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@@ -0,0 +1,499 @@
+<!--
+Copyright (c) 2019 The Khronos Group Inc.
+Use of this source code is governed by an MIT-style license that can be
+found in the LICENSE.txt file.
+-->
+
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<title>WebGL2 texture unpack parameters with FLIP_Y / PREMULTIPLY_ALPHA conformance test.</title>
+<link rel="stylesheet" href="../../../resources/js-test-style.css"/>
+<script src="../../../js/js-test-pre.js"></script>
+<script src="../../../js/webgl-test-utils.js"></script>
+</head>
+<body>
+<canvas id="example" width="4" height="4"></canvas>
+<div id="description"></div>
+<div id="console"></div>
+<script>
+"use strict";
+
+var wtu = WebGLTestUtils;
+var __verbose__ = false;
+
+// Some drivers (for example, NVIDIA Linux) incorrectly require padding for
+// the last row. The below flag is only for testing convenience. Browsers should
+// work around the bug.
+var __apply_alignment_workaround__ = false;
+
+function setupArrayBuffer(size, initData) {
+ var array = new Uint8Array(size);
+ if (initData) {
+ for (var ii = 0; ii < size; ++ii) {
+ array[ii] = ii % 255;
+ }
+ }
+ return array;
+}
+
+function calculatePaddingBytes(bytesPerPixel, alignment, width) {
+ var padding = 0;
+ switch (alignment) {
+ case 1:
+ case 2:
+ case 4:
+ case 8:
+ padding = (bytesPerPixel * width) % alignment;
+ if (padding > 0)
+ padding = alignment - padding;
+ return padding;
+ default:
+ testFailed("should not reach here");
+ return;
+ }
+}
+
+function computeImageSizes2D(width, height, testCase) {
+ // Assume RGBA8/UNSIGNED_BYTE
+ var bytesPerPixel = 4;
+ var actualWidth = testCase.rowLength == 0 ? width : testCase.rowLength;
+ var padding = calculatePaddingBytes(bytesPerPixel, testCase.alignment, actualWidth);
+ var bytesPerRow = actualWidth * bytesPerPixel + padding;
+ var bytesLastRow = bytesPerPixel * width;
+ var size = bytesPerRow * (height - 1) + bytesLastRow;
+ var skipSize = 0;
+ if (testCase.skipPixels > 0)
+ skipSize += bytesPerPixel * testCase.skipPixels;
+ if (testCase.skipRows > 0)
+ skipSize += bytesPerRow * testCase.skipRows;
+ return {size: size,
+ bytesPerRow: bytesPerRow,
+ bytesLastRow: bytesLastRow,
+ padding: padding,
+ skipSize: skipSize,
+ totalSize: size + skipSize};
+}
+
+function copyData(srcData, srcIndex, dstData, dstIndex, size, premultiply_alpha) {
+ for (var ii = 0; ii < size / 4; ++ii) {
+ var factor = 1.0;
+ if (premultiply_alpha)
+ factor = srcData[srcIndex + ii * 4 + 3] / 255.0;
+ dstData[dstIndex + ii * 4] = srcData[srcIndex + ii * 4] * factor;
+ dstData[dstIndex + ii * 4 + 1] = srcData[srcIndex + ii * 4 + 1] * factor;
+ dstData[dstIndex + ii * 4 + 2] = srcData[srcIndex + ii * 4 + 2] * factor;
+ dstData[dstIndex + ii * 4 + 3] = srcData[srcIndex + ii * 4 + 3];
+ }
+}
+
+function unpackPixels(srcData, width, height, imageSizes, flip_y, premultiply_alpha) {
+ var bytesPerPixel = 4;
+ var unpackedSize = width * height * bytesPerPixel;
+ var dstData = setupArrayBuffer(unpackedSize, false);
+ var srcIndex = imageSizes.skipSize;
