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-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/conformance2/textures/misc/tex-subimage3d-pixel-buffer-bug.html | 90 |
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diff --git a/dom/canvas/test/webgl-conf/checkout/conformance2/textures/misc/tex-subimage3d-pixel-buffer-bug.html b/dom/canvas/test/webgl-conf/checkout/conformance2/textures/misc/tex-subimage3d-pixel-buffer-bug.html new file mode 100644 index 0000000000..181a4819fe --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance2/textures/misc/tex-subimage3d-pixel-buffer-bug.html @@ -0,0 +1,90 @@ +<!-- +Copyright (c) 2019 The Khronos Group Inc. +Use of this source code is governed by an MIT-style license that can be +found in the LICENSE.txt file. +--> + +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> +<title>Test bug of TexSubImage3D with pixel buffer</title> +<link rel="stylesheet" href="../../../resources/js-test-style.css"/> +<script src="../../../js/js-test-pre.js"></script> +<script src="../../../js/webgl-test-utils.js"></script> +</head> +<body> +<canvas id="example" width="2" height="2" style="width: 2px; height: 2px;"></canvas> +<div id="description"></div> +<div id="console"></div> +<script id="vshader_texsize" type="x-shader/x-vertex">#version 300 es +in vec4 vPosition; +void main() +{ + gl_Position = vPosition; +} +</script> + +<script id="fshader_texsize_3d" type="x-shader/x-fragment">#version 300 es +precision mediump float; +uniform highp sampler3D tex; +uniform int lod; +uniform ivec3 texSize; +out vec4 fragColor; +void main() +{ + fragColor = (textureSize(tex, lod) == texSize ? vec4(1.0, 0.0, 0.0, 1.0) : vec4(0.0, 0.0, 0.0, 1.0)); +} +</script> + + +<script> +"use strict"; +description(document.title); +debug("This is a regression test for <a href='https://bugs.chromium.org/p/chromium/issues/detail?id=666384'>Chromium Issue 666384</a>"); +debug(""); + +var wtu = WebGLTestUtils; +var gl = wtu.create3DContext("example", undefined, 2); + +wtu.glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup."); + +function runTest() { + wtu.setupUnitQuad(gl, 0, 1); + + var program = wtu.setupProgram( + gl, ['vshader_texsize', 'fshader_texsize_3d'], ['vPosition'], [0]); + + var width = 32; + var height = 16; + var depth = 8; + gl.uniform1i(gl.getUniformLocation(program, "tex"), 0); + gl.uniform1i(gl.getUniformLocation(program, "lod"), 2); + gl.uniform3i(gl.getUniformLocation(program, "texSize"), 8, 4, 2); + var tex3d = gl.createTexture(); + gl.bindTexture(gl.TEXTURE_3D, tex3d); + gl.texParameteri(gl.TEXTURE_3D, gl.TEXTURE_MIN_FILTER, gl.NEAREST); + wtu.glErrorShouldBe(gl, gl.NO_ERROR, "texParameter(TEXTURE_MIN_FILTER) should succeed"); + gl.texStorage3D(gl.TEXTURE_3D, 4, gl.RGBA8, width, height, depth); + wtu.glErrorShouldBe(gl, gl.NO_ERROR, "texStorage3D should succeed"); + var buffer = gl.createBuffer(); + gl.bindBuffer(gl.PIXEL_UNPACK_BUFFER, buffer); + gl.bufferData(gl.PIXEL_UNPACK_BUFFER, new Uint8Array(width * height * depth * 4), gl.DYNAMIC_DRAW); + gl.texSubImage3D(gl.TEXTURE_3D, 0, 0, 0, 0, width, height, depth, gl.RGBA, gl.UNSIGNED_BYTE, 0); + wtu.glErrorShouldBe(gl, gl.NO_ERROR, "Update texture data with texSubImage3D from pixel buffer should succeed"); + gl.bindBuffer(gl.PIXEL_UNPACK_BUFFER, null); + wtu.clearAndDrawUnitQuad(gl); + wtu.glErrorShouldBe(gl, gl.NO_ERROR, "clearAndDrawQuad should succeed"); + wtu.checkCanvas(gl, [255, 0, 0, 255], "should draw with [255, 0, 0, 255]"); + gl.deleteTexture(tex3d); + gl.deleteBuffer(buffer); +} + +runTest(); +var successfullyParsed = true; + +</script> +<script src="../../../js/js-test-post.js"></script> + +</body> +</html> |