color = color;
+ }
+ for (var jj = 0; jj < 4; ++jj) {
+ ref_buffer[ii + jj] = ref_color[jj];
+ }
+ }
+
+ // Blit framebuffer to filter srgb image, but the reference data is always retrieved by blitFramebuffer against linear image
+ size_draw = minified ? size_read / 2 : size_read * 2;
+ var pixels = blitframebuffer_helper(readbufferFormat, drawbufferFormat, filter, src_buffer);
+ var temp = blitframebuffer_helper(gl.RGBA, gl.RGBA, filter, ref_buffer);
+
+ // We may need to encode linear to srgb for reference data
+ var ref_pixels = new Uint8Array(size_draw * size_draw * 4);
+ for (var ii = 0; ii < size_draw * size_draw * 4; ii += 4) {
+ var color = [temp[ii], temp[ii + 1], temp[ii + 2], temp[ii + 3]];
+ var ref_color;
+ if (drawbufferFormat == gl.SRGB8_ALPHA8) {
+ ref_color = wtu.linearToSRGB(color);
+ } else {
+ ref_color = color;
+ }
+ for (var jj = 0; jj < 4; ++jj) {
+ ref_pixels[ii + jj] = ref_color[jj];
+ }
+ }
+
+ // Compare
+ for (var ii = 0; ii < size_draw; ++ii) {
+ for (var jj = 0; jj < size_draw; ++jj) {
+ var index = ii * size_draw * 4 + jj;
+ var color = [pixels[index], pixels[index + 1], pixels[index + 2], pixels[index + 3]];
+ var expectedColor = [ref_pixels[index], ref_pixels[index + 1], ref_pixels[index + 2], ref_pixels[index + 3]];
+ if (checkPixel(color, expectedColor) == true) {
+ testPassed("pixel at [" + jj + ", " + ii + "] is (" + color + "). It is correct!");
+ } else {
+ testFailed("pixel at [" + jj + ", " + ii + "] should be (" + expectedColor + "), but the actual color is (" + color + ")");
+ }
+ }
+ }
+}
+
+if (!gl) {
+ testFailed("WebGL context does not exist");
+} else {
+ testPassed("WebGL context exists");
+ var filters = [gl.LINEAR, gl.NEAREST];
+ for (var ii = 0; ii < filters.length; ++ii) {
+ blitframebuffer_filter_srgb(gl.RGBA8, gl.SRGB8_ALPHA8, filters[ii], true);
+ blitframebuffer_filter_srgb(gl.RGBA8, gl.SRGB8_ALPHA8, filters[ii], false);
+ blitframebuffer_filter_srgb(gl.SRGB8_ALPHA8, gl.RGBA8, filters[ii], true);
+ blitframebuffer_filter_srgb(gl.SRGB8_ALPHA8, gl.RGBA8, filters[ii], false);
+ blitframebuffer_filter_srgb(gl.SRGB8_ALPHA8, gl.SRGB8_ALPHA8, filters[ii], true);
+ blitframebuffer_filter_srgb(gl.SRGB8_ALPHA8, gl.SRGB8_ALPHA8, filters[ii], false);
+ }
+}
+
+gl.bindTexture(gl.TEXTURE_2D, null);
+gl.bindFramebuffer(gl.READ_FRAMEBUFFER, null);
+gl.bindFramebuffer(gl.DRAW_FRAMEBUFFER, null);
+gl.deleteFramebuffer(fbo_read);
+gl.deleteFramebuffer(fbo_draw);
+gl.deleteTexture(tex_read);
+gl.deleteTexture(tex_draw);
+
+var successfullyParsed = true;
+</script>
+<script src="../../js/js-test-post.js"></script>
+
+</body>
+</html>