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-rw-r--r--dom/canvas/test/webgl-conf/checkout/deqp/data/gles3/shaders/linkage.test3833
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diff --git a/dom/canvas/test/webgl-conf/checkout/deqp/data/gles3/shaders/linkage.test b/dom/canvas/test/webgl-conf/checkout/deqp/data/gles3/shaders/linkage.test
new file mode 100644
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+++ b/dom/canvas/test/webgl-conf/checkout/deqp/data/gles3/shaders/linkage.test
@@ -0,0 +1,3833 @@
+
+# Varying tests
+group varying "Varying linkage"
+
+ # Linking rules
+ group rules "Varying linking rules"
+ # not declared in vertex shader, declared in fragment shader
+ case fragment_declare
+ version 300 es
+ desc "varying declared in fragment shader, no reference in vertex shader"
+ values { output float out0 = 1.0; }
+ vertex ""
+ #version 300 es
+ ${VERTEX_DECLARATIONS}
+ void main()
+ {
+ ${VERTEX_OUTPUT}
+ }
+ ""
+ fragment ""
+ #version 300 es
+ precision mediump float;
+ in mediump float var;
+ ${FRAGMENT_DECLARATIONS}
+ void main()
+ {
+ out0 = 1.0;
+ ${FRAGMENT_OUTPUT}
+ }
+ ""
+ end
+
+ # declared in vertex shader, no reference in frag shader
+ case vertex_declare
+ version 300 es
+ desc "varying declared in vertex shader, no reference in fragment shader"
+ vertex ""
+ #version 300 es
+ ${VERTEX_DECLARATIONS}
+ out mediump float var;
+ void main()
+ {
+ ${VERTEX_OUTPUT}
+ }
+ ""
+ fragment ""
+ #version 300 es
+ ${FRAGMENT_DECLARATIONS}
+ void main()
+ {
+ ${FRAG_COLOR} = vec4(1.0);
+ }
+ ""
+ end
+
+ # declared in vertex shader, declared in frag shader
+ case both_declare
+ version 300 es
+ desc "varying declared in both vertex and fragment shader, but not used"
+ vertex ""
+ #version 300 es
+ ${VERTEX_DECLARATIONS}
+ out mediump float var;
+ void main()
+ {
+ ${VERTEX_OUTPUT}
+ }
+ ""
+ fragment ""
+ #version 300 es
+ in mediump float var;
+ ${FRAGMENT_DECLARATIONS}
+ void main()
+ {
+ ${FRAG_COLOR} = vec4(1.0);
+ }
+ ""
+ end
+
+ # declared in vertex shader, static use in frag shader
+ case vertex_declare_fragment_use
+ version 300 es
+ desc "varying declared in both shaders, statically used in fragment shader"
+ values { uniform bool u_false = false; }
+ vertex ""
+ #version 300 es
+ ${VERTEX_DECLARATIONS}
+ out mediump float var;
+ void main()
+ {
+ ${VERTEX_OUTPUT}
+ }
+ ""
+ fragment ""
+ #version 300 es
+ in mediump float var;
+ ${FRAGMENT_DECLARATIONS}
+ void main()
+ {
+ if (u_false)
+ ${FRAG_COLOR} = vec4(var);
+ else
+ ${FRAG_COLOR} = vec4(1.0);
+ }
+ ""
+ end
+
+ # static use in vertex shader, no reference in fragment shader
+ case vertex_use_fragment_declare
+ version 300 es
+ desc "varying declared and statically used in vertex shader, no reference in fragment shader"
+ values { uniform bool u_false = false; }
+ vertex ""
+ #version 300 es
+ ${VERTEX_DECLARATIONS}
+ out mediump float var;
+ void main()
+ {
+ if (u_false)
+ var = 1.0;
+ ${VERTEX_OUTPUT}
+ }
+ ""
+ fragment ""
+ #version 300 es
+ ${FRAGMENT_DECLARATIONS}
+ void main()
+ {
+ ${FRAG_COLOR} = vec4(1.0);
+ }
+ ""
+ end
+
+ # static use in vertex shader, declared in fragment shader
+ case vertex_use_declare_fragment
+ version 300 es
+ desc "varying declared and statically used in vertex shader, only declared in fragment shader"
+ values { uniform bool u_false = false; }
+ vertex ""
+ #version 300 es
+ ${VERTEX_DECLARATIONS}
+ out mediump float var;
+ void main()
+ {
+ if (u_false)
+ var = 1.0;
+ ${VERTEX_OUTPUT}
+ }
+ ""
+ fragment ""
+ #version 300 es
+ in mediump float var;
+ ${FRAGMENT_DECLARATIONS}
+ void main()
+ {
+ ${FRAG_COLOR} = vec4(1.0);
+ }
+ ""
+ end
+
+ # static use in vertex shader, used in fragment shader
+ case vertex_use_fragment_use
+ version 300 es
+ desc "varying statically used in both vertex and fragment shader"
+ values { uniform bool u_false = false; }
+ vertex ""
+ #version 300 es
+ ${VERTEX_DECLARATIONS}
+ out mediump float var;
+ void main()
+ {
+ if (u_false)
+ var = 1.0;
+ ${VERTEX_OUTPUT}
+ }
+ ""
+ fragment ""
+ #version 300 es
+ ${FRAGMENT_DECLARATIONS}
+ in mediump float var;
+ void main()
+ {
+ if (u_false)
+ ${FRAG_COLOR} = vec4(var);
+ else
+ ${FRAG_COLOR} = vec4(1.0);
+ }
+ ""
+ end
+
+ # differing precision tests
+ case differing_precision_1
+ version 300 es
+ desc "varying declared as highp in vertex shader, but mediump in fragment shader"
+ values
+ {
+ input float in0 = [ -1.25 | -25.55 | 1.0 | 2.25 | 3.4 | 16.0 ];
+ output float out0 = [ -1.25 | -25.55 | 1.0 | 2.25 | 3.4 | 16.0 ];
+ }
+
+ vertex ""
+ #version 300 es
+ ${VERTEX_DECLARATIONS}
+ out highp float var;
+ void main()
+ {
+ var = in0;
+ ${VERTEX_OUTPUT}
+ }
+ ""
+ fragment ""
+ #version 300 es
+ precision mediump float;
+ ${FRAGMENT_DECLARATIONS}
+ in mediump float var;
+ void main()
+ {
+ out0 = var;
+ ${FRAGMENT_OUTPUT}
+ }
+ ""
+ end
+
+ # differing precision tests
+ case differing_precision_2
+ version 300 es
+ desc "varying declared as highp in vertex shader, but lowp in fragment shader"
+ values
+ {
+ input float in0 = [ -1.25 | -25.56 | 1.0 | 2.25 | 3.4 | 16.0 ];
+ output float out0 = [ -1.25 | -25.56 | 1.0 | 2.25 | 3.4 | 16.0 ];
+ }
+
+ vertex ""
+ #version 300 es
+ ${VERTEX_DECLARATIONS}
+ out highp vec2 var;
+ void main()
+ {
+ var = vec2(in0, 2.0*in0);
+ ${VERTEX_OUTPUT}
+ }
+ ""
+ fragment ""
+ #version 300 es
+ precision mediump float;
+ ${FRAGMENT_DECLARATIONS}
+ in lowp vec2 var;
+ void main()
+ {
+ out0 = var.y - var.x;
+ ${FRAGMENT_OUTPUT}
+ }
+ ""
+ end
+
+ # differing precision tests
+ case differing_precision_3
+ version 300 es
+ desc "varying declared as lowp in vertex shader, but mediump in fragment shader"
+ values
+ {
+ input float in0 = [ -1.25 | -25.0 | 1.0 | 2.25 | 3.4 | 16.0 ];
+ output float out0 = [ -1.25 | -25.0 | 1.0 | 2.25 | 3.4 | 16.0 ];
+ }
+
+ vertex ""
+ #version 300 es
+ ${VERTEX_DECLARATIONS}
+ out lowp vec4 var;
+ void main()
