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+<!--
+Copyright (c) 2019 The Khronos Group Inc.
+Use of this source code is governed by an MIT-style license that can be
+found in the LICENSE.txt file.
+-->
+
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<title>WebGL BlitFramebuffer Tests</title>
+<link rel="stylesheet" href="../../resources/js-test-style.css"/>
+<script src="../../js/js-test-pre.js"></script>
+<script src="../../js/webgl-test-utils.js"></script>
+</head>
+<body>
+<canvas id="example" width="8" height="8"></canvas>
+<div id="description"></div>
+<div id="console"></div>
+
+<script>
+"use strict";
+
+var wtu = WebGLTestUtils;
+description("This test verifies the functionality of blitFramebuffer when scissor test is enabled.");
+
+var gl = wtu.create3DContext("example", undefined, 2);
+
+// Define the src region and dst region for blitFramebuffer
+var blit_src = [0, 0, 4, 4];
+var blit_dst = [2, 2, 6, 6];
+
+if (!gl) {
+ testFailed("WebGL context does not exist");
+} else {
+ testPassed("WebGL context exists");
+
+ var bounds = [
+ [0, 0, 4, 4], // Partially intersects with blitFramebuffer's dst region
+ [0, 0, 2, 2], // No intersection with blitFramebuffer's dst region
+ ];
+
+ // We can compute the real drawing area by intersecting the scissor bound with dst region of blitting.
+ var intersections = [
+ [2, 2, 4, 4],
+ [0, 0, 0, 0],
+ ];
+
+ for (var ii = 0; ii < bounds.length; ++ii) {
+ blitframebuffer_scissor(gl.RGBA8, gl.RGBA8, bounds[ii], intersections[ii]);
+ blitframebuffer_scissor(gl.RGBA8, gl.SRGB8_ALPHA8, bounds[ii], intersections[ii]);
+ blitframebuffer_scissor(gl.SRGB8_ALPHA8, gl.RGBA8, bounds[ii], intersections[ii]);
+ blitframebuffer_scissor(gl.SRGB8_ALPHA8, gl.SRGB8_ALPHA8, bounds[ii], intersections[ii]);
+ }
+}
+
+function checkPixel(color, expectedColor) {
+ var tolerance = 3;
+ return (Math.abs(color[0] - expectedColor[0]) <= tolerance &&
+ Math.abs(color[1] - expectedColor[1]) <= tolerance &&
+ Math.abs(color[2] - expectedColor[2]) <= tolerance &&
+ Math.abs(color[3] - expectedColor[3]) <= tolerance);
+}
+
+function blitframebuffer_scissor(readbufferFormat, drawbufferFormat, bound, intersection) {
+ debug("");
+ debug("read buffer format is: " + wtu.glEnumToString(gl, readbufferFormat) + ", draw buffer format is: " + wtu.glEnumToString(gl, drawbufferFormat));
+
+
+ // Initiate data to read framebuffer
+ var size = 8;
+ var data = new Uint8Array(size * size * 4);
+ var color = [250, 100, 15, 255];
+ for (var ii = 0; ii < size * size * 4; ii += 4) {
+ for (var jj = 0; jj < 4; ++jj) {
+ data[ii + jj] = color[jj];
+ }
+ }
+
+ // Feed data to read buffer. Feed 0 to draw buffer.
+ var tex_read = gl.createTexture();
+ gl.bindTexture(gl.TEXTURE_2D, tex_read);
+ gl.texImage2D(gl.TEXTURE_2D, 0, readbufferFormat, size, size, 0, gl.RGBA, gl.UNSIGNED_BYTE, data);
+
+ var fbo_read = gl.createFramebuffer();
+ gl.bindFramebuffer(gl.READ_FRAMEBUFFER, fbo_read);
+ gl.framebufferTexture2D(gl.READ_FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, tex_read, 0);
+
+ var tex_draw = gl.createTexture();
+ gl.bindTexture(gl.TEXTURE_2D, tex_draw);
+ gl.texImage2D(gl.TEXTURE_2D, 0, drawbufferFormat, size, size, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
+
+ var fbo_draw = gl.createFramebuffer();
+ gl.bindFramebuffer(gl.DRAW_FRAMEBUFFER, fbo_draw);
+ gl.framebufferTexture2D(gl.DRAW_FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, tex_draw, 0);
+ if (gl.checkFramebufferStatus(gl.READ_FRAMEBUFFER) != gl.FRAMEBUFFER_COMPLETE || gl.checkFramebufferStatus(gl.DRAW_FRAMEBUFFER) != gl.FRAMEBUFFER_COMPLETE) {
+ testFailed("Framebuffer incomplete.");
+ return;
+ }
+
+ // Enable scissor test. Then blit framebuffer.
+ gl.enable(gl.SCISSOR_TEST);
+ gl.scissor(bound[0], bound[1], bound[2], bound[3]);
+ gl.blitFramebuffer(blit_src[0], blit_src[1], blit_src[2], blit_src[3], blit_dst[0], blit_dst[1], blit_dst[2], blit_dst[3], gl.COLOR_BUFFER_BIT, gl.LINEAR);
+ wtu.glErrorShouldBe(gl, gl.NO_ERROR, "blitframebuffer should succeed");
+
+ // Read pixels and Comparison
+ var pixels = new Uint8Array(size * size * 4);
+ gl.bindFramebuffer(gl.READ_FRAMEBUFFER, fbo_draw);
+ gl.readPixels(0, 0, size, size, gl.RGBA, gl.UNSIGNED_BYTE, pixels);
+ wtu.glErrorShouldBe(gl, gl.NO_ERROR, "readPixels should succeed");
+
+ var blitColor;
+ var expectedColor;
+ var clearColor = [0, 0, 0, 0];
+
+ if (readbufferFormat == drawbufferFormat) {
+ blitColor = color;
+ } else if (readbufferFormat == gl.SRGB8_ALPHA8) {
+ blitColor = wtu.sRGBToLinear(color);
+ } else {
+ blitColor = wtu.linearToSRGB(color);
+ }
+
+ var failed = false;
+ for (var ii = 0; ii < size; ++ii) {
+ for (var jj = 0; jj < size; ++jj) {
+ if (ii >= intersection[0] && jj >= intersection[1] && ii < intersection[2] && jj < intersection[3]) {
+ expectedColor = blitColor;
+ } else {
+ expectedColor = clearColor;
+ }
+ var index = (ii * size + jj) * 4;
+ var pixelColor = [pixels[index], pixels[index + 1], pixels[index + 2], pixels[index + 3]];
+ if (checkPixel(pixelColor, expectedColor) == false) {
+ failed = true;
+ debug("Pixels comparison failed. Pixel at [" + jj + ", " + ii + "] should be (" + expectedColor + "), but the actual color is (" + pixelColor + ")");
+ }
+ }
+ }
+ if (failed == false) {
+ testPassed("All pixels comparision passed!");
+ }
+
+ // Deinit
+ gl.bindTexture(gl.TEXTURE_2D, null);
+ gl.bindFramebuffer(gl.READ_FRAMEBUFFER, null);
+ gl.bindFramebuffer(gl.DRAW_FRAMEBUFFER, null);
+ gl.deleteFramebuffer(fbo_read);
+ gl.deleteFramebuffer(fbo_draw);
+ gl.deleteTexture(tex_read);
+ gl.deleteTexture(tex_draw);
+};
+
+var successfullyParsed = true;
+</script>
+<script src="../../js/js-test-post.js"></script>
+
+</body>
+</html>