summaryrefslogtreecommitdiffstats
path: root/dom/canvas/test/webgl-conf/checkout/deqp/data/gles2/shaders/swizzles_vec3.test
diff options
context:
space:
mode:
Diffstat (limited to '')
-rw-r--r--dom/canvas/test/webgl-conf/checkout/deqp/data/gles2/shaders/swizzles_vec3.test865
1 files changed, 865 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/deqp/data/gles2/shaders/swizzles_vec3.test b/dom/canvas/test/webgl-conf/checkout/deqp/data/gles2/shaders/swizzles_vec3.test
new file mode 100644
index 0000000000..f099dcfd2d
--- /dev/null
+++ b/dom/canvas/test/webgl-conf/checkout/deqp/data/gles2/shaders/swizzles_vec3.test
@@ -0,0 +1,865 @@
+# WARNING: This file is auto-generated. Do NOT modify it manually, but rather
+# modify the generating script file. Otherwise changes will be lost!
+# See split-swizzles.js
+
+group vec3_swizzles "vec3 swizzles"
+
+ case mediump_vec3_x
+ values
+ {
+ input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec3(-32.0, 64.0, -51.0) | vec3(-0.75, -0.0322580645161, 0.0526315789474) ];
+ output float out0 = [ 0.0 | 1.0 | -0.5 | -32.0 | -0.75 ];
+ }
+
+ both ""
+ precision mediump float;
+
+ ${DECLARATIONS}
+
+ void main()
+ {
+ ${SETUP}
+ out0 = in0.x;
+ ${OUTPUT}
+ }
+ ""
+ end
+
+
+ case mediump_vec3_z
+ values
+ {
+ input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec3(-32.0, 64.0, -51.0) | vec3(-0.75, -0.0322580645161, 0.0526315789474) ];
+ output float out0 = [ 0.75 | 1.125 | -4.875 | -51.0 | 0.0526315789474 ];
+ }
+
+ both ""
+ precision mediump float;
+
+ ${DECLARATIONS}
+
+ void main()
+ {
+ ${SETUP}
+ out0 = in0.z;
+ ${OUTPUT}
+ }
+ ""
+ end
+
+
+ case mediump_vec3_xz
+ values
+ {
+ input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec3(-32.0, 64.0, -51.0) | vec3(-0.75, -0.0322580645161, 0.0526315789474) ];
+ output vec2 out0 = [ vec2(0.0, 0.75) | vec2(1.0, 1.125) | vec2(-0.5, -4.875) | vec2(-32.0, -51.0) | vec2(-0.75, 0.0526315789474) ];
+ }
+
+ both ""
+ precision mediump float;
+
+ ${DECLARATIONS}
+
+ void main()
+ {
+ ${SETUP}
+ out0 = in0.xz;
+ ${OUTPUT}
+ }
+ ""
+ end
+
+
+ case mediump_vec3_zz
+ values
+ {
+ input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec3(-32.0, 64.0, -51.0) | vec3(-0.75, -0.0322580645161, 0.0526315789474) ];
+ output vec2 out0 = [ vec2(0.75, 0.75) | vec2(1.125, 1.125) | vec2(-4.875, -4.875) | vec2(-51.0, -51.0) | vec2(0.0526315789474, 0.0526315789474) ];
+ }
+
+ both ""
+ precision mediump float;
+
+ ${DECLARATIONS}
+
+ void main()
+ {
+ ${SETUP}
+ out0 = in0.zz;
+ ${OUTPUT}
+ }
+ ""
+ end
+
+
+ case mediump_vec3_xyz
+ values
+ {
+ input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec3(-32.0, 64.0, -51.0) | vec3(-0.75, -0.0322580645161, 0.0526315789474) ];
