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+<!--
+Copyright (c) 2019 The Khronos Group Inc.
+Use of this source code is governed by an MIT-style license that can be
+found in the LICENSE.txt file.
+-->
+
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<title>WebGL Integer Cubemap Texture Sampling Tests</title>
+<link rel="stylesheet" href="../../../resources/js-test-style.css"/>
+<script src="../../../js/js-test-pre.js"></script>
+<script src="../../../js/webgl-test-utils.js"></script>
+<script src="../../../js/tests/tex-image-and-sub-image-utils.js"></script>
+</head>
+<body>
+<canvas id="example" width="128" height="128"></canvas>
+<div id="description"></div>
+<div id="console"></div>
+<script>
+"use strict";
+
+var wtu = WebGLTestUtils;
+var tiu = TexImageUtils;
+
+description("Verify sampling works fine with integer cubemap textures");
+debug("https://github.com/KhronosGroup/WebGL/issues/1819");
+
+var gl = wtu.create3DContext("example", undefined, 2);
+
+var testCases = [
+ { internalFormat: "R8UI", format: "RED_INTEGER", type: "UNSIGNED_BYTE" },
+ { internalFormat: "RG8UI", format: "RG_INTEGER", type: "UNSIGNED_BYTE" },
+ { internalFormat: "RGB8UI", format: "RGB_INTEGER", type: "UNSIGNED_BYTE" },
+ { internalFormat: "RGBA8UI", format: "RGBA_INTEGER", type: "UNSIGNED_BYTE" },
+];
+
+function setupData(internalFormat, size) {
+ var numComponents = 0;
+ switch (gl[internalFormat]) {
+ case gl.R8UI:
+ numComponents = 1;
+ break;
+ case gl.RG8UI:
+ numComponents = 2;
+ break;
+ case gl.RGB8UI:
+ numComponents = 3;
+ break;
+ case gl.RGBA8UI:
+ numComponents = 4;
+ break;
+ }
+ if (numComponents == 0) {
+ testFailed("This should never be reached");
+ return null;
+ }
+ var data = new Uint8Array(numComponents * size * size);
+ for (var ii = 0; ii < size * size; ++ii) {
+ // Set all pixels to RED.
+ data[ii * numComponents] = 255;
+ if (numComponents > 1)
+ data[ii * numComponents + 1] = 0;
+ if (numComponents > 2)
+ data[ii * numComponents + 2] = 0;
+ if (numComponents > 3)
+ data[ii * numComponents + 3] = 255;
+ }
+ return data;
+}
+
+function checkIntegerTextureValues(internalFormat, size) {
+ var buffer = new Uint32Array(4 * size * size);
+ gl.readPixels(0, 0, size, size, gl.RGBA_INTEGER, gl.UNSIGNED_INT, buffer);
+ for (var y = 0; y < size; ++y) {
+ for (var x = 0; x < size; ++x) {
+ var index = (y * size + x) * 4;
+ if (buffer[index] != 255 || buffer[index + 1] != 0 || buffer[index + 2] != 0) {
+ testFailed("At (" + x + ", " + y + "), expected 255,0,0,255, was " +
+ [buffer[index], buffer[index + 1], buffer[index + 2], buffer[index + 3]]);
+ return;
+ }
+ }
+ }
+ testPassed("All pixels are as expected");
+}
+
+function runOneTest(internalFormat, format, type, size) {
+ debug("");
+ debug("Testing internalformat = " + internalFormat + ", format = " + format + ", type = " + type + ", size = " + size);
+
+ gl.clearColor(1, 1, 0, 1);
+ gl.clearDepth(1);
+ gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
+
+ var tex = gl.createTexture();
+ gl.bindTexture(gl.TEXTURE_CUBE_MAP, tex);
+ gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
+ gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
+ gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
+ gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
+
+ gl.pixelStorei(gl.UNPACK_ALIGNMENT, 1);
+
+ var targets = [gl.TEXTURE_CUBE_MAP_POSITIVE_X,
+ gl.TEXTURE_CUBE_MAP_NEGATIVE_X,
+ gl.TEXTURE_CUBE_MAP_POSITIVE_Y,
+ gl.TEXTURE_CUBE_MAP_NEGATIVE_Y,
+ gl.TEXTURE_CUBE_MAP_POSITIVE_Z,
+ gl.TEXTURE_CUBE_MAP_NEGATIVE_Z];
+ var data = setupData(internalFormat, size);
+ for (var tt = 0; tt < targets.length; ++tt) {
+ gl.texImage2D(targets[tt], 0, gl[internalFormat], size, size, 0, gl[format], gl[type], data);
+ }
+
+ debug("1) Reading back texture data");
+ var fbo = gl.createFramebuffer();
+ gl.bindFramebuffer(gl.FRAMEBUFFER, fbo);
+ for (var tt = 0; tt < targets.length; ++tt) {
+ gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, targets[tt], tex, 0);
+ if (gl.checkFramebufferStatus(gl.FRAMEBUFFER) == gl.FRAMEBUFFER_COMPLETE) {
+ checkIntegerTextureValues(internalFormat, size);
+ }
+ }
+ gl.deleteFramebuffer(fbo);
+
+ debug("2) Rendering with texture");
+ var program = tiu.setupTexturedQuadWithCubeMap(gl, internalFormat);
+ var loc = gl.getUniformLocation(program, "face");
+ for (var tt = 0; tt < targets.length; ++tt) {
+ gl.uniform1i(loc, targets[tt]);
+ // Draw the triangles
+ wtu.clearAndDrawUnitQuad(gl, [0, 255, 0, 255]);
+ wtu.checkCanvasRect(gl, 0, 0, gl.canvas.width, gl.canvas.height, [255, 0, 0, 255], "Should be red");
+ }
+ gl.deleteProgram(program);
+ gl.deleteTexture(tex);
+ wtu.glErrorShouldBe(gl, gl.NO_ERROR, "No GL errors");
+
+ var m = wtu.makeImageFromCanvas(gl.canvas);
+ document.getElementById("console").appendChild(m);
+ document.getElementById("console").appendChild(document.createElement("hr"));
+}
+
+function runTests() {
+ for (var ii = 0; ii < testCases.length; ++ii) {
+ runOneTest(testCases[ii].internalFormat, testCases[ii].format, testCases[ii].type, 2);
+ runOneTest(testCases[ii].internalFormat, testCases[ii].format, testCases[ii].type, 4);
+ runOneTest(testCases[ii].internalFormat, testCases[ii].format, testCases[ii].type, 8);
+ runOneTest(testCases[ii].internalFormat, testCases[ii].format, testCases[ii].type, 16);
+ runOneTest(testCases[ii].internalFormat, testCases[ii].format, testCases[ii].type, 32);
+ runOneTest(testCases[ii].internalFormat, testCases[ii].format, testCases[ii].type, 64);
+ runOneTest(testCases[ii].internalFormat, testCases[ii].format, testCases[ii].type, 65);
+ runOneTest(testCases[ii].internalFormat, testCases[ii].format, testCases[ii].type, 127);
+ runOneTest(testCases[ii].internalFormat, testCases[ii].format, testCases[ii].type, 128);
+ runOneTest(testCases[ii].internalFormat, testCases[ii].format, testCases[ii].type, 129);
+ }
+}
+
+runTests();
+
+debug("");
+var successfullyParsed = true;
+</script>
+<script src="../../../js/js-test-post.js"></script>
+
+</body>
+</html>