+ {
+ var = vec4(in0, 2.0*in0, -in0, -in0);
+ ${VERTEX_OUTPUT}
+ }
+ ""
+ fragment ""
+ #version 300 es
+ precision mediump float;
+ ${FRAGMENT_DECLARATIONS}
+ in mediump vec4 var;
+ void main()
+ {
+ out0 = var.x + var.y + var.z + var.w;
+ ${FRAGMENT_OUTPUT}
+ }
+ ""
+ end
+
+ # mismatched type, static use but no runtime use in the fragment shader
+ case type_mismatch_1
+ version 300 es
+ desc "varying type mismatch (float vs. vec2), static use but no runtime use in the fragment shader"
+ expect link_fail
+ vertex ""
+ #version 300 es
+ ${VERTEX_DECLARATIONS}
+ out mediump float var;
+ void main()
+ {
+ var = 2.0;
+ ${VERTEX_OUTPUT}
+ }
+ ""
+ fragment ""
+ #version 300 es
+ ${FRAGMENT_DECLARATIONS}
+ in mediump vec2 var;
+ void main()
+ {
+ if (false)
+ {
+ ${FRAG_COLOR} = vec4(var.y);
+ }
+ else
+ {
+ ${FRAG_COLOR} = vec4(1.0);
+ }
+ }
+ ""
+ end
+
+ # mismatched type, varyings used
+ case type_mismatch_2
+ version 300 es
+ desc "varying type mismatch (float vs. vec2)"
+ expect link_fail
+ vertex ""
+ #version 300 es
+ ${VERTEX_DECLARATIONS}
+ out mediump float var;
+ void main()
+ {
+ var = 2.0;
+ ${VERTEX_OUTPUT}
+ }
+ ""
+ fragment ""
+ #version 300 es
+ ${FRAGMENT_DECLARATIONS}
+ in mediump vec2 var;
+ void main()
+ {
+ ${FRAG_COLOR} = var.xyyx;
+ }
+ ""
+ end
+
+ # mismatched type, varyings used
+ case type_mismatch_3
+ version 300 es
+ desc "varying type mismatch (int vs. uint)"
+ expect link_fail
+ vertex ""
+ #version 300 es
+ ${VERTEX_DECLARATIONS}
+ flat out mediump int var;
+ void main()
+ {
+ var = 2;
+ ${VERTEX_OUTPUT}
+ }
+ ""
+ fragment ""
+ #version 300 es
+ ${FRAGMENT_DECLARATIONS}
+ flat in mediump uint var;
+ void main()
+ {
+ ${FRAG_COLOR} = vec4(var);
+ }
+ ""
+ end
+
+ # mismatched type, varyings used
+ case struct_type_mismatch_1
+ version 300 es
+ desc "struct member mismatch"
+ expect link_fail
+ vertex ""
+ #version 300 es
+ ${VERTEX_DECLARATIONS}
+ struct S { highp float a; highp vec2 b; };
+ out S var;
+ void main()
+ {
+ var.a = 2.0;
+ var.b = vec2(1.0, 0.0);
+ ${VERTEX_OUTPUT}
+ }
+ ""
+ fragment ""
+ #version 300 es
+ ${FRAGMENT_DECLARATIONS}
+ struct S { highp float a; highp vec3 b; };
+ in S var;
+ void main()
+ {
+ ${FRAG_COLOR} = vec4(var.a, var.b);
+ }
+ ""
+ end
+
+ # mismatched type, varyings unused in fragment shader (runtime)
+ case struct_type_mismatch_2
+ version 300 es
+ desc "struct member mismatch"
+ expect link_fail
+ vertex ""
+ #version 300 es
+ ${VERTEX_DECLARATIONS}
+ struct S { highp float a; highp vec2 b; };
+ out S var;
+ void main()
+ {
+ var.a = 2.0;
+ var.b = vec2(1.0, 0.0);
+ ${VERTEX_OUTPUT}
+ }
+ ""
+ fragment ""
+ #version 300 es
+ ${FRAGMENT_DECLARATIONS}
+ struct S { highp float a; highp vec3 b; };
+ in S var;
+ void main()
+ {
+ ${FRAG_COLOR} = vec4(var.a);
+ if (false)
+ ${FRAG_COLOR}.yzw = var.b;
+ }
+ ""
+ end
+
+ # mismatched type, varyings unused in both (runtime)
+ case struct_type_mismatch_3
+ version 300 es
+ desc "struct member mismatch"
+ expect link_fail
+ vertex ""
+ #version 300 es
+ ${VERTEX_DECLARATIONS}
+ struct S { highp float a; highp vec2 b; };
+ out S var;
+ void main()
+ {
+ var.a = 2.0;
+ if (false)
+ var.b = vec2(1.0, 0.0);
+ ${VERTEX_OUTPUT}
+ }
+ ""
+ fragment ""
+ #version 300 es
+ ${FRAGMENT_DECLARATIONS}
+ struct S { highp float a; highp vec3 b; };
+ in S var;
+ void main()
+ {
+ ${FRAG_COLOR} = vec4(var.a);
+ if (false)
+ ${FRAG_COLOR}.yzw = var.b;
+ }
+ ""
+ end
+
+ # interpolation_mismatch
+ case interpolation_mismatch_1
+ version 300 es
+ desc "varying interpolation different (flat vs. smooth)"
+ expect link_fail
+
+ vertex ""
+ #version 300 es
+ ${VERTEX_DECLARATIONS}
+ in highp float in0;
+ flat out mediump float var;
+ void main()
+ {
+ var = in0;
+ ${VERTEX_OUTPUT}
+ }
+ ""
+ fragment ""
+ #version 300 es
+ precision mediump float;
+ ${FRAGMENT_DECLARATIONS}
+ in mediump float var;
+ void main()
+ {
+ ${FRAG_COLOR} = vec4(var);
+ }
+ ""
+ end
+
+ # different interpolation
+ case differing_interpolation_2
+ version 300 es
+ desc "varying interpolation different (smooth vs. centroid)"
+ values
+ {
+ input float in0 = [ -1.25 | -25.0 | 1.0 | 2.25 | 3.4 | 16.0 ];
+ output float out0 = [ -1.25 | -25.0 | 1.0 | 2.25 | 3.4 | 16.0 ];
+ }
+
+ vertex ""
+ #version 300 es
+ ${VERTEX_DECLARATIONS}
+ smooth out mediump float var;
+ void main()
+ {
+ var = in0;
+ ${VERTEX_OUTPUT}
+ }
+ ""
+ fragment ""
+ #version 300 es
+ precision mediump float;
+ ${FRAGMENT_DECLARATIONS}
+ centroid in mediump float var;
+ void main()
+ {
+ out0 = var;
+ ${FRAGMENT_OUTPUT}
+ }
+ ""
+ end
+
+ # no declaration in vertex shader, but static use in fragment
+ case illegal_usage_1
+ version 300 es
+ desc "varying not declared in vertex shader, but statically used in fragment shader"
+ expect link_fail
+ vertex ""
+ #version 300 es
+ ${VERTEX_DECLARATIONS}
+ void main()
+ {
+ ${VERTEX_OUTPUT}
+ }
+ ""
+ fragment ""
+ #version 300 es
+ ${FRAGMENT_DECLARATIONS}
+ in mediump float var;
+ void main()
+ {
+ ${FRAG_COLOR} = vec4(var);
+ }
+ ""
+ end
+
+ # non-flat integer varyings not allowed
+ case invalid_type_int
+ version 300 es
+ desc "integer varying used"
+ expect compile_fail
+ vertex ""
+ #version 300 es
+ ${VERTEX_DECLARATIONS}
+ out mediump int var;
+ void main()
+ {
+ ${VERTEX_OUTPUT}
+ }
+ ""
+ fragment ""
+ #version 300 es
+ ${FRAGMENT_DECLARATIONS}
+ in mediump int var;
+ void main()
+ {
+ ${FRAG_COLOR} = vec4(1.0);
+ }
+ ""
+ end
+
+ # non-flat integer varyings not allowed
+ case invalid_type_uint
+ version 300 es
+ desc "integer varying used"
+ expect compile_fail
+ vertex ""
+ #version 300 es
+ ${VERTEX_DECLARATIONS}
+ out mediump uint var;
+ void main()
+ {
+ ${VERTEX_OUTPUT}
+ }
+ ""
+ fragment ""
+ #version 300 es
+ ${FRAGMENT_DECLARATIONS}
+ in mediump uint var;
+ void main()
+ {
+ ${FRAG_COLOR} = vec4(1.0);
+ }
+ ""
+ end
+
+ # bool varyings not allowed
+ case invalid_type_bool
