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Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/conformance2/transform_feedback/same-buffer-two-binding-points.html')
-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/conformance2/transform_feedback/same-buffer-two-binding-points.html | 176 |
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diff --git a/dom/canvas/test/webgl-conf/checkout/conformance2/transform_feedback/same-buffer-two-binding-points.html b/dom/canvas/test/webgl-conf/checkout/conformance2/transform_feedback/same-buffer-two-binding-points.html new file mode 100644 index 0000000000..86e7a5d402 --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance2/transform_feedback/same-buffer-two-binding-points.html @@ -0,0 +1,176 @@ +<!-- +Copyright (c) 2019 The Khronos Group Inc. +Use of this source code is governed by an MIT-style license that can be +found in the LICENSE.txt file. +--> + +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> +<title>WebGL Transform Feedback Conformance Tests - one buffer bound to two binding points</title> +<link rel="stylesheet" href="../../resources/js-test-style.css"/> +<script src="../../js/js-test-pre.js"></script> +<script src="../../js/webgl-test-utils.js"></script> +</head> +<body> +<div id="description"></div> +<div id="console"></div> +<script id="vshader" type="x-shader/x-vertex">#version 300 es + +in vec4 in_data; +out vec4 out_add; +out vec4 out_mul; +void main(void) { + out_add = in_data + vec4(2.0, 3.0, 4.0, 5.0); + out_mul = in_data * vec4(2.0, 3.0, 4.0, 5.0); +} +</script> +<script> +"use strict"; +description(); + +debug(""); + +var wtu = WebGLTestUtils; +var gl = wtu.create3DContext(null, null, 2); +var program = null; + +if (!gl) { + testFailed("WebGL context does not exist"); +} else { + testPassed("WebGL context exists"); + runTwoOutFeedbackTest(); +} + +function doDrawWithTransformFeedback(expectedError, msg) { + gl.beginTransformFeedback(gl.POINTS); + wtu.glErrorShouldBe(gl, expectedError, msg); + gl.drawArrays(gl.POINTS, 0, 3); + gl.endTransformFeedback(); + gl.getError(); +} + +function runTwoOutFeedbackTest() { + debug(""); + debug("Test binding the same buffer to two transform feedback binding points. Buffer should be untouched and an error should be generated.") + + // Build the input and output buffers + var in_data = [ + 1.0, 2.0, 3.0, 4.0, + 2.0, 4.0, 8.0, 16.0, + 0.75, 0.5, 0.25, 0.0 + ]; + + var in_buffer = gl.createBuffer(); + gl.bindBuffer(gl.ARRAY_BUFFER, in_buffer); + gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(in_data), gl.STATIC_DRAW); + + // Create the transform feedback shader + program = wtu.setupTransformFeedbackProgram(gl, ["vshader", wtu.simpleColorFragmentShaderESSL300], + ["out_add", "out_mul"], gl.SEPARATE_ATTRIBS, + ["in_data"]); + wtu.glErrorShouldBe(gl, gl.NO_ERROR, "linking transform feedback shader should not set an error"); + shouldBeNonNull("program"); + + // Draw the the transform feedback buffers + var tf = gl.createTransformFeedback(); + + gl.enableVertexAttribArray(0); + gl.bindBuffer(gl.ARRAY_BUFFER, in_buffer); + gl.vertexAttribPointer(0, 4, gl.FLOAT, false, 16, 0); + + var out_buffer = gl.createBuffer(); + var out_buffer2 = gl.createBuffer(); + gl.bindBuffer(gl.TRANSFORM_FEEDBACK_BUFFER, out_buffer); + + // Test binding the same buffer to two transform feedback binding points with bindBufferBase. + debug(""); + gl.enable(gl.RASTERIZER_DISCARD); + gl.bufferData(gl.TRANSFORM_FEEDBACK_BUFFER, Float32Array.BYTES_PER_ELEMENT * in_data.length * 2, gl.STATIC_DRAW); + gl.bindBufferBase(gl.TRANSFORM_FEEDBACK_BUFFER, 0, out_buffer); + gl.bindBufferBase(gl.TRANSFORM_FEEDBACK_BUFFER, 1, out_buffer); + + doDrawWithTransformFeedback(gl.INVALID_OPERATION, "same buffer bound to two transform feedback binding points with bindBufferBase"); + + gl.bindBufferBase(gl.TRANSFORM_FEEDBACK_BUFFER, 0, null); + gl.bindBufferBase(gl.TRANSFORM_FEEDBACK_BUFFER, 