+ output vec3 out0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec3(-32.0, 64.0, -51.0) | vec3(-0.75, -0.0322580645161, 0.0526315789474) ];
+ }
+
+ both ""
+ precision mediump float;
+
+ ${DECLARATIONS}
+
+ void main()
+ {
+ ${SETUP}
+ out0 = in0.xyz;
+ ${OUTPUT}
+ }
+ ""
+ end
+
+
+ case mediump_vec3_zyx
+ values
+ {
+ input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec3(-32.0, 64.0, -51.0) | vec3(-0.75, -0.0322580645161, 0.0526315789474) ];
+ output vec3 out0 = [ vec3(0.75, 0.5, 0.0) | vec3(1.125, 1.25, 1.0) | vec3(-4.875, -2.25, -0.5) | vec3(-51.0, 64.0, -32.0) | vec3(0.0526315789474, -0.0322580645161, -0.75) ];
+ }
+
+ both ""
+ precision mediump float;
+
+ ${DECLARATIONS}
+
+ void main()
+ {
+ ${SETUP}
+ out0 = in0.zyx;
+ ${OUTPUT}
+ }
+ ""
+ end
+
+
+ case mediump_vec3_xxx
+ values
+ {
+ input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec3(-32.0, 64.0, -51.0) | vec3(-0.75, -0.0322580645161, 0.0526315789474) ];
+ output vec3 out0 = [ vec3(0.0, 0.0, 0.0) | vec3(1.0, 1.0, 1.0) | vec3(-0.5, -0.5, -0.5) | vec3(-32.0, -32.0, -32.0) | vec3(-0.75, -0.75, -0.75) ];
+ }
+
+ both ""
+ precision mediump float;
+
+ ${DECLARATIONS}
+
+ void main()
+ {
+ ${SETUP}
+ out0 = in0.xxx;
+ ${OUTPUT}
+ }
+ ""
+ end
+
+
+ case mediump_vec3_zzz
+ values
+ {
+ input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec3(-32.0, 64.0, -51.0) | vec3(-0.75, -0.0322580645161, 0.0526315789474) ];
+ output vec3 out0 = [ vec3(0.75, 0.75, 0.75) | vec3(1.125, 1.125, 1.125) | vec3(-4.875, -4.875, -4.875) | vec3(-51.0, -51.0, -51.0) | vec3(0.0526315789474, 0.0526315789474, 0.0526315789474) ];
+ }
+
+ both ""
+ precision mediump float;
+
+ ${DECLARATIONS}
+
+ void main()
+ {
+ ${SETUP}
+ out0 = in0.zzz;
+ ${OUTPUT}
+ }
+ ""
+ end
+
+
+ case mediump_vec3_zzy
+ values
+ {
+ input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec3(-32.0, 64.0, -51.0) | vec3(-0.75, -0.0322580645161, 0.0526315789474) ];
+ output vec3 out0 = [ vec3(0.75, 0.75, 0.5) | vec3(1.125, 1.125, 1.25) | vec3(-4.875, -4.875, -2.25) | vec3(-51.0, -51.0, 64.0) | vec3(0.0526315789474, 0.0526315789474, -0.0322580645161) ];
+ }
+
+ both ""
+ precision mediump float;
+
+ ${DECLARATIONS}
+
+ void main()
+ {
+ ${SETUP}
+ out0 = in0.zzy;
+ ${OUTPUT}
+ }
+ ""
+ end
+
+
+ case mediump_vec3_yxy
+ values
+ {
+ input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec3(-32.0, 64.0, -51.0) | vec3(-0.75, -0.0322580645161, 0.0526315789474) ];
+ output vec3 out0 = [ vec3(0.5, 0.0, 0.5) | vec3(1.25, 1.0, 1.25) | vec3(-2.25, -0.5, -2.25) | vec3(64.0, -32.0, 64.0) | vec3(-0.0322580645161, -0.75, -0.0322580645161) ];
+ }
+
+ both ""
+ precision mediump float;
+
+ ${DECLARATIONS}
+
+ void main()
+ {
+ ${SETUP}
+ out0 = in0.yxy;
+ ${OUTPUT}
+ }
+ ""
+ end
+
+
+ case mediump_vec3_xzx
+ values
+ {
