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diff --git a/dom/canvas/test/webgl-conf/checkout/deqp/compiler_additional_extern.js b/dom/canvas/test/webgl-conf/checkout/deqp/compiler_additional_extern.js
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+/*
+Copyright (c) 2019 The Khronos Group Inc.
+Use of this source code is governed by an MIT-style license that can be
+found in the LICENSE.txt file.
+*/
+
+/* Author: Mobica LTD */
+
+/**
+ * @typedef {function(*): boolean}
+ */
+ArrayBuffer.isView;
+
+/**
+ * @param {?string} msg
+ */
+function description(msg){};
+
+function finishTest(){};
+
+/** @type {string} */ var _currentTestName;
+/**
+ * @param {?string} name
+ */
+function setCurrentTestName(name){};
+
+/**
+ * @param {string} msg
+ */
+function bufferedLogToConsole(msg){};
+
+/**
+ * @constructor
+ * @param {string} message The error message.
+ */
+var TestFailedException = function (message) {};
+
+/**
+ * Shows a message in case expression test fails.
+ * @param {boolean} exp
+ * @param {string} message
+ */
+function checkMessage(exp, message) {};
+
+/**
+ * @param {boolean} assertion
+ * @param {?string} msg
+ * @param {boolean} verbose
+ * @param {boolean} exthrow
+ */
+function assertMsgOptions(assertion, msg, verbose, exthrow) {};
+
+/**
+ * @param {Object|string} msg
+ */
+function debug(msg){};
+
+/**
+ * @param {string} msg
+ * @param {boolean} exthrow
+ */
+function testFailedOptions(msg, exthrow){};
+
+/**
+ * @param {string} msg
+ * @param {boolean} exthrow
+ */
+function testPassedOptions(msg, exthrow){};
+
+/**
+ * @param {string=} msg
+ */
+function testFailed(msg){};
+
+/**
+ * @param {string=} msg
+ */
+function testPassed(msg){};
+
+/**
+ * Defines the exception type for a GL error.
+ * @constructor
+ * @param {string} message The error message.
+ * @param {number} error GL error code
+ */
+WebGLTestUtils.GLErrorException = function(message, error){ /** @type {string} */ this.message; };
+
+/** @type {WebGL2RenderingContext} */ var gl;
+/** @type {HTMLElement} */ var canvas;
+/** @type {Object} */ var wtu;
+
+/** @type {{create3DContext: function(string):WebGL2RenderingContext,
+ loadTextFileAsync: function(string, function(boolean, string)),
+ glEnumToString: function(WebGL2RenderingContext, number):string }} */ var WebGLTestUtils;