+ version 300 es
+ desc "boolean varying used"
+ expect compile_fail
+ vertex ""
+ #version 300 es
+ ${VERTEX_DECLARATIONS}
+ out bool var;
+ void main()
+ {
+ ${VERTEX_OUTPUT}
+ }
+ ""
+ fragment ""
+ #version 300 es
+ ${FRAGMENT_DECLARATIONS}
+ in bool var;
+ void main()
+ {
+ ${FRAG_COLOR} = vec4(1.0);
+ }
+ ""
+ end
+
+ case invalid_type_struct_array
+ version 300 es
+ desc "float array inside struct"
+ expect compile_fail
+ vertex ""
+ #version 300 es
+ ${VERTEX_DECLARATIONS}
+ struct S { mediump float a[3]; };
+ out S var;
+ void main()
+ {
+ var.a[0] = 1.0;
+ var.a[1] = 1.0;
+ var.a[2] = 1.0;
+ ${VERTEX_OUTPUT}
+ }
+ ""
+ fragment ""
+ #version 300 es
+ precision mediump float;
+ ${FRAGMENT_DECLARATIONS}
+ struct S { mediump float a[3]; };
+ in S var;
+ void main()
+ {
+ ${FRAG_COLOR} = vec4(1.0);
+ }
+ ""
+ end
+
+ case invalid_type_struct_struct
+ version 300 es
+ desc "struct inside struct"
+ expect compile_fail
+ vertex ""
+ #version 300 es
+ ${VERTEX_DECLARATIONS}
+ struct S { mediump float a; };
+ struct T { S s; };
+ out T var;
+ void main()
+ {
+ var.s.a = 1.0;
+ ${VERTEX_OUTPUT}
+ }
+ ""
+ fragment ""
+ #version 300 es
+ precision mediump float;
+ ${FRAGMENT_DECLARATIONS}
+ struct S { mediump float a; };
+ struct T { S s; };
+ in T var;
+ void main()
+ {
+ ${FRAG_COLOR} = vec4(1.0);
+ }
+ ""
+ end
+
+ case invalid_type_array_struct
+ version 300 es
+ desc "array of structs"
+ expect compile_fail
+ vertex ""
+ #version 300 es
+ ${VERTEX_DECLARATIONS}
+ struct S { mediump int a; };
+ flat out S var[2];
+ void main()
+ {
+ ${VERTEX_SETUP}
+ var[0].a = 1;
+ var[1].a = 1;
+ ${VERTEX_OUTPUT}
+ }
+ ""
+ fragment ""
+ #version 300 es
+ ${FRAGMENT_DECLARATIONS}
+ struct S { mediump int a; };
+ flat in S var[2];
+ void main()
+ {
+ ${FRAG_COLOR} = vec4(1.0);
+ }
+ ""
+ end
+
+ case invalid_type_array_array
+ version 300 es
+ desc "array of arrays"
+ expect compile_fail
+ vertex ""
+ #version 300 es
+ ${VERTEX_DECLARATIONS}
+ out mediump float var[2][2];
+ void main()
+ {
+ ${VERTEX_SETUP}
+ var[0][0] = 1.0;
+ ${VERTEX_OUTPUT}
+ }
+ ""
+ fragment ""
+ #version 300 es
+ ${FRAGMENT_DECLARATIONS}
+ in mediump float var[2][2];
+ void main()
+ {
+ ${FRAG_COLOR} = vec4(1.0);
+ }
+ ""
+ end
+ end
+
+ group basic_types "Basic varying types"
+ case float
+ version 300 es
+ desc "varying of type float"
+ values
+ {
+ input float in0 = [ -1.25 | -25.65 | 1.0 | 2.25 | 3.4 | 16.0 ];
+ output float out0 = [ -1.25 | -25.65 | 1.0 | 2.25 | 3.4 | 16.0 ];
+ }
+ vertex ""
+ #version 300 es
+ ${VERTEX_DECLARATIONS}
+ out mediump float var;
+ void main()
+ {
+ var = in0;
+ ${VERTEX_OUTPUT}
+ }
+ ""
+ fragment ""
+ #version 300 es
+ precision mediump float;
+ ${FRAGMENT_DECLARATIONS}
+ in float var;
+ void main()
+ {
+ out0 = var;
+ ${FRAGMENT_OUTPUT}
+ }
+ ""
+ end
+
+ case vec2
+ version 300 es
+ desc "varying of type vec2"
+ values
+ {
+ input vec2 in0 = [ vec2(-1.25, 1.25) | vec2(-25.65, -7.25) | vec2(0.0, 1.0) | vec2(2.25, 2.25) | vec2(3.4, 9.5) | vec2(16.0, 32.0) ];
+ output vec2 out0 = [ vec2(-1.25, 1.25) | vec2(-25.65, -7.25) | vec2(0.0, 1.0) | vec2(2.25, 2.25) | vec2(3.4, 9.5) | vec2(16.0, 32.0) ];
+ }
+ vertex ""
+ #version 300 es
+ ${VERTEX_DECLARATIONS}
+ out mediump vec2 var;
+ void main()
+ {
+ var = in0;
+ ${VERTEX_OUTPUT}
+ }
+ ""
+ fragment ""
+ #version 300 es
+ precision mediump float;
+ ${FRAGMENT_DECLARATIONS}
+ in vec2 var;
+ void main()
+ {
+ out0 = var;
+ ${FRAGMENT_OUTPUT}
+ }
+ ""
+ end
+
+ case vec3
+ version 300 es
+ desc "varying of type vec3"
+ values
+ {
+ input vec3 in0 = [ vec3(-1.25, 1.25, -9.5) | vec3(-25.65, -7.25, 14.21) | vec3(0.0, 1.0, -1.0) | vec3(2.25, 2.25, 22.5) | vec3(3.4, 9.5, 19.5) | vec3(16.0, 32.0, -64.0) ];
+ output vec3 out0 = [ vec3(-1.25, 1.25, -9.5) | vec3(-25.65, -7.25, 14.21) | vec3(0.0, 1.0, -1.0) | vec3(2.25, 2.25, 22.5) | vec3(3.4, 9.5, 19.5) | vec3(16.0, 32.0, -64.0) ];
+ }
+ vertex ""
+ #version 300 es
+ ${VERTEX_DECLARATIONS}
+ out mediump vec3 var;
+ void main()
+ {
+ var = in0;
+ ${VERTEX_OUTPUT}
+ }
+ ""
+ fragment ""
+ #version 300 es
+ precision mediump float;
+ ${FRAGMENT_DECLARATIONS}
+ in vec3 var;
+ void main()
+ {
+ out0 = var;
+ ${FRAGMENT_OUTPUT}
+ }
+ ""
+ end
+
+ case vec4
+ version 300 es
+ desc "varying of type vec4"
+ values
+ {
+ input vec4 in0 = [ vec4(-1.25, 1.25, -9.5, -12.2) | vec4(-25.65, -7.25, 14.21, -77.7) | vec4(0.0, 1.0, -1.0, 2.0) | vec4(2.25, 2.25, 22.5, 225.0) | vec4(3.4, 9.5, 19.5, 29.5) | vec4(16.0, 32.0, -64.0, -128.0) ];
+ output vec4 out0 = [ vec4(-1.25, 1.25, -9.5, -12.2) | vec4(-25.65, -7.25, 14.21, -77.7) | vec4(0.0, 1.0, -1.0, 2.0) | vec4(2.25, 2.25, 22.5, 225.0) | vec4(3.4, 9.5, 19.5, 29.5) | vec4(16.0, 32.0, -64.0, -128.0) ];
+ }
+ vertex ""
+ #version 300 es
+ ${VERTEX_DECLARATIONS}
+ out mediump vec4 var;
+ void main()
+ {
+ var = in0;
+ ${VERTEX_OUTPUT}
+ }
+ ""
+ fragment ""
+ #version 300 es
+ precision mediump float;
+ ${FRAGMENT_DECLARATIONS}
+ in vec4 var;
+ void main()
+ {
+ out0 = var;
+ ${FRAGMENT_OUTPUT}
+ }
+ ""
+ end
+
+ case mat2
+ version 300 es
+ desc "varying of type mat2"
+ values
+ {
+ input mat2 in0 = [ mat2(1.0, 1.0, 1.0, 1.0) | mat2(-1.25, 1.25, -9.5, -12.2) | mat2(-25.65, -7.25, 14.21, -77.7) | mat2(0.0, 1.0, -1.0, 2.0) | mat2(2.25, 2.25, 22.5, 225.0) | mat2(3.4, 9.5, 19.5, 29.5) | mat2(16.0, 32.0, -64.0, -128.0) ];
+ output mat2 out0 = [ mat2(1.0, 1.0, 1.0, 1.0) | mat2(-1.25, 1.25, -9.5, -12.2) | mat2(-25.65, -7.25, 14.21, -77.7) | mat2(0.0, 1.0, -1.0, 2.0) | mat2(2.25, 2.25, 22.5, 225.0) | mat2(3.4, 9.5, 19.5, 29.5) | mat2(16.0, 32.0, -64.0, -128.0) ];
+ }
+ vertex ""
+ #version 300 es
+ ${VERTEX_DECLARATIONS}
+ out mediump mat2 var;
+ void main()
+ {
+ var = in0;
+ ${VERTEX_OUTPUT}
+ }
+ ""
+ fragment ""
+ #version 300 es
+ precision mediump float;
+ ${FRAGMENT_DECLARATIONS}
+ in mat2 var;
+ void main()
+ {
+ out0 = var;
+ ${FRAGMENT_OUTPUT}
+ }
+ ""
+ end
+
+ case mat2x3