+ input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec3(-32.0, 64.0, -51.0) | vec3(-0.75, -0.0322580645161, 0.0526315789474) ];
+ output vec3 out0 = [ vec3(0.0, 0.75, 0.0) | vec3(1.0, 1.125, 1.0) | vec3(-0.5, -4.875, -0.5) | vec3(-32.0, -51.0, -32.0) | vec3(-0.75, 0.0526315789474, -0.75) ];
+ }
+
+ both ""
+ precision mediump float;
+
+ ${DECLARATIONS}
+
+ void main()
+ {
+ ${SETUP}
+ out0 = in0.xzx;
+ ${OUTPUT}
+ }
+ ""
+ end
+
+
+ case mediump_vec3_xyyx
+ values
+ {
+ input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec3(-32.0, 64.0, -51.0) | vec3(-0.75, -0.0322580645161, 0.0526315789474) ];
+ output vec4 out0 = [ vec4(0.0, 0.5, 0.5, 0.0) | vec4(1.0, 1.25, 1.25, 1.0) | vec4(-0.5, -2.25, -2.25, -0.5) | vec4(-32.0, 64.0, 64.0, -32.0) | vec4(-0.75, -0.0322580645161, -0.0322580645161, -0.75) ];
+ }
+
+ both ""
+ precision mediump float;
+
+ ${DECLARATIONS}
+
+ void main()
+ {
+ ${SETUP}
+ out0 = in0.xyyx;
+ ${OUTPUT}
+ }
+ ""
+ end
+
+
+ case mediump_vec3_zzzz
+ values
+ {
+ input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec3(-32.0, 64.0, -51.0) | vec3(-0.75, -0.0322580645161, 0.0526315789474) ];
+ output vec4 out0 = [ vec4(0.75, 0.75, 0.75, 0.75) | vec4(1.125, 1.125, 1.125, 1.125) | vec4(-4.875, -4.875, -4.875, -4.875) | vec4(-51.0, -51.0, -51.0, -51.0) | vec4(0.0526315789474, 0.0526315789474, 0.0526315789474, 0.0526315789474) ];
+ }
+
+ both ""
+ precision mediump float;
+
+ ${DECLARATIONS}
+
+ void main()
+ {
+ ${SETUP}
+ out0 = in0.zzzz;
+ ${OUTPUT}
+ }
+ ""
+ end
+
+
+ case mediump_vec3_s
+ values
+ {
+ input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec3(-32.0, 64.0, -51.0) | vec3(-0.75, -0.0322580645161, 0.0526315789474) ];
+ output float out0 = [ 0.0 | 1.0 | -0.5 | -32.0 | -0.75 ];
+ }
+
+ both ""
+ precision mediump float;
+
+ ${DECLARATIONS}
+
+ void main()
+ {
+ ${SETUP}
+ out0 = in0.s;
+ ${OUTPUT}
+ }
+ ""
+ end
+
+
+ case mediump_vec3_p
+ values
+ {
+ input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec3(-32.0, 64.0, -51.0) | vec3(-0.75, -0.0322580645161, 0.0526315789474) ];
+ output float out0 = [ 0.75 | 1.125 | -4.875 | -51.0 | 0.0526315789474 ];
+ }
+
+ both ""
+ precision mediump float;
+
+ ${DECLARATIONS}
+
+ void main()
+ {
+ ${SETUP}
+ out0 = in0.p;
+ ${OUTPUT}
+ }
+ ""
+ end
+
+
+ case mediump_vec3_sp
+ values
+ {
+ input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec3(-32.0, 64.0, -51.0) | vec3(-0.75, -0.0322580645161, 0.0526315789474) ];
+ output vec2 out0 = [ vec2(0.0, 0.75) | vec2(1.0, 1.125) | vec2(-0.5, -4.875) | vec2(-32.0, -51.0) | vec2(-0.75, 0.0526315789474) ];
+ }
+
+ both ""
+ precision mediump float;
+
+ ${DECLARATIONS}
+
+ void main()
+ {
+ ${SETUP}
+ out0 = in0.sp;
+ ${OUTPUT}
+ }
+ ""
+ end
+
+
+ case mediump_vec3_pp
+ values
+ {
