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Diffstat (limited to '')
-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/deqp/data/gles2/shaders/conversions_scalar_to_vector.test | 602 |
1 files changed, 602 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/deqp/data/gles2/shaders/conversions_scalar_to_vector.test b/dom/canvas/test/webgl-conf/checkout/deqp/data/gles2/shaders/conversions_scalar_to_vector.test new file mode 100644 index 0000000000..6bb14d8a63 --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/deqp/data/gles2/shaders/conversions_scalar_to_vector.test @@ -0,0 +1,602 @@ +# WARNING: This file is auto-generated. Do NOT modify it manually, but rather +# modify the generating script file. Otherwise changes will be lost! +# See split-conversions.js + +group scalar_to_vector "Scalar to Vector Conversions" + + case float_to_vec2 + values + { + input float in0 = [ 0.0 | 1.0 | 2.0 | 3.5 | -0.5 | -8.25 | -20.125 | 36.8125 ]; + output vec2 out0 = [ vec2(0.0, 0.0) | vec2(1.0, 1.0) | vec2(2.0, 2.0) | vec2(3.5, 3.5) | vec2(-0.5, -0.5) | vec2(-8.25, -8.25) | vec2(-20.125, -20.125) | vec2(36.8125, 36.8125) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = vec2(in0); + ${OUTPUT} + } + "" + end + + case float_to_vec3 + values + { + input float in0 = [ 0.0 | 1.0 | 2.0 | 3.5 | -0.5 | -8.25 | -20.125 | 36.8125 ]; + output vec3 out0 = [ vec3(0.0, 0.0, 0.0) | vec3(1.0, 1.0, 1.0) | vec3(2.0, 2.0, 2.0) | vec3(3.5, 3.5, 3.5) | vec3(-0.5, -0.5, -0.5) | vec3(-8.25, -8.25, -8.25) | vec3(-20.125, -20.125, -20.125) | vec3(36.8125, 36.8125, 36.8125) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = vec3(in0); + ${OUTPUT} + } + "" + end + + case float_to_vec4 + values + { + input float in0 = [ 0.0 | 1.0 | 2.0 | 3.5 | -0.5 | -8.25 | -20.125 | 36.8125 ]; + output vec4 out0 = [ vec4(0.0, 0.0, 0.0, 0.0) | vec4(1.0, 1.0, 1.0, 1.0) | vec4(2.0, 2.0, 2.0, 2.0) | vec4(3.5, 3.5, 3.5, 3.5) | vec4(-0.5, -0.5, -0.5, -0.5) | vec4(-8.25, -8.25, -8.25, -8.25) | vec4(-20.125, -20.125, -20.125, -20.125) | vec4(36.8125, 36.8125, 36.8125, 36.8125) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = vec4(in0); + ${OUTPUT} + } + "" + end + + case float_to_ivec2 + values + { + input float in0 = [ 0.0 | 1.0 | 2.0 | 3.5 | -0.5 | -8.25 | -20.125 | 36.8125 ]; + output ivec2 out0 = [ ivec2(0, 0) | ivec2(1, 1) | ivec2(2, 2) | ivec2(3, 3) | ivec2(0, 0) | ivec2(-8, -8) | ivec2(-20, -20) | ivec2(36, 36) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = ivec2(in0); + ${OUTPUT} + } + "" + end + + case float_to_ivec3 + values + { + input float in0 = [ 0.0 | 1.0 | 2.0 | 3.5 | -0.5 | -8.25 | -20.125 | 36.8125 ]; + output ivec3 out0 = [ ivec3(0, 0, 0) | ivec3(1, 1, 1) | ivec3(2, 2, 2) | ivec3(3, 3, 3) | ivec3(0, 0, 0) | ivec3(-8, -8, -8) | ivec3(-20, -20, -20) | ivec3(36, 36, 36) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = ivec3(in0); + ${OUTPUT} + } + "" + end + + case float_to_ivec4 + values + { + input float in0 = [ 0.0 | 1.0 | 2.0 | 3.5 | -0.5 | -8.25 | -20.125 | 36.8125 ]; + output ivec4 out0 = [ ivec4(0, 0, 0, 0) | ivec4(1, 1, 1, 1) | ivec4(2, 2, 2, 2) | ivec4(3, 3, 3, 3) | ivec4(0, 0, 0, 0) | ivec4(-8, -8, -8, -8) | ivec4(-20, -20, -20, -20) | ivec4(36, 36, 36, 36) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = ivec4(in0); + ${OUTPUT} + } + "" + end + + case float_to_bvec2 + values + { + input float in0 = [ 0.0 | 1.0 | 2.0 | 3.5 | -0.5 | -8.25 | -20.125 | 36.8125 ]; + output bvec2 out0 = [ bvec2(false, false) | bvec2(true, true) | bvec2(true, true) | bvec2(true, true) | bvec2(true, true) | bvec2(true, true) | bvec2(true, true) | bvec2(true, true) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = bvec2(in0); + ${OUTPUT} + } + "" + end + + case float_to_bvec3 + values + { + input float in0 = [ 0.0 | 1.0 | 2.0 | 3.5 | -0.5 | -8.25 | -20.125 | 36.8125 ]; + output bvec3 out0 = [ bvec3(false, false, false) | bvec3(true, true, true) | bvec3(true, true, true) | bvec3(true, true, true) | bvec3(true, true, true) | bvec3(true, true, true) | bvec3(true, true, true) | bvec3(true, true, true) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = bvec3(in0); + ${OUTPUT} + } + "" + end + + case float_to_bvec4 + values + { + input float in0 = [ 0.0 | 1.0 | 2.0 | 3.5 | -0.5 | -8.25 | -20.125 | 36.8125 ]; + output bvec4 out0 = [ bvec4(false, false, false, false) | bvec4(true, true, true, true) | bvec4(true, true, true, true) | bvec4(true, true, true, true) | bvec4(true, true, true, true) | bvec4(true, true, true, true) | bvec4(true, true, true, true) | bvec4(true, true, true, true) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = bvec4(in0); + ${OUTPUT} + } + "" + end + + case int_to_vec2 + values + { + input int in0 = [ 0 | 1 | 2 | 5 | 8 | 11 | -12 | -66 | -192 | 255 ]; + output vec2 out0 = [ vec2(0.0, 0.0) | vec2(1.0, 1.0) | vec2(2.0, 2.0) | vec2(5.0, 5.0) | vec2(8.0, 8.0) | vec2(11.0, 11.0) | vec2(-12.0, -12.0) | vec2(-66.0, -66.0) | vec2(-192.0, -192.0) | vec2(255.0, 255.0) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = vec2(in0); + ${OUTPUT} + } + "" + end + + case int_to_vec3 + values + { + input int in0 = [ 0 | 1 | 2 | 5 | 8 | 11 | -12 | -66 | -192 | 255 ]; + output vec3 out0 = [ vec3(0.0, 0.0, 0.0) | vec3(1.0, 1.0, 1.0) | vec3(2.0, 2.0, 2.0) | vec3(5.0, 5.0, 5.0) | vec3(8.0, 8.0, 8.0) | vec3(11.0, 11.0, 11.0) | vec3(-12.0, -12.0, -12.0) | vec3(-66.0, -66.0, -66.0) | vec3(-192.0, -192.0, -192.0) | vec3(255.0, 255.0, 255.0) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = vec3(in0); + ${OUTPUT} + } + "" + end + + case int_to_vec4 + values + { + input int in0 = [ 0 | 1 | 2 | 5 | 8 | 11 | -12 | -66 | -192 | 255 ]; + output vec4 out0 = [ vec4(0.0, 0.0, 0.0, 0.0) | vec4(1.0, 1.0, 1.0, 1.0) | vec4(2.0, 2.0, 2.0, 2.0) | vec4(5.0, 5.0, 5.0, 5.0) | vec4(8.0, 8.0, 8.0, 8.0) | vec4(11.0, 11.0, 11.0, 11.0) | vec4(-12.0, -12.0, -12.0, -12.0) | vec4(-66.0, -66.0, -66.0, -66.0) | vec4(-192.0, -192.0, -192.0, -192.0) | vec4(255.0, 255.0, 255.0, 255.0) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = vec4(in0); + ${OUTPUT} + } + "" + end + + case int_to_ivec2 + values + { + input int in0 = [ 0 | 1 | 2 | 5 | 8 | 11 | -12 | -66 | -192 | 255 ]; + output ivec2 out0 = [ ivec2(0, 0) | ivec2(1, 1) | ivec2(2, 2) | ivec2(5, 5) | ivec2(8, 8) | ivec2(11, 11) | ivec2(-12, -12) | ivec2(-66, -66) | ivec2(-192, -192) | ivec2(255, 255) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = ivec2(in0); + ${OUTPUT} + } + "" + end + + case int_to_ivec3 + values + { + input int in0 = [ 0 | 1 | 2 | 5 | 8 | 11 | -12 | -66 | -192 | 255 ]; + output ivec3 out0 = [ ivec3(0, 0, 0) | ivec3(1, 1, 1) | ivec3(2, 2, 2) | ivec3(5, 5, 5) | ivec3(8, 8, 8) | ivec3(11, 11, 11) | ivec3(-12, -12, -12) | ivec3(-66, -66, -66) | ivec3(-192, -192, -192) | ivec3(255, 255, 255) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = ivec3(in0); + ${OUTPUT} + } + "" + end + + case int_to_ivec4 + values + { + input int in0 = [ 0 | 1 | 2 | 5 | 8 | 11 | -12 | -66 | -192 | 255 ]; + output ivec4 out0 = [ ivec4(0, 0, 0, 0) | ivec4(1, 1, 1, 1) | ivec4(2, 2, 2, 2) | ivec4(5, 5, 5, 5) | ivec4(8, 8, 8, 8) | ivec4(11, 11, 11, 11) | ivec4(-12, -12, -12, -12) | ivec4(-66, -66, -66, -66) | ivec4(-192, -192, -192, -192) | ivec4(255, 255, 255, 255) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = ivec4(in0); + ${OUTPUT} + } + "" + end + + case int_to_bvec2 + values + { + input int in0 = [ 0 | 1 | 2 | 5 | 8 | 11 | -12 | -66 | -192 | 255 ]; + output bvec2 out0 = [ bvec2(false, false) | bvec2(true, true) | bvec2(true, true) | bvec2(true, true) | bvec2(true, true) | bvec2(true, true) | bvec2(true, true) | bvec2(true, true) | bvec2(true, true) | bvec2(true, true) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = bvec2(in0); + ${OUTPUT} + } + "" + end + + case int_to_bvec3 + values + { + input int in0 = [ 0 | 1 | 2 | 5 | 8 | 11 | -12 | -66 | -192 | 255 ]; + output bvec3 out0 = [ bvec3(false, false, false) | bvec3(true, true, true) | bvec3(true, true, true) | bvec3(true, true, true) | bvec3(true, true, true) | bvec3(true, true, true) | bvec3(true, true, true) | bvec3(true, true, true) | bvec3(true, true, true) | bvec3(true, true, true) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = bvec3(in0); + ${OUTPUT} + } + "" + end + + case int_to_bvec4 + values + { + input int in0 = [ 0 | 1 | 2 | 5 | 8 | 11 | -12 | -66 | -192 | 255 ]; + output bvec4 out0 = [ bvec4(false, false, false, false) | bvec4(true, true, true, true) | bvec4(true, true, true, true) | bvec4(true, true, true, true) | bvec4(true, true, true, true) | bvec4(true, true, true, true) | bvec4(true, true, true, true) | bvec4(true, true, true, true) | bvec4(true, true, true, true) | bvec4(true, true, true, true) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = bvec4(in0); + ${OUTPUT} + } + "" + end + + case bool_to_vec2 + values + { + input bool in0 = [ true | false ]; + output vec2 out0 = [ vec2(1.0, 1.0) | vec2(0.0, 0.0) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = vec2(in0); + ${OUTPUT} + } + "" + end + + case bool_to_vec3 + values + { + input bool in0 = [ true | false ]; + output vec3 out0 = [ vec3(1.0, 1.0, 1.0) | vec3(0.0, 0.0, 0.0) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = vec3(in0); + ${OUTPUT} + } + "" + end + + case bool_to_vec4 + values + { + input bool in0 = [ true | false ]; + output vec4 out0 = [ vec4(1.0, 1.0, 1.0, 1.0) | vec4(0.0, 0.0, 0.0, 0.0) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = vec4(in0); + ${OUTPUT} + } + "" + end + + case bool_to_ivec2 + values + { + input bool in0 = [ true | false ]; + output ivec2 out0 = [ ivec2(1, 1) | ivec2(0, 0) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = ivec2(in0); + ${OUTPUT} + } + "" + end + + case bool_to_ivec3 + values + { + input bool in0 = [ true | false ]; + output ivec3 out0 = [ ivec3(1, 1, 1) | ivec3(0, 0, 0) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = ivec3(in0); + ${OUTPUT} + } + "" + end + + case bool_to_ivec4 + values + { + input bool in0 = [ true | false ]; + output ivec4 out0 = [ ivec4(1, 1, 1, 1) | ivec4(0, 0, 0, 0) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = ivec4(in0); + ${OUTPUT} + } + "" + end + + case bool_to_bvec2 + values + { + input bool in0 = [ true | false ]; + output bvec2 out0 = [ bvec2(true, true) | bvec2(false, false) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = bvec2(in0); + ${OUTPUT} + } + "" + end + + case bool_to_bvec3 + values + { + input bool in0 = [ true | false ]; + output bvec3 out0 = [ bvec3(true, true, true) | bvec3(false, false, false) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = bvec3(in0); + ${OUTPUT} + } + "" + end + + case bool_to_bvec4 + values + { + input bool in0 = [ true | false ]; + output bvec4 out0 = [ bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; + } + + both "" + precision mediump float; + precision mediump int; + + ${DECLARATIONS} + + void main() + { + ${SETUP} + out0 = bvec4(in0); + ${OUTPUT} + } + "" + end + + +end # scalar_to_vector |