+ version 300 es
+ desc "varying of type mat2x3"
+ values
+ {
+ input mat2x3 in0 = [ mat2x3(-1.25, 1.25, -9.5, -12.2, -25.65, -7.25) ];
+ output mat2x3 out0 = [ mat2x3(-1.25, 1.25, -9.5, -12.2, -25.65, -7.25) ];
+ }
+ vertex ""
+ #version 300 es
+ ${VERTEX_DECLARATIONS}
+ out mediump mat2x3 var;
+ void main()
+ {
+ var = in0;
+ ${VERTEX_OUTPUT}
+ }
+ ""
+ fragment ""
+ #version 300 es
+ precision mediump float;
+ ${FRAGMENT_DECLARATIONS}
+ in mat2x3 var;
+ void main()
+ {
+ out0 = var;
+ ${FRAGMENT_OUTPUT}
+ }
+ ""
+ end
+
+ case mat2x4
+ version 300 es
+ desc "varying of type mat2x4"
+ values
+ {
+ input mat2x4 in0 = [ mat2x4(-1.25, 1.25, -9.5, -12.2, -25.65, -7.25, 14.21, -77.7) ];
+ output mat2x4 out0 = [ mat2x4(-1.25, 1.25, -9.5, -12.2, -25.65, -7.25, 14.21, -77.7) ];
+ }
+ vertex ""
+ #version 300 es
+ ${VERTEX_DECLARATIONS}
+ out mediump mat2x4 var;
+ void main()
+ {
+ var = in0;
+ ${VERTEX_OUTPUT}
+ }
+ ""
+ fragment ""
+ #version 300 es
+ precision mediump float;
+ ${FRAGMENT_DECLARATIONS}
+ in mat2x4 var;
+ void main()
+ {
+ out0 = var;
+ ${FRAGMENT_OUTPUT}
+ }
+ ""
+ end
+
+ case mat3x2
+ version 300 es
+ desc "varying of type mat3x2"
+ values
+ {
+ input mat3x2 in0 = [ mat3x2(-1.25, 1.25, -9.5, -12.2, -25.65, -7.25) ];
+ output mat3x2 out0 = [ mat3x2(-1.25, 1.25, -9.5, -12.2, -25.65, -7.25) ];
+ }
+ vertex ""
+ #version 300 es
+ ${VERTEX_DECLARATIONS}
+ out mediump mat3x2 var;
+ void main()
+ {
+ var = in0;
+ ${VERTEX_OUTPUT}
+ }
+ ""
+ fragment ""
+ #version 300 es
+ precision mediump float;
+ ${FRAGMENT_DECLARATIONS}
+ in mat3x2 var;
+ void main()
+ {
+ out0 = var;
+ ${FRAGMENT_OUTPUT}
+ }
+ ""
+ end
+
+ case mat3
+ version 300 es
+ desc "varying of type mat3"
+ values
+ {
+ input mat3 in0 = [ mat3(-1.25, 1.25, -9.5, -12.2, -25.65, -7.25, 14.21, -77.7, 9.9) | mat3(0.0, 1.0, -1.0, 2.0, 2.25, 2.25, 22.5, 225.0, -9.9) | mat3(3.4, 9.5, 19.5, 29.5, 16.0, 32.0, -64.0, -128.0, 256.0) ];
+ output mat3 out0 = [ mat3(-1.25, 1.25, -9.5, -12.2, -25.65, -7.25, 14.21, -77.7, 9.9) | mat3(0.0, 1.0, -1.0, 2.0, 2.25, 2.25, 22.5, 225.0, -9.9) | mat3(3.4, 9.5, 19.5, 29.5, 16.0, 32.0, -64.0, -128.0, 256.0) ];
+ }
+ vertex ""
+ #version 300 es
+ ${VERTEX_DECLARATIONS}
+ out mediump mat3 var;
+ void main()
+ {
+ var = in0;
+ ${VERTEX_OUTPUT}
+ }
+ ""
+ fragment ""
+ #version 300 es
+ precision mediump float;
+ ${FRAGMENT_DECLARATIONS}
+ in mat3 var;
+ void main()
+ {
+ out0 = var;
+ ${FRAGMENT_OUTPUT}
+ }
+ ""
+ end
+
+ case mat3x4
+ version 300 es
+ desc "varying of type mat3x4"
+ values
+ {
+ input mat3x4 in0 = [ mat3x4(-1.25, 1.25, -9.5, -12.2, -25.65, -7.25, 14.21, -77.7, 0.0, 1.0, -1.0, 2.0) ];
+ output mat3x4 out0 = [ mat3x4(-1.25, 1.25, -9.5, -12.2, -25.65, -7.25, 14.21, -77.7, 0.0, 1.0, -1.0, 2.0) ];
+ }
+ vertex ""
+ #version 300 es
+ ${VERTEX_DECLARATIONS}
+ out mediump mat3x4 var;
+ void main()
+ {
+ var = in0;
+ ${VERTEX_OUTPUT}
+ }
+ ""
+ fragment ""
+ #version 300 es
+ precision mediump float;
+ ${FRAGMENT_DECLARATIONS}
+ in mat3x4 var;
+ void main()
+ {
+ out0 = var;
+ ${FRAGMENT_OUTPUT}
+ }
+ ""
+ end
+
+ case mat4x2
+ version 300 es
+ desc "varying of type mat4x2"
+ values
+ {
+ input mat4x2 in0 = [ mat4x2(-1.25, 1.25, -9.5, -12.2, -25.65, -7.25, 14.21, -77.7) ];
+ output mat4x2 out0 = [ mat4x2(-1.25, 1.25, -9.5, -12.2, -25.65, -7.25, 14.21, -77.7) ];
+ }
+ vertex ""
+ #version 300 es
+ ${VERTEX_DECLARATIONS}
+ out mediump mat4x2 var;
+ void main()
+ {
+ var = in0;
+ ${VERTEX_OUTPUT}
+ }
+ ""
+ fragment ""
+ #version 300 es
+ precision mediump float;
+ ${FRAGMENT_DECLARATIONS}
+ in mat4x2 var;
+ void main()
+ {
+ out0 = var;
+ ${FRAGMENT_OUTPUT}
+ }
+ ""
+ end
+
+ case mat4x3
+ version 300 es
+ desc "varying of type mat4x3"
+ values
+ {
+ input mat4x3 in0 = [ mat4x3(-1.25, 1.25, -9.5, -12.2, -25.65, -7.25, 14.21, -77.7, 0.0, 1.0, -1.0, 2.0) ];
+ output mat4x3 out0 = [ mat4x3(-1.25, 1.25, -9.5, -12.2, -25.65, -7.25, 14.21, -77.7, 0.0, 1.0, -1.0, 2.0) ];
+ }
+ vertex ""
+ #version 300 es
+ ${VERTEX_DECLARATIONS}
+ out mediump mat4x3 var;
+ void main()
+ {
+ var = in0;
+ ${VERTEX_OUTPUT}
+ }
+ ""
+ fragment ""
+ #version 300 es
+ precision mediump float;
+ ${FRAGMENT_DECLARATIONS}
+ in mat4x3 var;
+ void main()
+ {
+ out0 = var;
+ ${FRAGMENT_OUTPUT}
+ }
+ ""
+ end
+
+ case mat4
+ version 300 es
+ desc "varying of type mat4"
+ values
+ {
+ input mat4 in0 = [ mat4(-1.25, 1.25, -9.5, -12.2, -25.65, -7.25, 14.21, -77.7, 0.0, 1.0, -1.0, 2.0, 2.25, 2.25, 22.5, 225.0) ];
+ output mat4 out0 = [ mat4(-1.25, 1.25, -9.5, -12.2, -25.65, -7.25, 14.21, -77.7, 0.0, 1.0, -1.0, 2.0, 2.25, 2.25, 22.5, 225.0) ];
+ }
+ vertex ""
+ #version 300 es
+ ${VERTEX_DECLARATIONS}
+ out mediump mat4 var;
+ void main()
+ {
+ var = in0;
+ ${VERTEX_OUTPUT}
+ }
+ ""
+ fragment ""
+ #version 300 es
+ precision mediump float;
+ ${FRAGMENT_DECLARATIONS}
+ in mat4 var;
+ void main()
+ {
+ out0 = var;
+ ${FRAGMENT_OUTPUT}
+ }
+ ""
+ end
+
+ case int
+ version 300 es
+ desc "varying of type int"
+ values
+ {
+ input int in0 = [ -1 | -25 | 1 | 2 | 3 | 16 ];
+ output int out0 = [ -1 | -25 | 1 | 2 | 3 | 16 ];
+ }
+ vertex ""
+ #version 300 es
+ ${VERTEX_DECLARATIONS}
+ flat out mediump int var;
+ void main()
+ {
+ ${VERTEX_SETUP}
+ var = in0;
+ ${VERTEX_OUTPUT}
+ }
+ ""
+ fragment ""
+ #version 300 es
+ ${FRAGMENT_DECLARATIONS}
+ flat in int var;
+ void main()
+ {
+ out0 = var;
+ ${FRAGMENT_OUTPUT}
+ }
+ ""
+ end
+
+ case ivec2
+ version 300 es
+ desc "varying of type ivec2"
+ values
+ {
+ input ivec2 in0 = [ ivec2(-1, 1) | ivec2(-25, 25) | ivec2(1, 1) | ivec2(2, 3) | ivec2(16, 17) ];
+ output ivec2 out0 = [ ivec2(-1, 1) | ivec2(-25, 25) | ivec2(1, 1) | ivec2(2, 3) | ivec2(16, 17) ];
+ }
+ vertex ""
+ #version 300 es
+ ${VERTEX_DECLARATIONS}
+ flat out mediump ivec2 var;
+ void main()
+ {
+ ${VERTEX_SETUP}
+ var = in0;
+ ${VERTEX_OUTPUT}
+ }
+ ""
+ fragment ""
+ #version 300 es
+ ${FRAGMENT_DECLARATIONS}
