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+<!--
+Copyright (c) 2019 The Khronos Group Inc.
+Use of this source code is governed by an MIT-style license that can be
+found in the LICENSE.txt file.
+-->
+
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<title>WebGL BlitFramebuffer Tests</title>
+<link rel="stylesheet" href="../../resources/js-test-style.css"/>
+<script src="../../js/js-test-pre.js"></script>
+<script src="../../js/webgl-test-utils.js"></script>
+</head>
+<body>
+<canvas id="example" width="8" height="8"></canvas>
+<div id="description"></div>
+<div id="console"></div>
+<script>
+"use strict";
+
+var wtu = WebGLTestUtils;
+description("This test verifies blitFramebuffer won't cause a crash when the computed sizes might overflow.");
+
+var width = 8;
+var height = 8;
+
+var gl = wtu.create3DContext("example", undefined, 2);
+if (!gl) {
+ testFailed("WebGL context does not exist");
+} else {
+ testPassed("WebGL context exists");
+ blit_region_test();
+}
+
+function blit_region_test() {
+
+ debug("");
+ debug("Begin to run blitFramebuffer. The computed width/height of src and/or dst region might overflow during blitting.");
+ var tex0 = gl.createTexture();
+ gl.bindTexture(gl.TEXTURE_2D, tex0);
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA8, width, height, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
+ var fb0 = gl.createFramebuffer();
+ gl.bindFramebuffer(gl.READ_FRAMEBUFFER, fb0);
+ gl.framebufferTexture2D(gl.READ_FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, tex0, 0);
+
+ var tex1 = gl.createTexture();
+ gl.bindTexture(gl.TEXTURE_2D, tex1);
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA8, width, height, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
+ var fb1 = gl.createFramebuffer();
+ gl.bindFramebuffer(gl.DRAW_FRAMEBUFFER, fb1);
+ gl.framebufferTexture2D(gl.DRAW_FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, tex1, 0);
+ if ((gl.checkFramebufferStatus(gl.READ_FRAMEBUFFER) != gl.FRAMEBUFFER_COMPLETE) ||
+ (gl.checkFramebufferStatus(gl.DRAW_FRAMEBUFFER) != gl.FRAMEBUFFER_COMPLETE)) {
+ testFailed("Framebuffer incomplete.");
+ return;
+ }
+
+ var max = 0x7fffffff;
+ gl.blitFramebuffer(0, 0, max, max, 0, 0, width, height, gl.COLOR_BUFFER_BIT, gl.NEAREST);
+ gl.blitFramebuffer(0, 0, width, height, 0, 0, max, max, gl.COLOR_BUFFER_BIT, gl.NEAREST);
+ gl.blitFramebuffer(0, 0, max, max, 0, 0, max, max, gl.COLOR_BUFFER_BIT, gl.NEAREST);
+ wtu.glErrorShouldBe(gl, gl.NO_ERROR, "Using max 32-bit integer as blitFramebuffer parameter should succeed.");
+
+ gl.blitFramebuffer(-1, -1, max - 1, max - 1, 0, 0, width, height, gl.COLOR_BUFFER_BIT, gl.NEAREST);
+ gl.blitFramebuffer(0, 0, width, height, -1, -1, max - 1, max - 1, gl.COLOR_BUFFER_BIT, gl.NEAREST);
+ gl.blitFramebuffer(-1, -1, max - 1, max - 1, -1, -1, max - 1, max - 1, gl.COLOR_BUFFER_BIT, gl.NEAREST);
+ wtu.glErrorShouldBe(gl, gl.NO_ERROR, "Using blitFramebuffer parameters where calculated width/height matches max 32-bit integer should succeed.");
+
+ gl.blitFramebuffer(-1, -1, max, max, 0, 0, width, height, gl.COLOR_BUFFER_BIT, gl.NEAREST);
+ wtu.glErrorShouldBe(gl, gl.INVALID_VALUE, "Using source width/height greater than max 32-bit integer should fail.");
+ gl.blitFramebuffer(max, max, -1, -1, 0, 0, width, height, gl.COLOR_BUFFER_BIT, gl.NEAREST);
+ wtu.glErrorShouldBe(gl, gl.INVALID_VALUE, "Using source width/height greater than max 32-bit integer should fail.");
+ gl.blitFramebuffer(0, 0, width, height, -1, -1, max, max, gl.COLOR_BUFFER_BIT, gl.NEAREST);
+ wtu.glErrorShouldBe(gl, gl.INVALID_VALUE, "Using destination width/height greater than max 32-bit integer should fail.");
+ gl.blitFramebuffer(0, 0, width, height, max, max, -1, -1, gl.COLOR_BUFFER_BIT, gl.NEAREST);
+ wtu.glErrorShouldBe(gl, gl.INVALID_VALUE, "Using destination width/height greater than max 32-bit integer should fail.");
+ gl.blitFramebuffer(-1, -1, max, max, -1, -1, max, max, gl.COLOR_BUFFER_BIT, gl.NEAREST);
+ wtu.glErrorShouldBe(gl, gl.INVALID_VALUE, "Using both source and destination width/height greater than max 32-bit integer should fail.");
+ gl.blitFramebuffer(-max - 1, -max - 1, max, max, -max - 1, -max - 1, max, max, gl.COLOR_BUFFER_BIT, gl.NEAREST);
+ wtu.glErrorShouldBe(gl, gl.INVALID_VALUE, "Using minimum and maximum integers for all boundaries should fail.");
+
+ gl.bindTexture(gl.TEXTURE_2D, null)
+ gl.bindFramebuffer(gl.READ_FRAMEBUFFER, null);
+ gl.bindFramebuffer(gl.DRAW_FRAMEBUFFER, null);
+ gl.deleteTexture(tex0);
+ gl.deleteTexture(tex1);
+ gl.deleteFramebuffer(fb0);
+ gl.deleteFramebuffer(fb1);
+}
+
+var successfullyParsed = true;
+</script>
+<script src="../../js/js-test-post.js"></script>
+
+</body>
+</html>