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+<!--
+Copyright (c) 2019 The Khronos Group Inc.
+Use of this source code is governed by an MIT-style license that can be
+found in the LICENSE.txt file.
+-->
+
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<title>WebGL BlitFramebuffer Resolve to Back Buffer</title>
+<link rel="stylesheet" href="../../resources/js-test-style.css"/>
+<script src="../../js/js-test-pre.js"></script>
+<script src="../../js/webgl-test-utils.js"></script>
+</head>
+<body>
+<div id="description"></div>
+<div id="canvasHeader"></div>
+<div id="console"></div>
+
+<script>
+"use strict";
+
+var wtu = WebGLTestUtils;
+description("This test verifies the behavior of blitFramebuffer when resolving directly to the back buffer.");
+
+debug("Regression test for <a href='http://crbug.com/699566'>http://crbug.com/699566</a>");
+
+function runTest(testParams) {
+ const sz = 64;
+
+ if (testParams.multisampled === undefined) {
+ testParams.multisampled = true;
+ }
+
+ debug('');
+ debug('Testing with alpha = ' + testParams.attribs.alpha +
+ ', antialias = ' + testParams.attribs.antialias +
+ ', internalformat = ' + testParams.internalformat +
+ ', multisampled = ' + testParams.multisampled);
+
+ var canvas = document.createElement('canvas');
+ canvas.width = sz;
+ canvas.height = sz;
+ document.getElementById('canvasHeader').appendChild(canvas);
+ var gl = wtu.create3DContext(canvas, testParams.attribs, 2);
+
+ // Find the supported samples for a multisampled renderbuffer of the appropriate internal format.
+ let samples = [0];
+ if (testParams.multisampled) {
+ samples = gl.getInternalformatParameter(gl.RENDERBUFFER, gl[testParams.internalformat], gl.SAMPLES);
+ if (!samples || !samples.length) {
+ testFailed("At least one multisampled format is required to be supported");
+ return;
+ }
+ }
+
+ // Create a framebuffer with a multisampled renderbuffer.
+ let rb = gl.createRenderbuffer();
+ gl.bindRenderbuffer(gl.RENDERBUFFER, rb);
+ gl.renderbufferStorageMultisample(gl.RENDERBUFFER, samples[0], gl[testParams.internalformat], sz, sz);
+
+ // Create a framebuffer.
+ let fb = gl.createFramebuffer();
+ gl.bindFramebuffer(gl.FRAMEBUFFER, fb);
+ gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, rb);
+
+ // Check for completeness.
+ if (gl.checkFramebufferStatus(gl.FRAMEBUFFER) != gl.FRAMEBUFFER_COMPLETE) {
+ testFailed("Rendering to a multisampled renderbuffer of format " + testParams.internalformat + " is required by the spec");
+ return;
+ }
+
+ // Clear to specified color.
+ gl.clearColor.apply(gl, testParams.clearColor);
+ gl.clear(gl.COLOR_BUFFER_BIT);
+
+ // Unbind draw framebuffer. Read framebuffer is now user framebuffer;
+ // draw framebuffer is default framebuffer.
+ gl.bindFramebuffer(gl.DRAW_FRAMEBUFFER, null);
+
+ wtu.glErrorShouldBe(gl, gl.NO_ERROR, "should be no errors before blit");
+
+ // Blit from user framebuffer to default framebuffer.
+ gl.blitFramebuffer(0, 0, sz, sz, 0, 0, sz, sz, gl.COLOR_BUFFER_BIT, gl.NEAREST);
+
+ if (testParams.shouldSucceed) {
+ wtu.glErrorShouldBe(gl, gl.NO_ERROR, "should be legal to blit/resolve to default back buffer");
+ } else {
+ wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION, "incompatible src/dest blitFramebuffer combination must fail");
+ }
+
+ // Unbind user framebuffer completely.