+ flat in ivec2 var;
+ void main()
+ {
+ out0 = var;
+ ${FRAGMENT_OUTPUT}
+ }
+ ""
+ end
+
+ case ivec3
+ version 300 es
+ desc "varying of type ivec3"
+ values
+ {
+ input ivec3 in0 = [ ivec3(-1, 1, -2) | ivec3(-25, 25, -3) | ivec3(1, 1, 1) | ivec3(2, 3, 4) | ivec3(16, 17, 18) ];
+ output ivec3 out0 = [ ivec3(-1, 1, -2) | ivec3(-25, 25, -3) | ivec3(1, 1, 1) | ivec3(2, 3, 4) | ivec3(16, 17, 18) ];
+ }
+ vertex ""
+ #version 300 es
+ ${VERTEX_DECLARATIONS}
+ flat out mediump ivec3 var;
+ void main()
+ {
+ ${VERTEX_SETUP}
+ var = in0;
+ ${VERTEX_OUTPUT}
+ }
+ ""
+ fragment ""
+ #version 300 es
+ ${FRAGMENT_DECLARATIONS}
+ flat in ivec3 var;
+ void main()
+ {
+ out0 = var;
+ ${FRAGMENT_OUTPUT}
+ }
+ ""
+ end
+
+ case ivec4
+ version 300 es
+ desc "varying of type ivec4"
+ values
+ {
+ input ivec4 in0 = [ ivec4(-1, 1, -2, 2) | ivec4(-25, 25, -3, 3) | ivec4(1, 1, 1, 1) | ivec4(2, 3, 4, 5) | ivec4(16, 17, 18, 19) ];
+ output ivec4 out0 = [ ivec4(-1, 1, -2, 2) | ivec4(-25, 25, -3, 3) | ivec4(1, 1, 1, 1) | ivec4(2, 3, 4, 5) | ivec4(16, 17, 18, 19) ];
+ }
+ vertex ""
+ #version 300 es
+ ${VERTEX_DECLARATIONS}
+ flat out mediump ivec4 var;
+ void main()
+ {
+ ${VERTEX_SETUP}
+ var = in0;
+ ${VERTEX_OUTPUT}
+ }
+ ""
+ fragment ""
+ #version 300 es
+ ${FRAGMENT_DECLARATIONS}
+ flat in ivec4 var;
+ void main()
+ {
+ out0 = var;
+ ${FRAGMENT_OUTPUT}
+ }
+ ""
+ end
+
+ case uint
+ version 300 es
+ desc "varying of type int"
+ values
+ {
+ input uint in0 = [ 1 | 2 | 3 | 16 ];
+ output uint out0 = [ 1 | 2 | 3 | 16 ];
+ }
+ vertex ""
+ #version 300 es
+ ${VERTEX_DECLARATIONS}
+ flat out mediump uint var;
+ void main()
+ {
+ ${VERTEX_SETUP}
+ var = in0;
+ ${VERTEX_OUTPUT}
+ }
+ ""
+ fragment ""
+ #version 300 es
+ ${FRAGMENT_DECLARATIONS}
+ flat in uint var;
+ void main()
+ {
+ out0 = var;
+ ${FRAGMENT_OUTPUT}
+ }
+ ""
+ end
+
+ case uvec2
+ version 300 es
+ desc "varying of type uvec2"
+ values
+ {
+ input uvec2 in0 = [ uvec2(1, 1) | uvec2(25, 25) | uvec2(1, 1) | uvec2(2, 3) | uvec2(16, 17) ];
+ output uvec2 out0 = [ uvec2(1, 1) | uvec2(25, 25) | uvec2(1, 1) | uvec2(2, 3) | uvec2(16, 17) ];
+ }
+ vertex ""
+ #version 300 es
+ ${VERTEX_DECLARATIONS}
+ flat out mediump uvec2 var;
+ void main()
+ {
+ ${VERTEX_SETUP}
+ var = in0;
+ ${VERTEX_OUTPUT}
+ }
+ ""
+ fragment ""
+ #version 300 es
+ ${FRAGMENT_DECLARATIONS}
+ flat in uvec2 var;
+ void main()
+ {
+ out0 = var;
+ ${FRAGMENT_OUTPUT}
+ }
+ ""
+ end
+
+ case uvec3
+ version 300 es
+ desc "varying of type uvec3"
+ values
+ {
+ input uvec3 in0 = [ uvec3(1, 1, 2) | uvec3(25, 25, 3) | uvec3(1, 1, 1) | uvec3(2, 3, 4) | uvec3(16, 17, 18) ];
+ output uvec3 out0 = [ uvec3(1, 1, 2) | uvec3(25, 25, 3) | uvec3(1, 1, 1) | uvec3(2, 3, 4) | uvec3(16, 17, 18) ];
+ }
+ vertex ""
+ #version 300 es
+ ${VERTEX_DECLARATIONS}
+ flat out mediump uvec3 var;
+ void main()
+ {
+ ${VERTEX_SETUP}
+ var = in0;
+ ${VERTEX_OUTPUT}
+ }
+ ""
+ fragment ""
+ #version 300 es
+ ${FRAGMENT_DECLARATIONS}
+ flat in uvec3 var;
+ void main()
+ {
+ out0 = var;
+ ${FRAGMENT_OUTPUT}
+ }
+ ""
+ end
+
+ case uvec4
+ version 300 es
+ desc "varying of type uvec4"
+ values
+ {
+ input uvec4 in0 = [ uvec4(1, 1, 2, 2) | uvec4(25, 25, 3, 3) | uvec4(1, 1, 1, 1) | uvec4(2, 3, 4, 5) | uvec4(16, 17, 18, 19) ];
+ output uvec4 out0 = [ uvec4(1, 1, 2, 2) | uvec4(25, 25, 3, 3) | uvec4(1, 1, 1, 1) | uvec4(2, 3, 4, 5) | uvec4(16, 17, 18, 19) ];
+ }
+ vertex ""
+ #version 300 es
+ ${VERTEX_DECLARATIONS}
+ flat out mediump uvec4 var;
+ void main()
+ {
+ ${VERTEX_SETUP}
+ var = in0;
+ ${VERTEX_OUTPUT}
+ }
+ ""
+ fragment ""
+ #version 300 es
+ ${FRAGMENT_DECLARATIONS}
+ flat in uvec4 var;
+ void main()
+ {
+ out0 = var;
+ ${FRAGMENT_OUTPUT}
+ }
+ ""
+ end
+ end
+
+ group struct "Structure varyings"
+ case float
+ version 300 es
+ desc "varying of type float inside struct"
+ values
+ {
+ input float in0 = [ -1.25 | -25.65 | 1.0 | 2.25 | 3.4 | 16.0 ];
+ output float out0 = [ -1.25 | -25.65 | 1.0 | 2.25 | 3.4 | 16.0 ];
+ }
+ vertex ""
+ #version 300 es
+ ${VERTEX_DECLARATIONS}
+ struct S { mediump float a; };
+ out S var;
+ void main()
+ {
+ var.a = in0;
+ ${VERTEX_OUTPUT}
+ }
+ ""
+ fragment ""
+ #version 300 es
+ precision mediump float;
+ ${FRAGMENT_DECLARATIONS}
+ struct S { mediump float a; };
+ in S var;
+ void main()
+ {
+ out0 = var.a;
+ ${FRAGMENT_OUTPUT}
+ }
+ ""
+ end
+
+ case vec2
+ version 300 es
+ desc "varying of type vec2 inside struct"
+ values
+ {
+ input vec2 in0 = [ vec2(-1.25, 1.25) | vec2(-25.65, -7.25) | vec2(0.0, 1.0) | vec2(2.25, 2.25) | vec2(3.4, 9.5) | vec2(16.0, 32.0) ];
+ output vec2 out0 = [ vec2(-1.25, 1.25) | vec2(-25.65, -7.25) | vec2(0.0, 1.0) | vec2(2.25, 2.25) | vec2(3.4, 9.5) | vec2(16.0, 32.0) ];
+ }
+ vertex ""
+ #version 300 es
+ ${VERTEX_DECLARATIONS}
+ struct S { mediump vec2 a; };
+ out S var;
+ void main()
+ {
+ var.a = in0;
+ ${VERTEX_OUTPUT}
+ }
+ ""
+ fragment ""
+ #version 300 es
+ precision mediump float;
+ ${FRAGMENT_DECLARATIONS}
+ struct S { mediump vec2 a; };
+ in S var;
+ void main()
+ {
+ out0 = var.a;
+ ${FRAGMENT_OUTPUT}
+ }
+ ""
+ end
+
+ case vec3
+ version 300 es
+ desc "varying of type vec3 inside struct"
+ values
+ {
+ input vec3 in0 = [ vec3(-1.25, 1.25, -9.5) | vec3(-25.65, -7.25, 14.21) | vec3(0.0, 1.0, -1.0) | vec3(2.25, 2.25, 22.5) | vec3(3.4, 9.5, 19.5) | vec3(16.0, 32.0, -64.0) ];
+ output vec3 out0 = [ vec3(-1.25, 1.25, -9.5) | vec3(-25.65, -7.25, 14.21) | vec3(0.0, 1.0, -1.0) | vec3(2.25, 2.25, 22.5) | vec3(3.4, 9.5, 19.5) | vec3(16.0, 32.0, -64.0) ];
+ }
+ vertex ""
+ #version 300 es
+ ${VERTEX_DECLARATIONS}
+ struct S { mediump vec3 a; };
+ out S var;
+ void main()
+ {
+ var.a = in0;
+ ${VERTEX_OUTPUT}
+ }
+ ""
+ fragment ""
+ #version 300 es
+ precision mediump float;
+ ${FRAGMENT_DECLARATIONS}
+ struct S { mediump vec3 a; };
+ in S var;
+ void main()
+ {
+ out0 = var.a;
+ ${FRAGMENT_OUTPUT}
+ }
+ ""
+ end
+
+ case vec4
