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+<!--
+Copyright (c) 2019 The Khronos Group Inc.
+Use of this source code is governed by an MIT-style license that can be
+found in the LICENSE.txt file.
+-->
+
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<link rel="stylesheet" href="../../resources/js-test-style.css"/>
+<script src="../../js/js-test-pre.js"></script>
+<script src="../../js/webgl-test-utils.js"></script>
+</head>
+<body>
+<div id="description"></div>
+<div id="console"></div>
+<script>
+"use strict";
+var wtu = WebGLTestUtils;
+description("Verify RGB/RGB8 textures and renderbuffers support");
+
+var gl = wtu.create3DContext(undefined, undefined, 2);
+
+function testRenderbuffer(width, height) {
+ var samples = gl.getInternalformatParameter(gl.RENDERBUFFER, gl.RGB8, gl.SAMPLES);
+ wtu.glErrorShouldBe(gl, gl.NO_ERROR, "should be no errors from getInternalformatParameter()");
+
+ if (!samples || samples.length == 0) {
+ testFailed("getInternalformatParameter on RGB8 fails to return valid samples");
+ return;
+ }
+
+ for (var idx = 0; idx < samples.length + 2; ++idx) {
+ debug("");
+ var renderbuffer = gl.createRenderbuffer();
+ gl.bindRenderbuffer(gl.RENDERBUFFER, renderbuffer);
+ var sampleCount = 0;
+ switch (idx) {
+ case samples.length:
+ sampleCount = 0;
+ break;
+ case samples.length + 1:
+ sampleCount = -1; // non multisampled
+ break;
+ default:
+ sampleCount = samples[idx];
+ }
+
+ if (sampleCount < 0) {
+ debug("test non-multisampled RGB8 renderbuffer");
+ gl.renderbufferStorage(gl.RENDERBUFFER, gl.RGB8, 2, 2);
+ } else {
+ debug("test RGB8 renderbuffer with " + sampleCount + " samples");
+ gl.renderbufferStorageMultisample(gl.RENDERBUFFER, sampleCount, gl.RGB8, width, height);
+ }
+ wtu.glErrorShouldBe(gl, gl.NO_ERROR, "should be no errors from renderbufferStorage{Multisample}");
+
+ var fbo = gl.createFramebuffer();
+ gl.bindFramebuffer(gl.FRAMEBUFFER, fbo);
+ gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, renderbuffer);
+ if (gl.checkFramebufferStatus(gl.FRAMEBUFFER) != gl.FRAMEBUFFER_COMPLETE) {
+ testFailed("framebuffer with renderbuffer is incomplete");
+ } else {
+ testPassed("framebuffer with renderbuffer is complete");
+ }
+
+ gl.clearColor(1, 0, 1, 1);
+ gl.clear(gl.COLOR_BIT);
+ wtu.glErrorShouldBe(gl, gl.NO_ERROR, "should be no errors from clear()");
+ }
+}
+
+function testTexture(width, height) {
+ var formats = [ "RGB", "RGB8" ];
+ for (var idx = 0; idx < formats.length; ++idx) {
+ debug("");
+ debug("test texture format " + formats[idx]);
+ var internalformat = gl[formats[idx]];
+ var tex = gl.createTexture();
+ gl.bindTexture(gl.TEXTURE_2D, tex);
+ gl.texImage2D(gl.TEXTURE_2D, 0, internalformat, width, height, 0, gl.RGB, gl.UNSIGNED_BYTE, null);
+ wtu.glErrorShouldBe(gl, gl.NO_ERROR, "should be no errors from texture setup");
+
+ var fbo = gl.createFramebuffer();
+ gl.bindFramebuffer(gl.FRAMEBUFFER, fbo);
+ gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, tex, 0);
+ if (gl.checkFramebufferStatus(gl.FRAMEBUFFER) != gl.FRAMEBUFFER_COMPLETE) {
+ testFailed("framebuffer with texture is incomplete");
+ } else {
+ testPassed("framebuffer with texture is complete");
+ }
+
+ gl.clearColor(1, 0, 1, 1);
+ gl.clear(gl.COLOR_BIT);
+ wtu.glErrorShouldBe(gl, gl.NO_ERROR, "should be no errors from clear()");
+ }
+}
+
+if (!gl) {
+ testFailed('canvas.getContext() failed');
+} else {
+ testRenderbuffer(2, 2);
+ testTexture(2, 2);
+}
+
+var successfullyParsed = true;
+</script>
+<script src="../../js/js-test-post.js"></script>
+</body>
+</html>