+ input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec3(-32.0, 64.0, -51.0) | vec3(-0.75, -0.0322580645161, 0.0526315789474) ];
+ output vec2 out0 = [ vec2(0.75, 0.75) | vec2(1.125, 1.125) | vec2(-4.875, -4.875) | vec2(-51.0, -51.0) | vec2(0.0526315789474, 0.0526315789474) ];
+ }
+
+ both ""
+ precision mediump float;
+
+ ${DECLARATIONS}
+
+ void main()
+ {
+ ${SETUP}
+ out0 = in0.pp;
+ ${OUTPUT}
+ }
+ ""
+ end
+
+
+ case mediump_vec3_stp
+ values
+ {
+ input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec3(-32.0, 64.0, -51.0) | vec3(-0.75, -0.0322580645161, 0.0526315789474) ];
+ output vec3 out0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec3(-32.0, 64.0, -51.0) | vec3(-0.75, -0.0322580645161, 0.0526315789474) ];
+ }
+
+ both ""
+ precision mediump float;
+
+ ${DECLARATIONS}
+
+ void main()
+ {
+ ${SETUP}
+ out0 = in0.stp;
+ ${OUTPUT}
+ }
+ ""
+ end
+
+
+ case mediump_vec3_pts
+ values
+ {
+ input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec3(-32.0, 64.0, -51.0) | vec3(-0.75, -0.0322580645161, 0.0526315789474) ];
+ output vec3 out0 = [ vec3(0.75, 0.5, 0.0) | vec3(1.125, 1.25, 1.0) | vec3(-4.875, -2.25, -0.5) | vec3(-51.0, 64.0, -32.0) | vec3(0.0526315789474, -0.0322580645161, -0.75) ];
+ }
+
+ both ""
+ precision mediump float;
+
+ ${DECLARATIONS}
+
+ void main()
+ {
+ ${SETUP}
+ out0 = in0.pts;
+ ${OUTPUT}
+ }
+ ""
+ end
+
+
+ case mediump_vec3_sss
+ values
+ {
+ input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec3(-32.0, 64.0, -51.0) | vec3(-0.75, -0.0322580645161, 0.0526315789474) ];
+ output vec3 out0 = [ vec3(0.0, 0.0, 0.0) | vec3(1.0, 1.0, 1.0) | vec3(-0.5, -0.5, -0.5) | vec3(-32.0, -32.0, -32.0) | vec3(-0.75, -0.75, -0.75) ];
+ }
+
+ both ""
+ precision mediump float;
+
+ ${DECLARATIONS}
+
+ void main()
+ {
+ ${SETUP}
+ out0 = in0.sss;
+ ${OUTPUT}
+ }
+ ""
+ end
+
+
+ case mediump_vec3_ppp
+ values
+ {
+ input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec3(-32.0, 64.0, -51.0) | vec3(-0.75, -0.0322580645161, 0.0526315789474) ];
+ output vec3 out0 = [ vec3(0.75, 0.75, 0.75) | vec3(1.125, 1.125, 1.125) | vec3(-4.875, -4.875, -4.875) | vec3(-51.0, -51.0, -51.0) | vec3(0.0526315789474, 0.0526315789474, 0.0526315789474) ];
+ }
+
+ both ""
+ precision mediump float;
+
+ ${DECLARATIONS}
+
+ void main()
+ {
+ ${SETUP}
+ out0 = in0.ppp;
+ ${OUTPUT}
+ }
+ ""
+ end
+
+
+ case mediump_vec3_ppt
+ values
+ {
+ input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec3(-32.0, 64.0, -51.0) | vec3(-0.75, -0.0322580645161, 0.0526315789474) ];
+ output vec3 out0 = [ vec3(0.75, 0.75, 0.5) | vec3(1.125, 1.125, 1.25) | vec3(-4.875, -4.875, -2.25) | vec3(-51.0, -51.0, 64.0) | vec3(0.0526315789474, 0.0526315789474, -0.0322580645161) ];
+ }
+
+ both ""
+ precision mediump float;
+
+ ${DECLARATIONS}
+
+ void main()
+ {
+ ${SETUP}