+ version 300 es
+ desc "varying of type vec4 inside struct"
+ values
+ {
+ input vec4 in0 = [ vec4(-1.25, 1.25, -9.5, -12.2) | vec4(-25.65, -7.25, 14.21, -77.7) | vec4(0.0, 1.0, -1.0, 2.0) | vec4(2.25, 2.25, 22.5, 225.0) | vec4(3.4, 9.5, 19.5, 29.5) | vec4(16.0, 32.0, -64.0, -128.0) ];
+ output vec4 out0 = [ vec4(-1.25, 1.25, -9.5, -12.2) | vec4(-25.65, -7.25, 14.21, -77.7) | vec4(0.0, 1.0, -1.0, 2.0) | vec4(2.25, 2.25, 22.5, 225.0) | vec4(3.4, 9.5, 19.5, 29.5) | vec4(16.0, 32.0, -64.0, -128.0) ];
+ }
+ vertex ""
+ #version 300 es
+ ${VERTEX_DECLARATIONS}
+ struct S { mediump vec4 a; };
+ out S var;
+ void main()
+ {
+ var.a = in0;
+ ${VERTEX_OUTPUT}
+ }
+ ""
+ fragment ""
+ #version 300 es
+ precision mediump float;
+ ${FRAGMENT_DECLARATIONS}
+ struct S { mediump vec4 a; };
+ in S var;
+ void main()
+ {
+ out0 = var.a;
+ ${FRAGMENT_OUTPUT}
+ }
+ ""
+ end
+
+ case mat2
+ version 300 es
+ desc "varying of type mat2 inside struct"
+ values
+ {
+ input mat2 in0 = [ mat2(1.0, 1.0, 1.0, 1.0) | mat2(-1.25, 1.25, -9.5, -12.2) | mat2(-25.65, -7.25, 14.21, -77.7) | mat2(0.0, 1.0, -1.0, 2.0) | mat2(2.25, 2.25, 22.5, 225.0) | mat2(3.4, 9.5, 19.5, 29.5) | mat2(16.0, 32.0, -64.0, -128.0) ];
+ output mat2 out0 = [ mat2(1.0, 1.0, 1.0, 1.0) | mat2(-1.25, 1.25, -9.5, -12.2) | mat2(-25.65, -7.25, 14.21, -77.7) | mat2(0.0, 1.0, -1.0, 2.0) | mat2(2.25, 2.25, 22.5, 225.0) | mat2(3.4, 9.5, 19.5, 29.5) | mat2(16.0, 32.0, -64.0, -128.0) ];
+ }
+ vertex ""
+ #version 300 es
+ ${VERTEX_DECLARATIONS}
+ struct S { mediump mat2 a; };
+ out S var;
+ void main()
+ {
+ var.a = in0;
+ ${VERTEX_OUTPUT}
+ }
+ ""
+ fragment ""
+ #version 300 es
+ precision mediump float;
+ ${FRAGMENT_DECLARATIONS}
+ struct S { mediump mat2 a; };
+ in S var;
+ void main()
+ {
+ out0 = var.a;
+ ${FRAGMENT_OUTPUT}
+ }
+ ""
+ end
+
+ case mat2x3
+ version 300 es
+ desc "varying of type mat2x3 inside struct"
+ values
+ {
+ input mat2x3 in0 = [ mat2x3(-1.25, 1.25, -9.5, -12.2, -25.65, -7.25) ];
+ output mat2x3 out0 = [ mat2x3(-1.25, 1.25, -9.5, -12.2, -25.65, -7.25) ];
+ }
+ vertex ""
+ #version 300 es
+ ${VERTEX_DECLARATIONS}
+ struct S { mediump mat2x3 a; };
+ out S var;
+ void main()
+ {
+ var.a = in0;
+ ${VERTEX_OUTPUT}
+ }
+ ""
+ fragment ""
+ #version 300 es
+ precision mediump float;
+ ${FRAGMENT_DECLARATIONS}
+ struct S { mediump mat2x3 a; };
+ in S var;
+ void main()
+ {
+ out0 = var.a;
+ ${FRAGMENT_OUTPUT}
+ }
+ ""
+ end
+
+ case mat2x4
+ version 300 es
+ desc "varying of type mat2x4 inside struct"
+ values
+ {
+ input mat2x4 in0 = [ mat2x4(-1.25, 1.25, -9.5, -12.2, -25.65, -7.25, 14.21, -77.7) ];
+ output mat2x4 out0 = [ mat2x4(-1.25, 1.25, -9.5, -12.2, -25.65, -7.25, 14.21, -77.7) ];
+ }
+ vertex ""
+ #version 300 es
+ ${VERTEX_DECLARATIONS}
+ struct S { mediump mat2x4 a; };
+ out S var;
+ void main()
+ {
+ var.a = in0;
+ ${VERTEX_OUTPUT}
+ }
+ ""
+ fragment ""
+ #version 300 es
+ precision mediump float;
+ ${FRAGMENT_DECLARATIONS}
+ struct S { mediump mat2x4 a; };
+ in S var;
+ void main()
+ {
+ out0 = var.a;
+ ${FRAGMENT_OUTPUT}
+ }
+ ""
+ end
+
+ case mat3x2
+ version 300 es
+ desc "varying of type mat3x2 inside struct"
+ values
+ {
+ input mat3x2 in0 = [ mat3x2(-1.25, 1.25, -9.5, -12.2, -25.65, -7.25) ];
+ output mat3x2 out0 = [ mat3x2(-1.25, 1.25, -9.5, -12.2, -25.65, -7.25) ];
+ }
+ vertex ""
+ #version 300 es
+ ${VERTEX_DECLARATIONS}
+ struct S { mediump mat3x2 a; };
+ out S var;
+ void main()
+ {
+ var.a = in0;
+ ${VERTEX_OUTPUT}
+ }
+ ""
+ fragment ""
+ #version 300 es
+ precision mediump float;
+ ${FRAGMENT_DECLARATIONS}
+ struct S { mediump mat3x2 a; };
+ in S var;
+ void main()
+ {
+ out0 = var.a;
+ ${FRAGMENT_OUTPUT}
+ }
+ ""
+ end
+
+ case mat3
+ version 300 es
+ desc "varying of type mat3 inside struct"
+ values
+ {
+ input mat3 in0 = [ mat3(-1.25, 1.25, -9.5, -12.2, -25.65, -7.25, 14.21, -77.7, 9.9) | mat3(0.0, 1.0, -1.0, 2.0, 2.25, 2.25, 22.5, 225.0, -9.9) | mat3(3.4, 9.5, 19.5, 29.5, 16.0, 32.0, -64.0, -128.0, 256.0) ];
+ output mat3 out0 = [ mat3(-1.25, 1.25, -9.5, -12.2, -25.65, -7.25, 14.21, -77.7, 9.9) | mat3(0.0, 1.0, -1.0, 2.0, 2.25, 2.25, 22.5, 225.0, -9.9) | mat3(3.4, 9.5, 19.5, 29.5, 16.0, 32.0, -64.0, -128.0, 256.0) ];
+ }
+ vertex ""
+ #version 300 es
+ ${VERTEX_DECLARATIONS}
+ struct S { mediump mat3 a; };
+ out S var;
+ void main()
+ {
+ var.a = in0;
+ ${VERTEX_OUTPUT}
+ }
+ ""
+ fragment ""
+ #version 300 es
+ precision mediump float;
+ ${FRAGMENT_DECLARATIONS}
+ struct S { mediump mat3 a; };
+ in S var;
+ void main()
+ {
+ out0 = var.a;
+ ${FRAGMENT_OUTPUT}
+ }
+ ""
+ end
+
+ case mat3x4
+ version 300 es
+ desc "varying of type mat3x4 inside struct"
+ values
+ {
+ input mat3x4 in0 = [ mat3x4(-1.25, 1.25, -9.5, -12.2, -25.65, -7.25, 14.21, -77.7, 0.0, 1.0, -1.0, 2.0) ];
+ output mat3x4 out0 = [ mat3x4(-1.25, 1.25, -9.5, -12.2, -25.65, -7.25, 14.21, -77.7, 0.0, 1.0, -1.0, 2.0) ];
+ }
+ vertex ""
+ #version 300 es
+ ${VERTEX_DECLARATIONS}
+ struct S { mediump mat3x4 a; };
+ out S var;
+ void main()
+ {
+ var.a = in0;
+ ${VERTEX_OUTPUT}
+ }
+ ""
+ fragment ""
+ #version 300 es
+ precision mediump float;
+ ${FRAGMENT_DECLARATIONS}
+ struct S { mediump mat3x4 a; };
+ in S var;
+ void main()
+ {
+ out0 = var.a;
+ ${FRAGMENT_OUTPUT}
+ }
+ ""
+ end
+
+ case mat4x2
+ version 300 es
+ desc "varying of type mat4x2 inside struct"
+ values
+ {
+ input mat4x2 in0 = [ mat4x2(-1.25, 1.25, -9.5, -12.2, -25.65, -7.25, 14.21, -77.7) ];
+ output mat4x2 out0 = [ mat4x2(-1.25, 1.25, -9.5, -12.2, -25.65, -7.25, 14.21, -77.7) ];
+ }
+ vertex ""
+ #version 300 es
+ ${VERTEX_DECLARATIONS}
+ struct S { mediump mat4x2 a; };
+ out S var;
+ void main()
+ {
+ var.a = in0;
+ ${VERTEX_OUTPUT}
+ }
+ ""
+ fragment ""
+ #version 300 es
+ precision mediump float;
+ ${FRAGMENT_DECLARATIONS}
+ struct S { mediump mat4x2 a; };
+ in S var;
+ void main()
+ {
+ out0 = var.a;
+ ${FRAGMENT_OUTPUT}
+ }
+ ""
+ end
+
+ case mat4x3
