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-rw-r--r--dom/canvas/test/webgl-conf/checkout/deqp/data/gles2/shaders/constants.test662
1 files changed, 662 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/deqp/data/gles2/shaders/constants.test b/dom/canvas/test/webgl-conf/checkout/deqp/data/gles2/shaders/constants.test
new file mode 100644
index 0000000000..c3887e7081
--- /dev/null
+++ b/dom/canvas/test/webgl-conf/checkout/deqp/data/gles2/shaders/constants.test
@@ -0,0 +1,662 @@
+case float_input
+ values
+ {
+ input float in0 = [ 1.123 | 0.75 | -512.0 | -72.13 | 199.91 ];
+ output float out0 = [ 1.123 | 0.75 | -512.0 | -72.13 | 199.91 ];
+ }
+ values
+ {
+ input float in0 = [ -1.123 | -0.75 | 512.0 | -72.13 | -199.91 ];
+ output float out0 = [ -1.123 | -0.75 | 512.0 | -72.13 | -199.91 ];
+ }
+
+ both ""
+ precision highp float;
+ ${DECLARATIONS}
+ void main()
+ {
+ out0 = in0;
+ ${OUTPUT}
+ }
+ ""
+end
+
+case float_uniform
+ values
+ {
+ uniform float uni0 = [ 1.123 | 0.75 | -512.0 | -72.13 | 199.91 ];
+ output float out0 = [ 1.123 | 0.75 | -512.0 | -72.13 | 199.91 ];
+ }
+
+ both ""
+ precision highp float;
+ ${DECLARATIONS}
+ uniform float uni0;
+ void main()
+ {
+ out0 = uni0;
+ ${OUTPUT}
+ }
+ ""
+end
+
+case float_0
+ values { output float out0 = 1.123; }
+ both ""
+ precision highp float;
+ ${DECLARATIONS}
+ void main()
+ {
+ out0 = +1.123;
+ ${OUTPUT}
+ }
+ ""
+end
+
+case float_1
+ values { output float out0 = -1.123; }
+ both ""
+ precision highp float;
+ ${DECLARATIONS}
+ void main()
+ {
+ out0 = -1.123;
+ ${OUTPUT}
+ }
+ ""
+end
+
+case float_2
+ values { output float out0 = 123.0; }
+ both ""
+ precision highp float;
+ ${DECLARATIONS}
+ void main()
+ {
+ out0 = 123.;
+ ${OUTPUT}
+ }
+ ""
+end
+
+case float_3
+ values { output float out0 = 0.123; }
+ both ""
+ precision highp float;
+ ${DECLARATIONS}
+ void main()
+ {
+ out0 = .123;
+ ${OUTPUT}
+ }
+ ""
+end
+
+case float_4
+ values { output float out0 = 123.0; }
+ both ""
+ precision highp float;
+ ${DECLARATIONS}
+ void main()
+ {
+ out0 = 1.23e+2;
+ ${OUTPUT}
+ }
+ ""
+end
+
+case float_5
+ values { output float out0 = -123.0; }
+ both ""
+ precision highp float;
+ ${DECLARATIONS}
+ void main()
+ {
+ out0 = -1.23E+2;
+ ${OUTPUT}
+ }
+ ""
+end
+
+case float_6
+ values { output float out0 = -123.0; }
+ both ""
+ precision highp float;
+ ${DECLARATIONS}
+ void main()
+ {
+ out0 = -1.23e2;
+ ${OUTPUT}
+ }
+ ""
+end
+
+case float_7
+ values { output float out0 = 0.123; }
+ both ""
+ precision highp float;
+ ${DECLARATIONS}
+ void main()
+ {
+ out0 = 1.23e-1;
+ ${OUTPUT}
+ }
+ ""
+end
+
+case float_8
+ values { output float out0 = 1000.0; }
+ both ""
+ precision highp float;
+ ${DECLARATIONS}
+ void main()
+ {
+ out0 = 1e3;
+ ${OUTPUT}
+ }
+ ""
+end
+
+case int_0
+ values { output int out0 = 123; }
+ both ""
+ precision highp float;
+ ${DECLARATIONS}
+ void main()
+ {
+ out0 = 123;
+ ${OUTPUT}
+ }
+ ""
+end
+
+case int_1
+ values { output int out0 = -321; }
+ both ""
+ precision highp float;
+ ${DECLARATIONS}
+ void main()
+ {
+ out0 = -321;
+ ${OUTPUT}
+ }
+ ""
+end
+
+case int_2
+ values { output int out0 = 123; }
+ both ""
+ precision highp float;
+ ${DECLARATIONS}
+ void main()
+ {
+ out0 = 0x7B;
+ ${OUTPUT}
+ }
+ ""
+end
+
+case int_3
+ values { output int out0 = 123; }
+ both ""
+ precision highp float;
+ ${DECLARATIONS}
+ void main()
+ {
+ out0 = 0X7b;
+ ${OUTPUT}
+ }
+ ""
+end
+
+case int_4
+ values { output int out0 = 123; }
+ both ""
+ precision highp float;
+ ${DECLARATIONS}
+ void main()
+ {
+ out0 = 0173;
+ ${OUTPUT}
+ }
+ ""
+end
+