+ out0 = in0.ppt;
+ ${OUTPUT}
+ }
+ ""
+ end
+
+
+ case mediump_vec3_tst
+ values
+ {
+ input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec3(-32.0, 64.0, -51.0) | vec3(-0.75, -0.0322580645161, 0.0526315789474) ];
+ output vec3 out0 = [ vec3(0.5, 0.0, 0.5) | vec3(1.25, 1.0, 1.25) | vec3(-2.25, -0.5, -2.25) | vec3(64.0, -32.0, 64.0) | vec3(-0.0322580645161, -0.75, -0.0322580645161) ];
+ }
+
+ both ""
+ precision mediump float;
+
+ ${DECLARATIONS}
+
+ void main()
+ {
+ ${SETUP}
+ out0 = in0.tst;
+ ${OUTPUT}
+ }
+ ""
+ end
+
+
+ case mediump_vec3_sps
+ values
+ {
+ input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec3(-32.0, 64.0, -51.0) | vec3(-0.75, -0.0322580645161, 0.0526315789474) ];
+ output vec3 out0 = [ vec3(0.0, 0.75, 0.0) | vec3(1.0, 1.125, 1.0) | vec3(-0.5, -4.875, -0.5) | vec3(-32.0, -51.0, -32.0) | vec3(-0.75, 0.0526315789474, -0.75) ];
+ }
+
+ both ""
+ precision mediump float;
+
+ ${DECLARATIONS}
+
+ void main()
+ {
+ ${SETUP}
+ out0 = in0.sps;
+ ${OUTPUT}
+ }
+ ""
+ end
+
+
+ case mediump_vec3_stts
+ values
+ {
+ input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec3(-32.0, 64.0, -51.0) | vec3(-0.75, -0.0322580645161, 0.0526315789474) ];
+ output vec4 out0 = [ vec4(0.0, 0.5, 0.5, 0.0) | vec4(1.0, 1.25, 1.25, 1.0) | vec4(-0.5, -2.25, -2.25, -0.5) | vec4(-32.0, 64.0, 64.0, -32.0) | vec4(-0.75, -0.0322580645161, -0.0322580645161, -0.75) ];
+ }
+
+ both ""
+ precision mediump float;
+
+ ${DECLARATIONS}
+
+ void main()
+ {
+ ${SETUP}
+ out0 = in0.stts;
+ ${OUTPUT}
+ }
+ ""
+ end
+
+
+ case mediump_vec3_pppp
+ values
+ {
+ input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec3(-32.0, 64.0, -51.0) | vec3(-0.75, -0.0322580645161, 0.0526315789474) ];
+ output vec4 out0 = [ vec4(0.75, 0.75, 0.75, 0.75) | vec4(1.125, 1.125, 1.125, 1.125) | vec4(-4.875, -4.875, -4.875, -4.875) | vec4(-51.0, -51.0, -51.0, -51.0) | vec4(0.0526315789474, 0.0526315789474, 0.0526315789474, 0.0526315789474) ];
+ }
+
+ both ""
+ precision mediump float;
+
+ ${DECLARATIONS}
+
+ void main()
+ {
+ ${SETUP}
+ out0 = in0.pppp;
+ ${OUTPUT}
+ }
+ ""
+ end
+
+
+ case mediump_vec3_r
+ values
+ {
+ input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec3(-32.0, 64.0, -51.0) | vec3(-0.75, -0.0322580645161, 0.0526315789474) ];
+ output float out0 = [ 0.0 | 1.0 | -0.5 | -32.0 | -0.75 ];
+ }
+
+ both ""
+ precision mediump float;
+
+ ${DECLARATIONS}
+
+ void main()
+ {
+ ${SETUP}
+ out0 = in0.r;
+ ${OUTPUT}
+ }
+ ""
+ end
+
+
+ case mediump_vec3_b
+ values
+ {
+ input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec3(-32.0, 64.0, -51.0) | vec3(-0.75, -0.0322580645161, 0.0526315789474) ];
+ output float out0 = [ 0.75 | 1.125 | -4.875 | -51.0 | 0.0526315789474 ];
+ }
+
+ both ""
+ precision mediump float;
+