+ version 300 es
+ desc "varying of type mat4x3 inside struct"
+ values
+ {
+ input mat4x3 in0 = [ mat4x3(-1.25, 1.25, -9.5, -12.2, -25.65, -7.25, 14.21, -77.7, 0.0, 1.0, -1.0, 2.0) ];
+ output mat4x3 out0 = [ mat4x3(-1.25, 1.25, -9.5, -12.2, -25.65, -7.25, 14.21, -77.7, 0.0, 1.0, -1.0, 2.0) ];
+ }
+ vertex ""
+ #version 300 es
+ ${VERTEX_DECLARATIONS}
+ struct S { mediump mat4x3 a; };
+ out S var;
+ void main()
+ {
+ var.a = in0;
+ ${VERTEX_OUTPUT}
+ }
+ ""
+ fragment ""
+ #version 300 es
+ precision mediump float;
+ ${FRAGMENT_DECLARATIONS}
+ struct S { mediump mat4x3 a; };
+ in S var;
+ void main()
+ {
+ out0 = var.a;
+ ${FRAGMENT_OUTPUT}
+ }
+ ""
+ end
+
+ case mat4
+ version 300 es
+ desc "varying of type mat4 inside struct"
+ values
+ {
+ input mat4 in0 = [ mat4(-1.25, 1.25, -9.5, -12.2, -25.65, -7.25, 14.21, -77.7, 0.0, 1.0, -1.0, 2.0, 2.25, 2.25, 22.5, 225.0) ];
+ output mat4 out0 = [ mat4(-1.25, 1.25, -9.5, -12.2, -25.65, -7.25, 14.21, -77.7, 0.0, 1.0, -1.0, 2.0, 2.25, 2.25, 22.5, 225.0) ];
+ }
+ vertex ""
+ #version 300 es
+ ${VERTEX_DECLARATIONS}
+ struct S { mediump mat4 a; };
+ out S var;
+ void main()
+ {
+ var.a = in0;
+ ${VERTEX_OUTPUT}
+ }
+ ""
+ fragment ""
+ #version 300 es
+ precision mediump float;
+ ${FRAGMENT_DECLARATIONS}
+ struct S { mediump mat4 a; };
+ in S var;
+ void main()
+ {
+ out0 = var.a;
+ ${FRAGMENT_OUTPUT}
+ }
+ ""
+ end
+
+ case int
+ version 300 es
+ desc "varying of type int inside struct"
+ values
+ {
+ input int in0 = [ -1 | -25 | 1 | 2 | 3 | 16 ];
+ output int out0 = [ -1 | -25 | 1 | 2 | 3 | 16 ];
+ }
+ vertex ""
+ #version 300 es
+ ${VERTEX_DECLARATIONS}
+ struct S { mediump int a; };
+ flat out S var;
+ void main()
+ {
+ ${VERTEX_SETUP}
+ var.a = in0;
+ ${VERTEX_OUTPUT}
+ }
+ ""
+ fragment ""
+ #version 300 es
+ ${FRAGMENT_DECLARATIONS}
+ struct S { mediump int a; };
+ flat in S var;
+ void main()
+ {
+ out0 = var.a;
+ ${FRAGMENT_OUTPUT}
+ }
+ ""
+ end
+
+ case ivec2
+ version 300 es
+ desc "varying of type ivec2 inside struct"
+ values
+ {
+ input ivec2 in0 = [ ivec2(-1, 1) | ivec2(-25, 25) | ivec2(1, 1) | ivec2(2, 3) | ivec2(16, 17) ];
+ output ivec2 out0 = [ ivec2(-1, 1) | ivec2(-25, 25) | ivec2(1, 1) | ivec2(2, 3) | ivec2(16, 17) ];
+ }
+ vertex ""
+ #version 300 es
+ ${VERTEX_DECLARATIONS}
+ struct S { mediump ivec2 a; };
+ flat out S var;
+ void main()
+ {
+ ${VERTEX_SETUP}
+ var.a = in0;
+ ${VERTEX_OUTPUT}
+ }
+ ""
+ fragment ""
+ #version 300 es
+ ${FRAGMENT_DECLARATIONS}
+ struct S { mediump ivec2 a; };
+ flat in S var;
+ void main()
+ {
+ out0 = var.a;
+ ${FRAGMENT_OUTPUT}
+ }
+ ""
+ end
+
+ case ivec3
+ version 300 es
+ desc "varying of type ivec3 inside struct"
+ values
+ {
+ input ivec3 in0 = [ ivec3(-1, 1, -2) | ivec3(-25, 25, -3) | ivec3(1, 1, 1) | ivec3(2, 3, 4) | ivec3(16, 17, 18) ];
+ output ivec3 out0 = [ ivec3(-1, 1, -2) | ivec3(-25, 25, -3) | ivec3(1, 1, 1) | ivec3(2, 3, 4) | ivec3(16, 17, 18) ];
+ }
+ vertex ""
+ #version 300 es
+ ${VERTEX_DECLARATIONS}
+ struct S { mediump ivec3 a; };
+ flat out S var;
+ void main()
+ {
+ ${VERTEX_SETUP}
+ var.a = in0;
+ ${VERTEX_OUTPUT}
+ }
+ ""
+ fragment ""
+ #version 300 es
+ ${FRAGMENT_DECLARATIONS}
+ struct S { mediump ivec3 a; };
+ flat in S var;
+ void main()
+ {
+ out0 = var.a;
+ ${FRAGMENT_OUTPUT}
+ }
+ ""
+ end
+
+ case ivec4
+ version 300 es
+ desc "varying of type ivec4 inside struct"
+ values
+ {
+ input ivec4 in0 = [ ivec4(-1, 1, -2, 2) | ivec4(-25, 25, -3, 3) | ivec4(1, 1, 1, 1) | ivec4(2, 3, 4, 5) | ivec4(16, 17, 18, 19) ];
+ output ivec4 out0 = [ ivec4(-1, 1, -2, 2) | ivec4(-25, 25, -3, 3) | ivec4(1, 1, 1, 1) | ivec4(2, 3, 4, 5) | ivec4(16, 17, 18, 19) ];
+ }
+ vertex ""
+ #version 300 es
+ ${VERTEX_DECLARATIONS}
+ struct S { mediump ivec4 a; };
+ flat out S var;
+ void main()
+ {
+ ${VERTEX_SETUP}
+ var.a = in0;
+ ${VERTEX_OUTPUT}
+ }
+ ""
+ fragment ""
+ #version 300 es
+ ${FRAGMENT_DECLARATIONS}
+ struct S { mediump ivec4 a; };
+ flat in S var;
+ void main()
+ {
+ out0 = var.a;
+ ${FRAGMENT_OUTPUT}
+ }
+ ""
+ end
+
+ case uint
+ version 300 es
+ desc "varying of type uint in struct"
+ values
+ {
+ input uint in0 = [ 1 | 2 | 3 | 16 ];
+ output uint out0 = [ 1 | 2 | 3 | 16 ];
+ }
+ vertex ""
+ #version 300 es
+ ${VERTEX_DECLARATIONS}
+ struct S { mediump uint a; };
+ flat out S var;
+ void main()
+ {
+ ${VERTEX_SETUP}
+ var.a = in0;
+ ${VERTEX_OUTPUT}
+ }
+ ""
+ fragment ""
+ #version 300 es
+ ${FRAGMENT_DECLARATIONS}
+ struct S { mediump uint a; };
+ flat in S var;
+ void main()
+ {
+ out0 = var.a;
+ ${FRAGMENT_OUTPUT}
+ }
+ ""
+ end
+
+ case uvec2
+ version 300 es
+ desc "varying of type uvec2 inside struct"
+ values
+ {
+ input uvec2 in0 = [ uvec2(1, 1) | uvec2(25, 25) | uvec2(1, 1) | uvec2(2, 3) | uvec2(16, 17) ];
+ output uvec2 out0 = [ uvec2(1, 1) | uvec2(25, 25) | uvec2(1, 1) | uvec2(2, 3) | uvec2(16, 17) ];
+ }
+ vertex ""
+ #version 300 es
+ ${VERTEX_DECLARATIONS}
+ struct S { mediump uvec2 a; };
+ flat out S var;
+ void main()
+ {
+ ${VERTEX_SETUP}
+ var.a = in0;
+ ${VERTEX_OUTPUT}
+ }
+ ""
+ fragment ""
+ #version 300 es
+ ${FRAGMENT_DECLARATIONS}
+ struct S { mediump uvec2 a; };
+ flat in S var;
+ void main()
+ {
+ out0 = var.a;
+ ${FRAGMENT_OUTPUT}
+ }
+ ""
+ end
+
+ case uvec3
+ version 300 es
+ desc "varying of type uvec3 inside struct"
+ values
+ {
+ input uvec3 in0 = [ uvec3(1, 1, 2) | uvec3(25, 25, 3) | uvec3(1, 1, 1) | uvec3(2, 3, 4) | uvec3(16, 17, 18) ];
+ output uvec3 out0 = [ uvec3(1, 1, 2) | uvec3(25, 25, 3) | uvec3(1, 1, 1) | uvec3(2, 3, 4) | uvec3(16, 17, 18) ];
+ }
+ vertex ""
+ #version 300 es
+ ${VERTEX_DECLARATIONS}
+ struct S { mediump uvec3 a; };
+ flat out S var;
+ void main()
+ {
+ ${VERTEX_SETUP}
+ var.a = in0;
+ ${VERTEX_OUTPUT}
+ }
+ ""
+ fragment ""
+ #version 300 es
+ ${FRAGMENT_DECLARATIONS}
+ struct S { mediump uvec3 a; };
+ flat in S var;
+ void main()
+ {
+ out0 = var.a;
+ ${FRAGMENT_OUTPUT}
+ }
+ ""
+ end
+
+ case uvec4