1, null); + gl.disable(gl.RASTERIZER_DISCARD); + + // Check buffer contents. + var expectedZeroes = []; + for (var i = 0; i < in_data.length * 2; ++i) + { + expectedZeroes.push(0.0); + } + gl.bindBuffer(gl.TRANSFORM_FEEDBACK_BUFFER, out_buffer); + debug("buffer should be untouched - filled with zeroes"); + wtu.checkFloatBuffer(gl, gl.TRANSFORM_FEEDBACK_BUFFER, expectedZeroes); + + // Test binding the same buffer to two transform feedback binding points with bindBufferRange. The ranges overlap just slightly. + debug(""); + gl.enable(gl.RASTERIZER_DISCARD); + gl.bufferData(gl.TRANSFORM_FEEDBACK_BUFFER, Float32Array.BYTES_PER_ELEMENT * in_data.length * 2, gl.STATIC_DRAW); + gl.bindBufferRange(gl.TRANSFORM_FEEDBACK_BUFFER, 0, out_buffer, 0, in_data.length * 4); + gl.bindBufferRange(gl.TRANSFORM_FEEDBACK_BUFFER, 1, out_buffer, (in_data.length - 1) * 4, in_data.length * 4); + + doDrawWithTransformFeedback(gl.INVALID_OPERATION, "same buffer bound to two transform feedback binding points with bindBufferRange, overlapping ranges"); + + gl.bindBufferBase(gl.TRANSFORM_FEEDBACK_BUFFER, 0, null); + gl.bindBufferBase(gl.TRANSFORM_FEEDBACK_BUFFER, 1, null); + gl.disable(gl.RASTERIZER_DISCARD); + + // Check buffer contents. + gl.bindBuffer(gl.TRANSFORM_FEEDBACK_BUFFER, out_buffer); + debug("buffer should be untouched - filled with zeroes"); + wtu.checkFloatBuffer(gl, gl.TRANSFORM_FEEDBACK_BUFFER, expectedZeroes); + + // Test non-overlapping ranges. + debug(""); + gl.enable(gl.RASTERIZER_DISCARD); + gl.bufferData(gl.TRANSFORM_FEEDBACK_BUFFER, Float32Array.BYTES_PER_ELEMENT * in_data.length * 2, gl.STATIC_DRAW); + gl.bindBufferRange(gl.TRANSFORM_FEEDBACK_BUFFER, 0, out_buffer, 0, in_data.length * 4); + gl.bindBufferRange(gl.TRANSFORM_FEEDBACK_BUFFER, 1, out_buffer, in_data.length * 4, in_data.length * 4); + + doDrawWithTransformFeedback(gl.INVALID_OPERATION, "same buffer bound to two transform feedback binding points with bindBufferRange, non-overlapping ranges"); + + gl.bindBufferBase(gl.TRANSFORM_FEEDBACK_BUFFER, 0, null); + gl.bindBufferBase(gl.TRANSFORM_FEEDBACK_BUFFER, 1, null); + gl.disable(gl.RASTERIZER_DISCARD); + + // Check buffer contents. + gl.bindBuffer(gl.TRANSFORM_FEEDBACK_BUFFER, out_buffer); + debug("buffer should be untouched - filled with zeroes"); + wtu.checkFloatBuffer(gl, gl.TRANSFORM_FEEDBACK_BUFFER, expectedZeroes); + + // Test binding the same buffer to a binding point that doesn't have a corresponding output in the vertex shader. + debug(""); + gl.enable(gl.RASTERIZER_DISCARD); + gl.bindBuffer(gl.TRANSFORM_FEEDBACK_BUFFER, out_buffer2); + gl.bufferData(gl.TRANSFORM_FEEDBACK_BUFFER, Float32Array.BYTES_PER_ELEMENT * in_data.length * 2, gl.STATIC_DRAW); + gl.bindBuffer(gl.TRANSFORM_FEEDBACK_BUFFER, out_buffer); + gl.bufferData(gl.TRANSFORM_FEEDBACK_BUFFER, Float32Array.BYTES_PER_ELEMENT * in_data.length * 2, gl.STATIC_DRAW); + gl.bindBufferBase(gl.TRANSFORM_FEEDBACK_BUFFER, 0, out_buffer); + gl.bindBufferBase(gl.TRANSFORM_FEEDBACK_BUFFER, 1, out_buffer2); + gl.bindBufferBase(gl.TRANSFORM_FEEDBACK_BUFFER, 2, out_buffer); // No corresponding output. + + doDrawWithTransformFeedback(gl.INVALID_OPERATION, "same buffer bound to two transform feedback binding points with bindBufferBase, but one of the binding points doesn't have a corresponding shader output"); + + gl.bindBufferBase(gl.TRANSFORM_FEEDBACK_BUFFER, 0, null); + gl.bindBufferBase(gl.TRANSFORM_FEEDBACK_BUFFER, 1, null); + gl.bindBufferBase(gl.TRANSFORM_FEEDBACK_BUFFER, 2, null); + gl.disable(gl.RASTERIZER_DISCARD); + + // Check buffer contents. + debug("buffers should be untouched - filled with zeroes"); + gl.bindBuffer(gl.TRANSFORM_FEEDBACK_BUFFER, out_buffer); + wtu.checkFloatBuffer(gl, gl.TRANSFORM_FEEDBACK_BUFFER, expectedZeroes); + gl.bindBuffer(gl.TRANSFORM_FEEDBACK_BUFFER, out_buffer2); + wtu.checkFloatBuffer(gl, gl.TRANSFORM_FEEDBACK_BUFFER, expectedZeroes); + + finishTest(); +} +</script> + +</body> +</html> |