summaryrefslogtreecommitdiffstats
path: root/dom/canvas/test/webgl-conf/checkout/conformance2/rendering/texture-switch-performance.html
diff options
context:
space:
mode:
Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/conformance2/rendering/texture-switch-performance.html')
-rw-r--r--dom/canvas/test/webgl-conf/checkout/conformance2/rendering/texture-switch-performance.html101
1 files changed, 101 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance2/rendering/texture-switch-performance.html b/dom/canvas/test/webgl-conf/checkout/conformance2/rendering/texture-switch-performance.html
new file mode 100644
index 0000000000..da7a9e2f57
--- /dev/null
+++ b/dom/canvas/test/webgl-conf/checkout/conformance2/rendering/texture-switch-performance.html
@@ -0,0 +1,101 @@
+<!--
+Copyright (c) 2019 The Khronos Group Inc.
+Use of this source code is governed by an MIT-style license that can be
+found in the LICENSE.txt file.
+-->
+
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<title>WebGL 2 Texture Switch Conformance Tests</title>
+<link rel="stylesheet" href="../../resources/js-test-style.css"/>
+<script src="../../js/js-test-pre.js"></script>
+<script src="../../js/webgl-test-utils.js"></script>
+</head>
+<body>
+<div id="description"></div>
+<div id="console"></div>
+<script>
+"use strict";
+description("Ensures that switching the texture referenced by a sampler uniform performs reasonably well.");
+var wtu = WebGLTestUtils;
+var canvas = document.createElement('canvas');
+canvas.width = 32;
+canvas.height = 32;
+var gl = wtu.create3DContext(canvas, undefined, 2);
+if (!gl) {
+ testFailed("context does not exist");
+ finishTest();
+} else {
+ var program = wtu.setupTexturedQuad(gl);
+ var tex = gl.createTexture();
+ gl.activeTexture(gl.TEXTURE0);
+ gl.bindTexture(gl.TEXTURE_2D, tex);
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
+
+ var tex2 = gl.createTexture();
+ gl.activeTexture(gl.TEXTURE1);
+ gl.bindTexture(gl.TEXTURE_2D, tex);
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
+
+ var loc = gl.getUniformLocation(program, "tex");
+
+ var RUNTIME = 2000;
+ var THRESHOLD = 0.8;
+ var baseStartTime = 0;
+ var baseFrameCount = 0;
+ var testStartTime = 0;
+ var testFrameCount = 0;
+
+ baseStartTime = Date.now();
+ function drawBaseline() {
+ for (var i = 0; i < 400; ++i) {
+ gl.uniform1i(loc, 0);
+ gl.drawArrays(gl.TRIANGLES, 0, 6);
+ gl.uniform1i(loc, 0);
+ gl.drawArrays(gl.TRIANGLES, 0, 6);
+ }
+
+ ++baseFrameCount;
+
+ if (Date.now() - baseStartTime > RUNTIME) {
+ testStartTime = Date.now();
+ requestAnimationFrame(drawTest);
+ } else {
+ requestAnimationFrame(drawBaseline);
+ }
+ }
+
+ function drawTest() {
+ for (var i = 0; i < 400; ++i) {
+ gl.uniform1i(loc, 0);
+ gl.drawArrays(gl.TRIANGLES, 0, 6);
+ gl.uniform1i(loc, 1);
+ gl.drawArrays(gl.TRIANGLES, 0, 6);
+ }
+
+ ++testFrameCount;
+
+ if (Date.now() - testStartTime > RUNTIME) {
+ var perfString = " - achieved " + testFrameCount + " frames in " + ((Date.now() - testStartTime) / 1000.0) +
+ " seconds (" + (testFrameCount / baseFrameCount).toFixed(2) + " times baseline performance)";
+ if (testFrameCount > baseFrameCount * THRESHOLD) {
+ testPassed("Texture switching did not significantly hurt performance" + perfString);
+ } else {
+ testFailed("Texture switching significantly hurt performance" + perfString);
+ }
+ console.log(testFrameCount);
+ finishTest();
+ } else {
+ requestAnimationFrame(drawTest);
+ }
+ }
+
+ requestAnimationFrame(drawBaseline);
+}
+var successfullyParsed = true;
+</script>
+</body>
+</html>
+