+ ${DECLARATIONS}
+
+ void main()
+ {
+ ${SETUP}
+ out0 = in0.b;
+ ${OUTPUT}
+ }
+ ""
+ end
+
+
+ case mediump_vec3_rb
+ values
+ {
+ input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec3(-32.0, 64.0, -51.0) | vec3(-0.75, -0.0322580645161, 0.0526315789474) ];
+ output vec2 out0 = [ vec2(0.0, 0.75) | vec2(1.0, 1.125) | vec2(-0.5, -4.875) | vec2(-32.0, -51.0) | vec2(-0.75, 0.0526315789474) ];
+ }
+
+ both ""
+ precision mediump float;
+
+ ${DECLARATIONS}
+
+ void main()
+ {
+ ${SETUP}
+ out0 = in0.rb;
+ ${OUTPUT}
+ }
+ ""
+ end
+
+
+ case mediump_vec3_bb
+ values
+ {
+ input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec3(-32.0, 64.0, -51.0) | vec3(-0.75, -0.0322580645161, 0.0526315789474) ];
+ output vec2 out0 = [ vec2(0.75, 0.75) | vec2(1.125, 1.125) | vec2(-4.875, -4.875) | vec2(-51.0, -51.0) | vec2(0.0526315789474, 0.0526315789474) ];
+ }
+
+ both ""
+ precision mediump float;
+
+ ${DECLARATIONS}
+
+ void main()
+ {
+ ${SETUP}
+ out0 = in0.bb;
+ ${OUTPUT}
+ }
+ ""
+ end
+
+
+ case mediump_vec3_rgb
+ values
+ {
+ input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec3(-32.0, 64.0, -51.0) | vec3(-0.75, -0.0322580645161, 0.0526315789474) ];
+ output vec3 out0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec3(-32.0, 64.0, -51.0) | vec3(-0.75, -0.0322580645161, 0.0526315789474) ];
+ }
+
+ both ""
+ precision mediump float;
+
+ ${DECLARATIONS}
+
+ void main()
+ {
+ ${SETUP}
+ out0 = in0.rgb;
+ ${OUTPUT}
+ }
+ ""
+ end
+
+
+ case mediump_vec3_bgr
+ values
+ {
+ input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec3(-32.0, 64.0, -51.0) | vec3(-0.75, -0.0322580645161, 0.0526315789474) ];
+ output vec3 out0 = [ vec3(0.75, 0.5, 0.0) | vec3(1.125, 1.25, 1.0) | vec3(-4.875, -2.25, -0.5) | vec3(-51.0, 64.0, -32.0) | vec3(0.0526315789474, -0.0322580645161, -0.75) ];
+ }
+
+ both ""
+ precision mediump float;
+
+ ${DECLARATIONS}
+
+ void main()
+ {
+ ${SETUP}
+ out0 = in0.bgr;
+ ${OUTPUT}
+ }
+ ""
+ end
+
+
+ case mediump_vec3_rrr
+ values
+ {
+ input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec3(-32.0, 64.0, -51.0) | vec3(-0.75, -0.0322580645161, 0.0526315789474) ];
+ output vec3 out0 = [ vec3(0.0, 0.0, 0.0) | vec3(1.0, 1.0, 1.0) | vec3(-0.5, -0.5, -0.5) | vec3(-32.0, -32.0, -32.0) | vec3(-0.75, -0.75, -0.75) ];
+ }
+
+ both ""
+ precision mediump float;
+
+ ${DECLARATIONS}
+
+ void main()
+ {
+ ${SETUP}
+ out0 = in0.rrr;
+ ${OUTPUT}
+ }
+ ""
+ end
+
+
+ case mediump_vec3_bbb
+ values
+ {
+ input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec3(-32.0, 64.0, -51.0) | vec3(-0.75, -0.0322580645161, 0.0526315789474) ];
+ output vec3 out0 = [ vec3(0.75, 0.75, 0.75) | vec3(1.125, 1.125, 1.125) | vec3(-4.875, -4.875, -4.875) | vec3(-51.0, -51.0, -51.0) | vec3(0.0526315789474, 0.0526315789474, 0.0526315789474) ];