+case bool_0
+ values { output bool out0 = true; }
+ both ""
+ precision highp float;
+ ${DECLARATIONS}
+ void main()
+ {
+ out0 = true;
+ ${OUTPUT}
+ }
+ ""
+end
+
+case bool_1
+ values { output bool out0 = false; }
+ both ""
+ precision highp float;
+ ${DECLARATIONS}
+ void main()
+ {
+ out0 = false;
+ ${OUTPUT}
+ }
+ ""
+end
+
+case const_float_global
+ values { output float out0 = 1000.0; }
+
+ both ""
+ precision mediump float;
+ ${DECLARATIONS}
+ const float theConstant = 1000.0;
+ void main()
+ {
+ out0 = theConstant;
+ ${OUTPUT}
+ }
+ ""
+end
+
+case const_float_main
+ values { output float out0 = -1000.0; }
+
+ both ""
+ precision mediump float;
+ ${DECLARATIONS}
+ void main()
+ {
+ const float theConstant = -1000.0;
+ out0 = theConstant;
+ ${OUTPUT}
+ }
+ ""
+end
+
+case const_float_function
+ values { output float out0 = -0.012; }
+
+ both ""
+ precision mediump float;
+ ${DECLARATIONS}
+ float func()
+ {
+ const float theConstant = -0.012;
+ return theConstant;
+ }
+ void main()
+ {
+ out0 = func();
+ ${OUTPUT}
+ }
+ ""
+end
+
+case const_float_scope
+ values { output float out0 = 1.0; }
+
+ both ""
+ precision mediump float;
+ ${DECLARATIONS}
+ void main()
+ {
+ {
+ const float theConstant = 1.0;
+ out0 = theConstant;
+ }
+ ${OUTPUT}
+ }
+ ""
+end
+
+case const_float_scope_shawdowing_1
+ values { output float out0 = 1.0; }
+
+ both ""
+ precision mediump float;
+ ${DECLARATIONS}
+ void main()
+ {
+ const float theConstant = 100.0;
+ {
+ const float theConstant = 1.0;
+ out0 = theConstant;
+ }
+ ${OUTPUT}
+ }
+ ""
+end
+
+case const_float_scope_shawdowing_2
+ values { output float out0 = 1.0; }
+
+ both ""
+ precision mediump float;
+ ${DECLARATIONS}
+ const float theConstant = 100.0;
+ void main()
+ {
+ {
+ const float theConstant = 1.0;
+ out0 = theConstant;
+ }
+ ${OUTPUT}
+ }
+ ""
+end
+
+case const_float_scope_shawdowing_3
+ values { output float out0 = 1.0; }
+
+ both ""
+ precision mediump float;
+ ${DECLARATIONS}
+ const float theConstant = 100.0;
+ void main()
+ {
+ const float theConstant = -100.0;
+ {
+ const float theConstant = 1.0;
+ out0 = theConstant;
+ }
+ ${OUTPUT}
+ }
+ ""
+end
+
+case const_float_scope_shawdowing_4
+ values { output float out0 = 2.0; }
+
+ both ""
+ precision mediump float;
+ ${DECLARATIONS}
+ const float theConstant = 100.0;
+ float func()
+ {
+ const float theConstant = 2.0;
+ return theConstant;
+ }
+ void main()
+ {
+ const float theConstant = -100.0;
+ {
+ const float theConstant = 1.0;
+ out0 = func();
+ }
+ ${OUTPUT}
+ }
+ ""
+end
+
+case const_float_operations_with_const
+ values { output float out0 = 21.0; }
+
+ both ""
+ precision mediump float;
+ ${DECLARATIONS}
+ const float theGlobalConstant = 10.0;
+ float func()
+ {
+ const float theConstant = 2.0;
+ return theConstant;
+ }
+ void main()
+ {
+ const float theConstant = -100.0;
+ {
+ const float theConstant = 1.0;
+ out0 = func() * theGlobalConstant + theConstant;
+ }
+ ${OUTPUT}
+ }
+ ""
+end
+
+case const_float_assignment_1
+ values { output float out0 = 10.0; }
+
+ both ""
+ precision mediump float;
+ ${DECLARATIONS}
+ void main()
+ {
+ const float theConstant1 = 10.0;
+ const float theConstant2 = theConstant1;
+ out0 = theConstant2;
+ ${OUTPUT}
+ }
+ ""
+end
+
+case const_float_assignment_2
+ values { output float out0 = 10.0; }
+
+ both ""
+ precision mediump float;
+ ${DECLARATIONS}
+ void main()
+ {
+ const float theConstant1 = 10.0;
+ {
+ const float theConstant2 = theConstant1;
+ out0 = theConstant2;
+ }
+ ${OUTPUT}
+ }
+ ""
+end
+
+case const_float_assignment_3
+ values { output float out0 = 10.0; }