+ var dstIndex = 0;
+ var inc = width * bytesPerPixel;
+ if (flip_y)
+ dstIndex += (height - 1) * inc;
+ for (var y = 0; y < height; ++y) {
+ copyData(srcData, srcIndex, dstData, dstIndex, width * bytesPerPixel, premultiply_alpha);
+ srcIndex += imageSizes.bytesPerRow;
+ if (flip_y)
+ dstIndex -= inc;
+ else
+ dstIndex += inc;
+ }
+ if (flip_y)
+ dstIndex += height * inc;
+ return dstData;
+}
+
+function getPixelsFromTexture2D(gl, tex, xoffset, yoffset, width, height) {
+ var fbo = gl.createFramebuffer();
+ gl.bindFramebuffer(gl.FRAMEBUFFER, fbo);
+ gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, tex, 0);
+ var bytesPerReadbackPixel = 4;
+ var readbackBuffer = setupArrayBuffer(width * height * bytesPerReadbackPixel, false);
+ gl.readPixels(xoffset, yoffset, width, height, gl.RGBA, gl.UNSIGNED_BYTE, readbackBuffer);
+ wtu.glErrorShouldBe(gl, gl.NO_ERROR, "read back texture pixels should succeed");
+ gl.bindFramebuffer(gl.FRAMEBUFFER, null);
+ gl.deleteFramebuffer(fbo);
+ return readbackBuffer;
+}
+
+function comparePixels(buffer1, buffer2, tolerance) {
+ if (buffer1.length != buffer2.length || buffer1.length % 4 != 0) {
+ testFailed("compare pixels: invalid buffer size");
+ return;
+ }
+ var count = 0;
+ for (var ii = 0; ii < buffer1.length / 4; ++ii) {
+ var distance = 0;
+ for (var jj = 0; jj < 4; ++jj) {
+ var diff = buffer1[ii * 4 + jj] - buffer2[ii * 4 + jj];
+ distance += diff * diff;
+ }
+ if (Math.sqrt(diff) > tolerance) {
+ if (__verbose__) {
+ debug("Pixel " + ii + ": expected (" +
+ [buffer1[ii * 4], buffer1[ii * 4 + 1], buffer1[ii * 4 + 2], buffer1[ii * 4 + 3]] + "), got (" +
+ [buffer2[ii * 4], buffer2[ii * 4 + 1], buffer2[ii * 4 + 2], buffer2[ii * 4 + 3]] + ")");
+ }
+ count++;
+ }
+ }
+ if (count > 0) {
+ testFailed("compare pixels: " + count + " pixels differ");
+ } else {
+ testPassed("compare pixels: as expected");
+ }
+}
+
+function runTestIteration2D(gl, testCase, flip_y, premultiply_alpha) {
+ debug("");
+ debug("Texture upload with : flip_y = " + flip_y + ", premultiply_alpha = " + premultiply_alpha +
+ ", alignment = " + testCase.alignment + ", rowLength = " + testCase.rowLength +
+ ", skipPixels = " + testCase.skipPixels + ", skipRows = " + testCase.skipRows);
+ debug("TexImage2D : size = (" + testCase.width + ", " + testCase.height + ")");
+ gl.pixelStorei(gl.UNPACK_ALIGNMENT, testCase.alignment);
+ gl.pixelStorei(gl.UNPACK_ROW_LENGTH, testCase.rowLength);
+ gl.pixelStorei(gl.UNPACK_SKIP_PIXELS, testCase.skipPixels);
+ gl.pixelStorei(gl.UNPACK_SKIP_ROWS, testCase.skipRows);
+ gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flip_y);
+ gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, premultiply_alpha);
+ wtu.glErrorShouldBe(gl, gl.NO_ERROR, "Set up pixel store parameters should succeed");
+
+ var tol = 3;
+
+ var tex = gl.createTexture();
+ gl.bindTexture(gl.TEXTURE_2D, tex);
+
+ var imageSizes = computeImageSizes2D(testCase.width, testCase.height, testCase);
+ var bufferSize = imageSizes.totalSize;
+ var array;
+
+ // Verify buffer with less than enough size will fail.