+ gl.bindFramebuffer(gl.READ_FRAMEBUFFER, null);
+
+ if (testParams.shouldSucceed) {
+ wtu.glErrorShouldBe(gl, gl.NO_ERROR, "should be no error before readback");
+ wtu.checkCanvasRect(gl, 0, 0, 8, 8, testParams.resultColor);
+ wtu.glErrorShouldBe(gl, gl.NO_ERROR);
+ }
+}
+
+var tests = [
+ // No-alpha, no-antialias, RGB8 source
+ {
+ attribs: {
+ alpha: false,
+ antialias: false,
+ },
+ internalformat: 'RGB8',
+ clearColor: [ 0.0, 1.0, 0.0, 0.5 ],
+ resultColor: [ 0, 255, 0, 255 ],
+ shouldSucceed: true,
+ },
+ // No-alpha, no-antialias, RGBA8 source
+ {
+ attribs: {
+ alpha: false,
+ antialias: false,
+ },
+ internalformat: 'RGBA8',
+ clearColor: [ 0.0, 1.0, 0.0, 0.5 ],
+ resultColor: [ 0, 255, 0, 255 ],
+ shouldSucceed: false,
+ },
+ // No-alpha, no-antialias, RGBA8 source, single-sampled blit
+ {
+ attribs: {
+ alpha: false,
+ antialias: false,
+ },
+ internalformat: 'RGBA8',
+ clearColor: [ 0.0, 1.0, 0.0, 0.5 ],
+ resultColor: [ 0, 255, 0, 255 ],
+ shouldSucceed: true,
+ multisampled: false,
+ },
+ // Alpha, no-antialias, RGB8 source
+ {
+ attribs: {
+ alpha: true,
+ antialias: false,
+ },
+ internalformat: 'RGB8',
+ clearColor: [ 0.0, 1.0, 0.0, 1.0 ],
+ resultColor: [ 0, 255, 0, 255 ],
+ shouldSucceed: false,
+ },
+ // No-alpha, no-antialias, RGBA8 source
+ // premultiplyAlpha:false just to avoid semantically incorrect
+ // colors (should only affect rendering, not contents of WebGL
+ // back buffer)
+ {
+ attribs: {
+ alpha: false,
+ antialias: false,
+ premultiplyAlpha: false,
+ },
+ internalformat: 'RGBA8',
+ clearColor: [ 0.0, 1.0, 0.0, 1.0 ],
+ resultColor: [ 0, 255, 0, 255 ],
+ shouldSucceed: false,
+ },
+ // Alpha, no-antialias, RGBA8 source
+ // premultiplyAlpha:false just to avoid semantically incorrect
+ // colors (should only affect rendering, not contents of WebGL
+ // back buffer)
+ {
+ attribs: {
+ alpha: true,
+ antialias: false,
+ premultiplyAlpha: false,
+ },
+ internalformat: 'RGBA8',
+ clearColor: [ 0.0, 1.0, 0.0, 0.0 ],
+ resultColor: [ 0, 255, 0, 0 ],
+ shouldSucceed: true,
+ },
+
+ // All attempts to blit to an antialiased back buffer should fail.
+
+ // No-alpha, antialias, RGB8 source
+ {
+ attribs: {
+ alpha: false,
+ antialias: true,
+ },
+ internalformat: 'RGB8',
+ clearColor: [ 0.0, 1.0, 0.0, 1.0 ],
+ resultColor: [ 0, 255, 0, 255 ],
+ shouldSucceed: false,
+ },
+ // Alpha, antialias, RGB8 source
+ {
+ attribs: {
+ alpha: true,
+ antialias: true,
+ },
+ internalformat: 'RGB8',
+ clearColor: [ 0.0, 1.0, 0.0, 1.0 ],
+ resultColor: [ 0, 255, 0, 255 ],
+ shouldSucceed: false,
+ },
+ // No-alpha, antialias, RGBA8 source
+ // premultiplyAlpha:false just to avoid semantically incorrect
+ // colors (should only affect rendering, not contents of WebGL
+ // back buffer)
+ {
+ attribs: {
+ alpha: false,
+ antialias: true,
+ premultiplyAlpha: false,
+ },
+ internalformat: 'RGBA8',
+ clearColor: [ 0.0, 1.0, 0.0, 1.0 ],
+ resultColor: [ 0, 255, 0, 255 ],
+ shouldSucceed: false,
+ },
+ // Alpha, antialias, RGBA8 source
+ // premultiplyAlpha:false just to avoid semantically incorrect
+ // colors (should only affect rendering, not contents of WebGL
+ // back buffer)
+ {
+ attribs: {
+ alpha: true,
+ antialias: true,
+ premultiplyAlpha: false,
+ },
+ internalformat: 'RGBA8',
+ clearColor: [ 0.0, 1.0, 0.0, 0.0 ],
+ resultColor: [ 0, 255, 0, 0 ],
+ shouldSucceed: false,
+ },
+];
+
+for (var ii in tests) {
+ runTest(tests[ii]);
+}
+
+var successfullyParsed = true;
+</script>
+<script src="../../js/js-test-post.js"></script>
+
+</body>
+</html>