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+++ b/dom/canvas/test/webgl-conf/checkout/conformance2/rendering/framebuffer-completeness-draw-framebuffer.html
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+<!--
+Copyright (c) 2019 The Khronos Group Inc.
+Use of this source code is governed by an MIT-style license that can be
+found in the LICENSE.txt file.
+-->
+
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<title>Test draw framebuffer completeness when an incomplete framebuffer is bound to read framebuffer</title>
+<link rel="stylesheet" href="../../resources/js-test-style.css"/>
+<script src="../../js/js-test-pre.js"></script>
+<script src="../../js/webgl-test-utils.js"></script>
+</head>
+<body>
+<div id="description"></div>
+<div id="console"></div>
+<script>
+// This exposes a bug in Chrome 67: If the read framebuffer is incomplete, then draw can fail even if the draw framebuffer is complete.
+// http://anglebug.com/2737
+
+"use strict";
+description();
+
+var wtu = WebGLTestUtils;
+var gl = wtu.create3DContext(undefined, undefined, 2);
+if (!gl) {
+ testFailed("context does not exist");
+} else {
+ testPassed("context exists");
+
+ var incompleteFb = gl.createFramebuffer();
+ gl.bindFramebuffer(gl.FRAMEBUFFER, incompleteFb);
+ var incompleteTex = gl.createTexture();
+ gl.bindTexture(gl.TEXTURE_2D, incompleteTex);
+ gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, incompleteTex, 0);
+ shouldBe('gl.checkFramebufferStatus(gl.FRAMEBUFFER)', 'gl.FRAMEBUFFER_INCOMPLETE_ATTACHMENT');
+
+ wtu.setupUnitQuad(gl, 0, 1);
+
+ var testProgram = wtu.setupSimpleColorProgram(gl, 0);
+
+ // If this is changed to gl.FRAMEBUFFER, the rendering succeeds on Chrome 67.
+ var drawFbTarget = gl.DRAW_FRAMEBUFFER;
+
+ var completeFb = gl.createFramebuffer();
+ gl.bindFramebuffer(drawFbTarget, completeFb);
+ var completeTex = gl.createTexture();
+ gl.bindTexture(gl.TEXTURE_2D, completeTex);
+ gl.texStorage2D(gl.TEXTURE_2D, 1, gl.RGBA8, 128, 128);
+ gl.framebufferTexture2D(drawFbTarget, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, completeTex, 0);
+ wtu.glErrorShouldBe(gl, gl.NO_ERROR, "should be no error after setup");
+
+ shouldBe('gl.checkFramebufferStatus(gl.READ_FRAMEBUFFER)', 'gl.FRAMEBUFFER_INCOMPLETE_ATTACHMENT');
+ shouldBe('gl.checkFramebufferStatus(gl.DRAW_FRAMEBUFFER)', 'gl.FRAMEBUFFER_COMPLETE');
+
+ gl.viewport(0, 0, 128, 128);
+ gl.uniform4f(gl.getUniformLocation(testProgram, 'u_color'), 0, 1, 0, 1);
+ wtu.drawUnitQuad(gl);
+
+ wtu.glErrorShouldBe(gl, gl.NO_ERROR, "should be no error after draw");
+ gl.bindFramebuffer(gl.READ_FRAMEBUFFER, completeFb);
+ wtu.checkCanvasRect(gl, 0, 0, 128, 128, [0, 255, 0, 255], 'should be green', 2);
+}
+
+debug("");
+var successfullyParsed = true;
+
+</script>
+<script src="../../js/js-test-post.js"></script>
+
+</body>
+</html>