+ array = setupArrayBuffer(bufferSize - 1, false);
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA8, testCase.width, testCase.height, 0,
+ gl.RGBA, gl.UNSIGNED_BYTE, array);
+ wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION, "buffer too small");
+
+ if (__apply_alignment_workaround__)
+ bufferSize += imageSizes.padding;
+ array = setupArrayBuffer(bufferSize, true);
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA8, testCase.width, testCase.height, 0,
+ gl.RGBA, gl.UNSIGNED_BYTE, array);
+ if (testCase.validUnpackParams2D) {
+ wtu.glErrorShouldBe(gl, gl.NO_ERROR, "texImage2D with correct buffer size should succeed");
+ } else {
+ wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION, "invalid unpack params combination");
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA8, testCase.width, testCase.height, 0,
+ gl.RGBA, gl.UNSIGNED_BYTE, null);
+ wtu.glErrorShouldBe(gl, gl.NO_ERROR, "unpack param constraints do not apply if no data are uploaded.");
+ return;
+ }
+
+ var buffer1 = unpackPixels(array, testCase.width, testCase.height, imageSizes, flip_y, premultiply_alpha);
+ var buffer2 = getPixelsFromTexture2D(gl, tex, 0, 0, testCase.width, testCase.height);
+ comparePixels(buffer1, buffer2, tol);
+
+ var subWidth = testCase.width - testCase.xoffset;
+ var subHeight = testCase.height - testCase.yoffset;
+ debug("TexSubImage2D : offset = (" + testCase.xoffset + ", " + testCase.yoffset +
+ "), size = (" + subWidth + ", " + subHeight + ")");
+ imageSizes = computeImageSizes2D(subWidth, subHeight, testCase);
+ bufferSize = imageSizes.totalSize;
+
+ array = setupArrayBuffer(bufferSize - 1, false);
+ gl.texSubImage2D(gl.TEXTURE_2D, 0, testCase.xoffset, testCase.yoffset,
+ subWidth, subHeight, gl.RGBA, gl.UNSIGNED_BYTE, array);
+ wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION, "buffer too small");
+
+ if (__apply_alignment_workaround__)
+ bufferSize += imageSizes.padding;
+ array = setupArrayBuffer(bufferSize, true);
+ gl.texSubImage2D(gl.TEXTURE_2D, 0, testCase.xoffset, testCase.yoffset, subWidth, subHeight,
+ gl.RGBA, gl.UNSIGNED_BYTE, array);
+ if (testCase.validUnpackParamsForSub2D) {
+ wtu.glErrorShouldBe(gl, gl.NO_ERROR, "texSubImage2D with correct buffer size should succeed");
+ } else {
+ wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION, "invalid unpack params combination");
+ return;
+ }
+
+ var buffer1 = unpackPixels(array, subWidth, subHeight, imageSizes, flip_y, premultiply_alpha);
+ var buffer2 = getPixelsFromTexture2D(
+ gl, tex, testCase.xoffset, testCase.yoffset, subWidth, subHeight);
+ comparePixels(buffer1, buffer2, tol);
+
+ gl.bindTexture(gl.TEXTURE_2D, null);
+ gl.deleteTexture(tex);
+ wtu.glErrorShouldBe(gl, gl.NO_ERROR, "no error");
+}
+
+function runTests(gl) {
+ var testCases = [
+ { width: 5, height: 7, xoffset: 2, yoffset: 3,
+ alignment: 1, rowLength: 0, skipPixels: 0, skipRows: 0,