+
+ both ""
+ precision mediump float;
+ ${DECLARATIONS}
+ const float theConstant1 = 10.0;
+ void main()
+ {
+ const float theConstant2 = theConstant1;
+ out0 = theConstant2;
+ ${OUTPUT}
+ }
+ ""
+end
+
+case const_float_assignment_4
+ values { output float out0 = 10.0; }
+
+ both ""
+ precision mediump float;
+ ${DECLARATIONS}
+ const float theConstant1 = 10.0;
+ float func()
+ {
+ const float theConstant2 = theConstant1;
+ return theConstant2;
+ }
+ void main()
+ {
+ out0 = func();
+ ${OUTPUT}
+ }
+ ""
+end
+
+case const_float_assign_uniform
+ expect compile_fail
+ values { output float out0 = 10.0; }
+ both ""
+ precision mediump float;
+ ${DECLARATIONS}
+ uniform float theUniform;
+ void main()
+ {
+ const float theConstant = theUniform;
+ out0 = theConstant;
+ ${OUTPUT}
+ }
+ ""
+end
+
+case const_float_assign_varying
+ expect compile_fail
+ values { output float out0 = 10.0; }
+ vertex ""
+ ${VERTEX_DECLARATIONS}
+ varying float theVarying;
+ void main()
+ {
+ theVarying = 1.0;
+ gl_Position = vec(1.0);
+ }
+ ""
+ fragment ""
+ precision mediump float;
+ ${FRAGMENT_DECLARATIONS}
+ varying float theVarying;
+ void main()
+ {
+ const float theConstant = theVarying;
+ out0 = theConstant;
+ ${FRAGMENT_OUTPUT}
+ }
+ ""
+end
+
+case const_float_function_gotcha
+ desc "Function constant parameters are not really constants, so using them as constant expressions should fail."
+ expect compile_fail
+ values { output float out0 = 20.0; }
+ both ""
+ precision mediump float;
+ ${DECLARATIONS}
+ float func(const float gotcha)
+ {
+ const float theConstant2 = gotcha;
+ return theConstant2*2.0;
+ }
+ void main()
+ {
+ const float theConstant = 10.0;
+ out0 = func(theConstant);
+ ${OUTPUT}
+ }
+ ""
+end
+
+case const_float_from_int
+ values { output float out0 = 10.0; }
+
+ both ""
+ precision mediump float;
+ ${DECLARATIONS}
+ const float theConstant = float(10);
+ void main()
+ {
+ out0 = theConstant;
+ ${OUTPUT}
+ }
+ ""
+end
+
+case const_float_from_vec2
+ values { output float out0 = 10.0; }
+
+ both ""
+ precision mediump float;
+ ${DECLARATIONS}
+ const float theConstant = vec2(1.0, 10.0).y;
+ void main()
+ {
+ out0 = theConstant;
+ ${OUTPUT}
+ }
+ ""
+end
+
+case const_float_from_vec3
+ values { output float out0 = 10.0; }
+
+ both ""
+ precision mediump float;
+ ${DECLARATIONS}
+ const float theConstant = vec3(1.0, 10.0, 20.0).y;
+ void main()
+ {
+ out0 = theConstant;
+ ${OUTPUT}
+ }
+ ""
+end
+
+case const_float_from_vec4
+ values { output float out0 = 10.0; }
+
+ both ""
+ precision mediump float;
+ ${DECLARATIONS}
+ const float theConstant = vec4(1.0, 10.0, 20.0, -10.0).y;
+ void main()
+ {
+ out0 = theConstant;
+ ${OUTPUT}
+ }
+ ""
+end
+
+case const_float_assign_variable_1
+ expect compile_fail
+ values { output float out0 = 20.0; }
+ both ""
+ precision mediump float;
+ ${DECLARATIONS}
+ void main()
+ {
+ float theVariable = 20.0;
+ const float theConstant = theVariable;
+ out0 = theConstant;
+ ${OUTPUT}
+ }
+ ""
+end
+
+case const_float_assign_variable_2
+ expect compile_fail
+ values { output float out0 = 50.0; }
+ both ""
+ precision mediump float;
+ ${DECLARATIONS}
+ void main()
+ {
+ float theVariable = 20.0;
+ theVariable += 30.0;
+ const float theConstant = theVariable;
+ out0 = theConstant;
+ ${OUTPUT}
+ }
+ ""
+end
+
+case const_float_assign_user_func
+ expect compile_fail
+ values { output float out0 = 50.0; }
+ both ""
+ precision mediump float;
+ ${DECLARATIONS}
+ float func()
+ {
+ return 50.0;
+ }
+ void main()
+ {
+ const float theConstant = func();
+ out0 = theConstant;
+ ${OUTPUT}
+ }
+ ""
+end