+ }
+
+ both ""
+ precision mediump float;
+
+ ${DECLARATIONS}
+
+ void main()
+ {
+ ${SETUP}
+ out0 = in0.bbb;
+ ${OUTPUT}
+ }
+ ""
+ end
+
+
+ case mediump_vec3_bbg
+ values
+ {
+ input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec3(-32.0, 64.0, -51.0) | vec3(-0.75, -0.0322580645161, 0.0526315789474) ];
+ output vec3 out0 = [ vec3(0.75, 0.75, 0.5) | vec3(1.125, 1.125, 1.25) | vec3(-4.875, -4.875, -2.25) | vec3(-51.0, -51.0, 64.0) | vec3(0.0526315789474, 0.0526315789474, -0.0322580645161) ];
+ }
+
+ both ""
+ precision mediump float;
+
+ ${DECLARATIONS}
+
+ void main()
+ {
+ ${SETUP}
+ out0 = in0.bbg;
+ ${OUTPUT}
+ }
+ ""
+ end
+
+
+ case mediump_vec3_grg
+ values
+ {
+ input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec3(-32.0, 64.0, -51.0) | vec3(-0.75, -0.0322580645161, 0.0526315789474) ];
+ output vec3 out0 = [ vec3(0.5, 0.0, 0.5) | vec3(1.25, 1.0, 1.25) | vec3(-2.25, -0.5, -2.25) | vec3(64.0, -32.0, 64.0) | vec3(-0.0322580645161, -0.75, -0.0322580645161) ];
+ }
+
+ both ""
+ precision mediump float;
+
+ ${DECLARATIONS}
+
+ void main()
+ {
+ ${SETUP}
+ out0 = in0.grg;
+ ${OUTPUT}
+ }
+ ""
+ end
+
+
+ case mediump_vec3_rbr
+ values
+ {
+ input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec3(-32.0, 64.0, -51.0) | vec3(-0.75, -0.0322580645161, 0.0526315789474) ];
+ output vec3 out0 = [ vec3(0.0, 0.75, 0.0) | vec3(1.0, 1.125, 1.0) | vec3(-0.5, -4.875, -0.5) | vec3(-32.0, -51.0, -32.0) | vec3(-0.75, 0.0526315789474, -0.75) ];
+ }
+
+ both ""
+ precision mediump float;
+
+ ${DECLARATIONS}
+
+ void main()
+ {
+ ${SETUP}
+ out0 = in0.rbr;
+ ${OUTPUT}
+ }
+ ""
+ end
+
+
+ case mediump_vec3_rggr
+ values
+ {
+ input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec3(-32.0, 64.0, -51.0) | vec3(-0.75, -0.0322580645161, 0.0526315789474) ];
+ output vec4 out0 = [ vec4(0.0, 0.5, 0.5, 0.0) | vec4(1.0, 1.25, 1.25, 1.0) | vec4(-0.5, -2.25, -2.25, -0.5) | vec4(-32.0, 64.0, 64.0, -32.0) | vec4(-0.75, -0.0322580645161, -0.0322580645161, -0.75) ];
+ }
+
+ both ""
+ precision mediump float;
+
+ ${DECLARATIONS}
+
+ void main()
+ {
+ ${SETUP}
+ out0 = in0.rggr;
+ ${OUTPUT}
+ }
+ ""
+ end
+
+
+ case mediump_vec3_bbbb
+ values
+ {
+ input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec3(-32.0, 64.0, -51.0) | vec3(-0.75, -0.0322580645161, 0.0526315789474) ];
+ output vec4 out0 = [ vec4(0.75, 0.75, 0.75, 0.75) | vec4(1.125, 1.125, 1.125, 1.125) | vec4(-4.875, -4.875, -4.875, -4.875) | vec4(-51.0, -51.0, -51.0, -51.0) | vec4(0.0526315789474, 0.0526315789474, 0.0526315789474, 0.0526315789474) ];
+ }
+
+ both ""
+ precision mediump float;
+
+ ${DECLARATIONS}
+
+ void main()
+ {
+ ${SETUP}
+ out0 = in0.bbbb;
+ ${OUTPUT}
+ }
+ ""
+ end
+
+
+end # vec3_swizzles \ No newline at end of file