+ validUnpackParams2D: true, validUnpackParamsForSub2D: true },
+ { width: 5, height: 7, xoffset: 2, yoffset: 3,
+ alignment: 2, rowLength: 0, skipPixels: 0, skipRows: 0,
+ validUnpackParams2D: true, validUnpackParamsForSub2D: true },
+ { width: 6, height: 7, xoffset: 2, yoffset: 3,
+ alignment: 4, rowLength: 0, skipPixels: 0, skipRows: 0,
+ validUnpackParams2D: true, validUnpackParamsForSub2D: true },
+ { width: 5, height: 8, xoffset: 2, yoffset: 3,
+ alignment: 8, rowLength: 0, skipPixels: 0, skipRows: 0,
+ validUnpackParams2D: true, validUnpackParamsForSub2D: true },
+
+ // ROW_LENGTH == width
+ { width: 10, height: 9, xoffset: 2, yoffset: 3,
+ alignment: 4, rowLength: 10, skipPixels: 0, skipRows: 0,
+ validUnpackParams2D: true, validUnpackParamsForSub2D: true },
+
+ // ROW_LENGTH < width
+ { width: 5, height: 7, xoffset: 2, yoffset: 3,
+ alignment: 1, rowLength: 4, skipPixels: 0, skipRows: 0,
+ validUnpackParams2D: false },
+ { width: 5, height: 7, xoffset: 2, yoffset: 3,
+ alignment: 2, rowLength: 4, skipPixels: 0, skipRows: 0,
+ validUnpackParams2D: false },
+ { width: 5, height: 7, xoffset: 2, yoffset: 3,
+ alignment: 4, rowLength: 4, skipPixels: 0, skipRows: 0,
+ validUnpackParams2D: false },
+ { width: 5, height: 7, xoffset: 2, yoffset: 3,
+ alignment: 8, rowLength: 4, skipPixels: 0, skipRows: 0,
+ validUnpackParams2D: false },
+
+ // ROW_LENGTH > width
+ { width: 5, height: 7, xoffset: 2, yoffset: 3,
+ alignment: 1, rowLength: 6, skipPixels: 0, skipRows: 0,
+ validUnpackParams2D: true, validUnpackParamsForSub2D: true },
+ { width: 5, height: 7, xoffset: 2, yoffset: 3,
+ alignment: 2, rowLength: 7, skipPixels: 0, skipRows: 0,
+ validUnpackParams2D: true, validUnpackParamsForSub2D: true },
+ { width: 5, height: 7, xoffset: 2, yoffset: 3,
+ alignment: 4, rowLength: 8, skipPixels: 0, skipRows: 0,
+ validUnpackParams2D: true, validUnpackParamsForSub2D: true },
+ { width: 5, height: 7, xoffset: 2, yoffset: 3,
+ alignment: 8, rowLength: 9, skipPixels: 0, skipRows: 0,
+ validUnpackParams2D: true, validUnpackParamsForSub2D: true },
+
+ // IMAGE_HEIGHT == height
+ { width: 6, height: 7, xoffset: 2, yoffset: 3,
+ alignment: 8, rowLength: 0, skipPixels: 0, skipRows: 0,
+ validUnpackParams2D: true, validUnpackParamsForSub2D: true },
+
+ // IMAGE_HEIGHT < height
+ { width: 5, height: 7, xoffset: 2, yoffset: 3,
+ alignment: 1, rowLength: 0, skipPixels: 0, skipRows: 0,
+ validUnpackParams2D: true, validUnpackParamsForSub2D: true },
+ { width: 5, height: 7, xoffset: 2, yoffset: 3,
+ alignment: 2, rowLength: 0, skipPixels: 0, skipRows: 0,
+ validUnpackParams2D: true, validUnpackParamsForSub2D: true },
+ { width: 5, height: 7, xoffset: 2, yoffset: 3,
+ alignment: 4, rowLength: 0, skipPixels: 0, skipRows: 0,
+ validUnpackParams2D: true, validUnpackParamsForSub2D: true },
+ { width: 5, height: 7, xoffset: 2, yoffset: 3,
+ alignment: 8, rowLength: 0, skipPixels: 0, skipRows: 0,
