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-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/conformance2/rendering/blitframebuffer-size-overflow.html | 98 |
1 files changed, 98 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance2/rendering/blitframebuffer-size-overflow.html b/dom/canvas/test/webgl-conf/checkout/conformance2/rendering/blitframebuffer-size-overflow.html new file mode 100644 index 0000000000..512946cb82 --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance2/rendering/blitframebuffer-size-overflow.html @@ -0,0 +1,98 @@ +<!-- +Copyright (c) 2019 The Khronos Group Inc. +Use of this source code is governed by an MIT-style license that can be +found in the LICENSE.txt file. +--> + +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> +<title>WebGL BlitFramebuffer Tests</title> +<link rel="stylesheet" href="../../resources/js-test-style.css"/> +<script src="../../js/js-test-pre.js"></script> +<script src="../../js/webgl-test-utils.js"></script> +</head> +<body> +<canvas id="example" width="8" height="8"></canvas> +<div id="description"></div> +<div id="console"></div> +<script> +"use strict"; + +var wtu = WebGLTestUtils; +description("This test verifies blitFramebuffer won't cause a crash when the computed sizes might overflow."); + +var width = 8; +var height = 8; + +var gl = wtu.create3DContext("example", undefined, 2); +if (!gl) { + testFailed("WebGL context does not exist"); +} else { + testPassed("WebGL context exists"); + blit_region_test(); +} + +function blit_region_test() { + + debug(""); + debug("Begin to run blitFramebuffer. The computed width/height of src and/or dst region might overflow during blitting."); + var tex0 = gl.createTexture(); + gl.bindTexture(gl.TEXTURE_2D, tex0); + gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA8, width, height, 0, gl.RGBA, gl.UNSIGNED_BYTE, null); + var fb0 = gl.createFramebuffer(); + gl.bindFramebuffer(gl.READ_FRAMEBUFFER, fb0); + gl.framebufferTexture2D(gl.READ_FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, tex0, 0); + + var tex1 = gl.createTexture(); + gl.bindTexture(gl.TEXTURE_2D, tex1); + gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA8, width, height, 0, gl.RGBA, gl.UNSIGNED_BYTE, null); + var fb1 = gl.createFramebuffer(); + gl.bindFramebuffer(gl.DRAW_FRAMEBUFFER, fb1); + gl.framebufferTexture2D(gl.DRAW_FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, tex1, 0); + if ((gl.checkFramebufferStatus(gl.READ_FRAMEBUFFER) != gl.FRAMEBUFFER_COMPLETE) || + (gl.checkFramebufferStatus(gl.DRAW_FRAMEBUFFER) != gl.FRAMEBUFFER_COMPLETE)) { + testFailed("Framebuffer incomplete."); + return; + } + + var max = 0x7fffffff; + gl.blitFramebuffer(0, 0, max, max, 0, 0, width, height, gl.COLOR_BUFFER_BIT, gl.NEAREST); + gl.blitFramebuffer(0, 0, width, height, 0, 0, max, max, gl.COLOR_BUFFER_BIT, gl.NEAREST); + gl.blitFramebuffer(0, 0, max, max, 0, 0, max, max, gl.COLOR_BUFFER_BIT, gl.NEAREST); + wtu.glErrorShouldBe(gl, gl.NO_ERROR, "Using max 32-bit integer as blitFramebuffer parameter should succeed."); + + gl.blitFramebuffer(-1, -1, max - 1, max - 1, 0, 0, width, height, gl.COLOR_BUFFER_BIT, gl.NEAREST); + gl.blitFramebuffer(0, 0, width, height, -1, -1, max - 1, max - 1, gl.COLOR_BUFFER_BIT, gl.NEAREST); + gl.blitFramebuffer(-1, -1, max - 1, max - 1, -1, -1, max - 1, max - 1, gl.COLOR_BUFFER_BIT, gl.NEAREST); + wtu.glErrorShouldBe(gl, gl.NO_ERROR, "Using blitFramebuffer parameters where calculated width/height matches max 32-bit integer should succeed."); + + gl.blitFramebuffer(-1, -1, max, max, 0, 0, width, height, gl.COLOR_BUFFER_BIT, gl.NEAREST); + wtu.glErrorShouldBe(gl, gl.INVALID_VALUE, "Using source width/height greater than max 32-bit integer should fail."); + gl.blitFramebuffer(max, max, -1, -1, 0, 0, width, height, gl.COLOR_BUFFER_BIT, gl.NEAREST); + wtu.glErrorShouldBe(gl, gl.INVALID_VALUE, "Using source width/height greater than max 32-bit integer should fail."); + gl.blitFramebuffer(0, 0, width, height, -1, -1, max, max, gl.COLOR_BUFFER_BIT, gl.NEAREST); + wtu.glErrorShouldBe(gl, gl.INVALID_VALUE, "Using destination width/height greater than max 32-bit integer should fail."); + gl.blitFramebuffer(0, 0, width, height, max, max, -1, -1, gl.COLOR_BUFFER_BIT, gl.NEAREST); + wtu.glErrorShouldBe(gl, gl.INVALID_VALUE, "Using destination width/height greater than max 32-bit integer should fail."); + gl.blitFramebuffer(-1, -1, max, max, -1, -1, max, max, gl.COLOR_BUFFER_BIT, gl.NEAREST); + wtu.glErrorShouldBe(gl, gl.INVALID_VALUE, "Using both source and destination width/height greater than max 32-bit integer should fail."); + gl.blitFramebuffer(-max - 1, -max - 1, max, max, -max - 1, -max - 1, max, max, gl.COLOR_BUFFER_BIT, gl.NEAREST); + wtu.glErrorShouldBe(gl, gl.INVALID_VALUE, "Using minimum and maximum integers for all boundaries should fail."); + + gl.bindTexture(gl.TEXTURE_2D, null) + gl.bindFramebuffer(gl.READ_FRAMEBUFFER, null); + gl.bindFramebuffer(gl.DRAW_FRAMEBUFFER, null); + gl.deleteTexture(tex0); + gl.deleteTexture(tex1); + gl.deleteFramebuffer(fb0); + gl.deleteFramebuffer(fb1); +} + +var successfullyParsed = true; +</script> +<script src="../../js/js-test-post.js"></script> + +</body> +</html> |