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+<!--
+Copyright (c) 2019 The Khronos Group Inc.
+Use of this source code is governed by an MIT-style license that can be
+found in the LICENSE.txt file.
+-->
+
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<title>WebGL2 texture base level bug conformance test.</title>
+<link rel="stylesheet" href="../../../resources/js-test-style.css"/>
+<script src="../../../js/js-test-pre.js"></script>
+<script src="../../../js/webgl-test-utils.js"></script>
+<script src="../../../js/tests/tex-image-and-sub-image-utils.js"></script>
+</head>
+<body>
+<canvas id="example" width="2" height="2" style="width: 2px; height: 2px;"></canvas>
+<div id="description"></div>
+<div id="console"></div>
+
+<script>
+"use strict";
+description(document.title);
+var wtu = WebGLTestUtils;
+var canvas = document.getElementById("example");
+var gl = wtu.create3DContext("example", undefined, 2);
+var tiu = TexImageUtils;
+
+wtu.glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup.");
+
+function runtest() {
+ debug("");
+ debug("This is a regression test for <a href='https://crbug.com/705865'>Chromium Issue 705865</a>");
+ var tex = gl.createTexture();
+ var program = tiu.setupTexturedQuad(gl, "RGBA");
+
+ // Test that filling partial levels is enough for mipmapping.
+ var width = 2;
+ var height = 2;
+ gl.bindTexture(gl.TEXTURE_2D, tex);
+ wtu.fillTexture(gl, tex, width, height, [255, 0, 0, 255], 2, gl.RGBA, gl.UNSIGNED_BYTE);
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_BASE_LEVEL, 2);
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
+ wtu.glErrorShouldBe(gl, gl.NO_ERROR, "Texture setup should succeed");
+
+ canvas.width = width;
+ canvas.height = height;
+ gl.viewport(0, 0, width, height);
+
+ wtu.clearAndDrawUnitQuad(gl);
+ wtu.glErrorShouldBe(gl, gl.NO_ERROR, "clearAndDrawQuad should succeed");
+ wtu.checkCanvas(gl, [255, 0, 0, 255], "should draw with [255, 0, 0, 255]");
+
+ width = 1;
+ height = 1;
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, width, height, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
+ wtu.glErrorShouldBe(gl, gl.NO_ERROR, "texImage2D should succeed");
+
+ wtu.clearAndDrawUnitQuad(gl);
+ wtu.checkCanvas(gl, [255, 0, 0, 255], "should draw with [255, 0, 0, 255]");
+ wtu.glErrorShouldBe(gl, gl.NO_ERROR,"checkCanvas should succeed");
+
+ gl.deleteTexture(tex);
+
+};
+
+runtest();
+var successfullyParsed = true;
+
+</script>
+<script src="../../../js/js-test-post.js"></script>
+
+</body>
+</html>