+ validUnpackParams2D: true, validUnpackParamsForSub2D: true },
+
+ // IMAGE_HEIGHT > height
+ { width: 5, height: 7, xoffset: 2, yoffset: 3,
+ alignment: 1, rowLength: 0, skipPixels: 0, skipRows: 0,
+ validUnpackParams2D: true, validUnpackParamsForSub2D: true },
+ { width: 6, height: 7, xoffset: 2, yoffset: 2,
+ alignment: 2, rowLength: 0, skipPixels: 0, skipRows: 0,
+ validUnpackParams2D: true, validUnpackParamsForSub2D: true },
+ { width: 7, height: 7, xoffset: 2, yoffset: 4,
+ alignment: 4, rowLength: 0, skipPixels: 0, skipRows: 0,
+ validUnpackParams2D: true, validUnpackParamsForSub2D: true },
+ { width: 8, height: 7, xoffset: 2, yoffset: 3,
+ alignment: 8, rowLength: 0, skipPixels: 0, skipRows: 0,
+ validUnpackParams2D: true, validUnpackParamsForSub2D: true },
+
+ // SKIP parameters
+ { width: 5, height: 7, xoffset: 2, yoffset: 3,
+ alignment: 1, rowLength: 0, skipPixels: 10, skipRows: 0,
+ validUnpackParams2D: false },
+ { width: 5, height: 7, xoffset: 2, yoffset: 3,
+ alignment: 2, rowLength: 0, skipPixels: 2, skipRows: 8,
+ validUnpackParams2D: false },
+ { width: 5, height: 7, xoffset: 2, yoffset: 3,
+ alignment: 4, rowLength: 0, skipPixels: 3, skipRows: 5,
+ validUnpackParams2D: false },
+ { width: 5, height: 7, xoffset: 2, yoffset: 3,
+ alignment: 8, rowLength: 0, skipPixels: 7, skipRows: 0,
+ validUnpackParams2D: false },
+
+ // all mixed.
+ { width: 5, height: 7, xoffset: 2, yoffset: 3,
+ alignment: 1, rowLength: 6, skipPixels: 3, skipRows: 5,
+ validUnpackParams2D: false },
+ { width: 5, height: 7, xoffset: 2, yoffset: 3,
+ alignment: 2, rowLength: 4, skipPixels: 7, skipRows: 2,
+ validUnpackParams2D: false },
+ { width: 5, height: 7, xoffset: 2, yoffset: 3,
+ alignment: 4, rowLength: 10, skipPixels: 0, skipRows: 3,
+ validUnpackParams2D: true, validUnpackParamsForSub2D: true },
+ { width: 1, height: 1, xoffset: 0, yoffset: 0,
+ alignment: 2, rowLength: 3, skipPixels: 3, skipRows: 5,
+ validUnpackParams2D: false },
+ { width: 17, height: 6, xoffset: 12, yoffset: 3,
+ alignment: 2, rowLength: 4, skipPixels: 1, skipRows: 4,
+ validUnpackParams2D: false },
+ { width: 8, height: 17, xoffset: 2, yoffset: 13,
+ alignment: 4, rowLength: 9, skipPixels: 0, skipRows: 3,
+ validUnpackParams2D: true, validUnpackParamsForSub2D: true },
+ ];
+
+ var groups = [
+ // { flip_y: false, premultiply_alpha: false },
+ { flip_y: true, premultiply_alpha: false },
+ { flip_y: false, premultiply_alpha: true },
+ { flip_y: true, premultiply_alpha: true },
+ ];
+
+ for (var jj = 0; jj < groups.length; ++jj) {
+ var group = groups[jj];
+ for (var ii = 0; ii < testCases.length; ++ii) {
+ var testCase = testCases[ii];
+ runTestIteration2D(gl, testCase, group.flip_y, group.premultiply_alpha);
+ }
+ }
+}
+
+function runNegativeTests(gl) {
+ debug("");
+ debug("Test tex{Sub}Image2D from pbo fails with FLIP_Y = true or PREMULTIPLY_ALPHA = true");
+
+ var width = 16, height = 16, depth = 2;
+
+ // Restore default values.
+ gl.pixelStorei(gl.UNPACK_ALIGNMENT, 4);
+ gl.pixelStorei(gl.UNPACK_ROW_LENGTH, 0);
+ gl.pixelStorei(gl.UNPACK_IMAGE_HEIGHT, 0);
+ gl.pixelStorei(gl.UNPACK_SKIP_PIXELS, 0);
+ gl.pixelStorei(gl.UNPACK_SKIP_ROWS, 0);
+ gl.pixelStorei(gl.UNPACK_SKIP_IMAGES, 0);
+ gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, false);
+ gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, false);
+
+ var tex = gl.createTexture();
+ gl.bindTexture(gl.TEXTURE_2D, tex);
+
+ var bufferSize = width * height * 4; // RGBA8
+ var buffer = gl.createBuffer();
+ gl.bindBuffer(gl.PIXEL_UNPACK_BUFFER, buffer);
+ gl.bufferData(gl.PIXEL_UNPACK_BUFFER, bufferSize, gl.DYNAMIC_DRAW);
+
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA8, width, height, 0, gl.RGBA, gl.UNSIGNED_BYTE, 0);
+ wtu.glErrorShouldBe(gl, gl.NO_ERROR, "texImage2D from pbo works with default pixel store settings");
+ gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, width, height, gl.RGBA, gl.UNSIGNED_BYTE, 0);
+ wtu.glErrorShouldBe(gl, gl.NO_ERROR, "texSubImage2D from pbo works with default pixel store settings");
+
+ gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, true);
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA8, width, height, 0, gl.RGBA, gl.UNSIGNED_BYTE, 0);
+ wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION, "texImage2D from pbo with FLIP_Y=true should fail");
+ gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, width, height, gl.RGBA, gl.UNSIGNED_BYTE, 0);
+ wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION, "texSubImage2D from pbo with FLIP_Y=true should fail");
+ gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, false);
+
+ gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA8, width, height, 0, gl.RGBA, gl.UNSIGNED_BYTE, 0);
+ wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION, "texImage2D from pbo with PREMULTIPLY_ALPHA=true should fail");
+ gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, width, height, gl.RGBA, gl.UNSIGNED_BYTE, 0);
+ wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION, "texSubImage2D from pbo with PREMULTIPLY_ALPHA=true should fail");
+ gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, false);
+
+ debug("");
+ debug("Test tex{Sub}Image3D from pbo fails with FLIP_Y = true or PREMULTIPLY_ALPHA = true");
+
+ gl.deleteTexture(tex);
+ tex = gl.createTexture();
+ gl.bindTexture(gl.TEXTURE_3D, tex);
+
+ bufferSize = width * height * depth * 4; // RGBA8
+ gl.bindBuffer(gl.PIXEL_UNPACK_BUFFER, buffer);
+ gl.bufferData(gl.PIXEL_UNPACK_BUFFER, bufferSize, gl.DYNAMIC_DRAW);
+
+ gl.texImage3D(gl.TEXTURE_3D, 0, gl.RGBA8, width, height, depth, 0, gl.RGBA, gl.UNSIGNED_BYTE, 0);
+ wtu.glErrorShouldBe(gl, gl.NO_ERROR, "texImage3D from pbo works with default pixel store settings");
+ gl.texSubImage3D(gl.TEXTURE_3D, 0, 0, 0, 0, width, height, depth, gl.RGBA, gl.UNSIGNED_BYTE, 0);
+ wtu.glErrorShouldBe(gl, gl.NO_ERROR, "texSubImage3D from pbo works with default pixel store settings");
+
+ gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, true);
+ gl.texImage3D(gl.TEXTURE_3D, 0, gl.RGBA8, width, height, depth, 0, gl.RGBA, gl.UNSIGNED_BYTE, 0);
+ wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION, "texImage3D from pbo with FLIP_Y=true should fail");
+ gl.texSubImage3D(gl.TEXTURE_3D, 0, 0, 0, 0, width, height, depth, gl.RGBA, gl.UNSIGNED_BYTE, 0);
+ wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION, "texSubImage3D from pbo with FLIP_Y=true should fail");
+ gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, false);
+
+ gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
+ gl.texImage3D(gl.TEXTURE_3D, 0, gl.RGBA8, width, height, depth, 0, gl.RGBA, gl.UNSIGNED_BYTE, 0);
+ wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION, "texImage3D from pbo with PREMULTIPLY_ALPHA=true should fail");
+ gl.texSubImage3D(gl.TEXTURE_3D, 0, 0, 0, 0, width, height, depth, gl.RGBA, gl.UNSIGNED_BYTE, 0);
+ wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION, "texSubImage3D from pbo with PREMULTIPLY_ALPHA=true should fail");
+ gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, false);
+
+ debug("");
+ debug("Test tex{Sub}Image3D from client array fails with FLIP_Y = true or PREMULTIPLY_ALPHA = true");
+
+ gl.bindBuffer(gl.PIXEL_UNPACK_BUFFER, null);
+ gl.deleteBuffer(buffer);
+ buffer = null;
+ var array = setupArrayBuffer(bufferSize, false);
+
+ gl.texImage3D(gl.TEXTURE_3D, 0, gl.RGBA8, width, height, depth, 0, gl.RGBA, gl.UNSIGNED_BYTE, array);
+ wtu.glErrorShouldBe(gl, gl.NO_ERROR, "texImage3D from client array works with default pixel store settings");
+ gl.texSubImage3D(gl.TEXTURE_3D, 0, 0, 0, 0, width, height, depth, gl.RGBA, gl.UNSIGNED_BYTE, array);
+ wtu.glErrorShouldBe(gl, gl.NO_ERROR, "texSubImage3D from client array works with default pixel store settings");
+
+ gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, true);
+ gl.texImage3D(gl.TEXTURE_3D, 0, gl.RGBA8, width, height, depth, 0, gl.RGBA, gl.UNSIGNED_BYTE, array);
+ wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION, "texImage3D from client array with FLIP_Y=true should fail");
+ gl.texSubImage3D(gl.TEXTURE_3D, 0, 0, 0, 0, width, height, depth, gl.RGBA, gl.UNSIGNED_BYTE, array);
+ wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION, "texSubImage3D from client array with FLIP_Y=true should fail");
+ gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, false);
+
+ gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
+ gl.texImage3D(gl.TEXTURE_3D, 0, gl.RGBA8, width, height, depth, 0, gl.RGBA, gl.UNSIGNED_BYTE, array);
+ wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION, "texImage3D from pbo with PREMULTIPLY_ALPHA=true should fail");
+ gl.texSubImage3D(gl.TEXTURE_3D, 0, 0, 0, 0, width, height, depth, gl.RGBA, gl.UNSIGNED_BYTE, array);
+ wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION, "texSubImage3D from pbo with PREMULTIPLY_ALPHA=true should fail");
+ gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, false);
+}
+
+function runRegressionTests(gl) {
+ debug("");
+ debug("The following test serves as a regression test for crbug.com/774174");
+ var array = new Uint16Array(32);
+ gl.pixelStorei(gl.UNPACK_ROW_LENGTH, 4);
+ gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, 6);
+ var tex = gl.createTexture();
+ gl.bindTexture(gl.TEXTURE_2D, tex);
+ gl.texSubImage2D(gl.TEXTURE_2D, 4, 7, 5, 8, 5, gl.RGB, gl.UNSIGNED_SHORT_5_5_5_1, array);
+ // At this point, the Chrome ASAN build used to crash.
+ testPassed("The regression test for crbug.com/774174 doesn't crash");
+ wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION, "Calling texSubImage2D without initializing the texture is illegal");
+ gl.pixelStorei(gl.UNPACK_ROW_LENGTH, 0);
+ gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, false);
+}
+
+var gl = wtu.create3DContext("example", undefined, 2);
+if (!gl) {
+ testFailed("Fail to get a WebGL context");
+} else {
+ runTests(gl);
+ runNegativeTests(gl);
+ runRegressionTests(gl);
+}
+
+debug("");
+var successfullyParsed = true;
+</script>
+<script src="../../../js/js-test-post.js"></script>
+</body>
+</html>