+ version 300 es
+ desc "varying of type uvec4 inside struct"
+ values
+ {
+ input uvec4 in0 = [ uvec4(1, 1, 2, 2) | uvec4(25, 25, 3, 3) | uvec4(1, 1, 1, 1) | uvec4(2, 3, 4, 5) | uvec4(16, 17, 18, 19) ];
+ output uvec4 out0 = [ uvec4(1, 1, 2, 2) | uvec4(25, 25, 3, 3) | uvec4(1, 1, 1, 1) | uvec4(2, 3, 4, 5) | uvec4(16, 17, 18, 19) ];
+ }
+ vertex ""
+ #version 300 es
+ ${VERTEX_DECLARATIONS}
+ struct S { mediump uvec4 a; };
+ flat out S var;
+ void main()
+ {
+ ${VERTEX_SETUP}
+ var.a = in0;
+ ${VERTEX_OUTPUT}
+ }
+ ""
+ fragment ""
+ #version 300 es
+ ${FRAGMENT_DECLARATIONS}
+ struct S { mediump uvec4 a; };
+ flat in S var;
+ void main()
+ {
+ out0 = var.a;
+ ${FRAGMENT_OUTPUT}
+ }
+ ""
+ end
+
+ case float_vec3
+ version 300 es
+ desc "varyings of type float and vec3 inside struct"
+ values
+ {
+ input float in0 = [ -1.25 | -25.65 | 1.0 | 2.25 | 3.4 | 16.0 ];
+ output float out0 = [ -1.25 | -25.65 | 1.0 | 2.25 | 3.4 | 16.0 ];
+ input vec3 in1 = [ vec3(-1.25, 1.25, -9.5) | vec3(-25.65, -7.25, 14.21) | vec3(0.0, 1.0, -1.0) | vec3(2.25, 2.25, 22.5) | vec3(3.4, 9.5, 19.5) | vec3(16.0, 32.0, -64.0) ];
+ output vec3 out1 = [ vec3(-1.25, 1.25, -9.5) | vec3(-25.65, -7.25, 14.21) | vec3(0.0, 1.0, -1.0) | vec3(2.25, 2.25, 22.5) | vec3(3.4, 9.5, 19.5) | vec3(16.0, 32.0, -64.0) ];
+ }
+ vertex ""
+ #version 300 es
+ ${VERTEX_DECLARATIONS}
+ struct S { mediump float a; highp vec3 b; };
+ out S var;
+ void main()
+ {
+ var.a = in0;
+ var.b = in1;
+ ${VERTEX_OUTPUT}
+ }
+ ""
+ fragment ""
+ #version 300 es
+ precision mediump float;
+ ${FRAGMENT_DECLARATIONS}
+ struct S { mediump float a; highp vec3 b; };
+ in S var;
+ void main()
+ {
+ out0 = var.a;
+ out1 = var.b;
+ ${FRAGMENT_OUTPUT}
+ }
+ ""
+ end
+
+ case float_uvec2_vec3
+ version 300 es
+ desc "varyings of type float and vec3 inside struct"
+ values
+ {
+ input float in0 = [ -1.25 | -25.65 | 1.0 | 2.25 | 3.4 | 16.0 ];
+ output float out0 = [ -1.25 | -25.65 | 1.0 | 2.25 | 3.4 | 16.0 ];
+ input uvec2 in1 = [ uvec2(1, 1) | uvec2(25, 25) | uvec2(1, 1) | uvec2(2, 3) | uvec2(16, 17) | uvec2(8, 7) ];
+ output uvec2 out1 = [ uvec2(1, 1) | uvec2(25, 25) | uvec2(1, 1) | uvec2(2, 3) | uvec2(16, 17) | uvec2(8, 7) ];
+ input vec3 in2 = [ vec3(-1.25, 1.25, -9.5) | vec3(-25.65, -7.25, 14.21) | vec3(0.0, 1.0, -1.0) | vec3(2.25, 2.25, 22.5) | vec3(3.4, 9.5, 19.5) | vec3(16.0, 32.0, -64.0) ];
+ output vec3 out2 = [ vec3(-1.25, 1.25, -9.5) | vec3(-25.65, -7.25, 14.21) | vec3(0.0, 1.0, -1.0) | vec3(2.25, 2.25, 22.5) | vec3(3.4, 9.5, 19.5) | vec3(16.0, 32.0, -64.0) ];
+ }
+ vertex ""
+ #version 300 es
+ ${VERTEX_DECLARATIONS}
+ struct S { mediump float a; highp uvec2 b; highp vec3 c; };
+ flat out S var;
+ void main()
+ {
+ ${VERTEX_SETUP}
+ var.a = in0;
+ var.b = in1;
+ var.c = in2;
+ ${VERTEX_OUTPUT}
+ }
+ ""
+ fragment ""
+ #version 300 es
+ precision mediump float;
+ ${FRAGMENT_DECLARATIONS}
+ struct S { mediump float a; highp uvec2 b; highp vec3 c; };
+ flat in S var;
+ void main()
+ {
+ out0 = var.a;
+ out1 = var.b;
+ out2 = var.c;
+ ${FRAGMENT_OUTPUT}
+ }
+ ""
+ end
+ end
+
+ group interpolation "Varying interpolation modes"
+ case smooth
+ version 300 es
+ desc "varying of type vec4"
+ values
+ {
+ input vec4 in0 = [ vec4(-1.25, 1.25, -9.5, -12.2) | vec4(-25.65, -7.25, 14.21, -77.7) | vec4(0.0, 1.0, -1.0, 2.0) | vec4(2.25, 2.25, 22.5, 225.0) | vec4(3.4, 9.5, 19.5, 29.5) | vec4(16.0, 32.0, -64.0, -128.0) ];
+ output vec4 out0 = [ vec4(-1.25, 1.25, -9.5, -12.2) | vec4(-25.65, -7.25, 14.21, -77.7) | vec4(0.0, 1.0, -1.0, 2.0) | vec4(2.25, 2.25, 22.5, 225.0) | vec4(3.4, 9.5, 19.5, 29.5) | vec4(16.0, 32.0, -64.0, -128.0) ];
+ }
+ vertex ""
+ #version 300 es
+ ${VERTEX_DECLARATIONS}
+ smooth out mediump vec4 var;
+ void main()
+ {
+ var = in0;
+ ${VERTEX_OUTPUT}
+ }
+ ""
+ fragment ""
+ #version 300 es
+ precision mediump float;
+ ${FRAGMENT_DECLARATIONS}
+ smooth in vec4 var;
+ void main()
+ {
+ out0 = var;
+ ${FRAGMENT_OUTPUT}
+ }
+ ""
+ end
+
+ case centroid
+ version 300 es
+ desc "varying of type vec4"
+ values
+ {
+ input vec4 in0 = [ vec4(-1.25, 1.25, -9.5, -12.2) | vec4(-25.65, -7.25, 14.21, -77.7) | vec4(0.0, 1.0, -1.0, 2.0) | vec4(2.25, 2.25, 22.5, 225.0) | vec4(3.4, 9.5, 19.5, 29.5) | vec4(16.0, 32.0, -64.0, -128.0) ];
+ output vec4 out0 = [ vec4(-1.25, 1.25, -9.5, -12.2) | vec4(-25.65, -7.25, 14.21, -77.7) | vec4(0.0, 1.0, -1.0, 2.0) | vec4(2.25, 2.25, 22.5, 225.0) | vec4(3.4, 9.5, 19.5, 29.5) | vec4(16.0, 32.0, -64.0, -128.0) ];
+ }
+ vertex ""
+ #version 300 es
+ ${VERTEX_DECLARATIONS}
+ centroid out mediump vec4 var;
+ void main()
+ {
+ var = in0;
+ ${VERTEX_OUTPUT}
+ }
+ ""
+ fragment ""
+ #version 300 es
+ precision mediump float;
+ ${FRAGMENT_DECLARATIONS}
+ centroid in vec4 var;
+ void main()
+ {
+ out0 = var;
+ ${FRAGMENT_OUTPUT}
+ }
+ ""
+ end
+
+ case flat
+ version 300 es
+ desc "varying of type vec4"
+ values
+ {
+ input vec4 in0 = [ vec4(-1.25, 1.25, -9.5, -12.2) | vec4(-25.65, -7.25, 14.21, -77.7) | vec4(0.0, 1.0, -1.0, 2.0) | vec4(2.25, 2.25, 22.5, 225.0) | vec4(3.4, 9.5, 19.5, 29.5) | vec4(16.0, 32.0, -64.0, -128.0) ];
+ output vec4 out0 = [ vec4(-1.25, 1.25, -9.5, -12.2) | vec4(-25.65, -7.25, 14.21, -77.7) | vec4(0.0, 1.0, -1.0, 2.0) | vec4(2.25, 2.25, 22.5, 225.0) | vec4(3.4, 9.5, 19.5, 29.5) | vec4(16.0, 32.0, -64.0, -128.0) ];
+ }
+ vertex ""
+ #version 300 es
+ ${VERTEX_DECLARATIONS}
+ flat out mediump vec4 var;
+ void main()
+ {
+ var = in0;
+ ${VERTEX_OUTPUT}
+ }
+ ""
+ fragment ""
+ #version 300 es
+ precision mediump float;
+ ${FRAGMENT_DECLARATIONS}
+ flat in vec4 var;
+ void main()
+ {
+ out0 = var;
+ ${FRAGMENT_OUTPUT}
+ }
+ ""
+ end
+ end
+
+ group usage "Varying usage in shaders"
+ case readback_1
+ version 300 es
+ desc "read back (an already written) varying in the vertex shader"
+ values
+ {
+ input float in0 = [ 1.0 | 0.0 | -2.0 | 10.0 ];
+ output float out0 = [ 3.0 | 0.0 | -6.0 | 30.0 ];
+ }
+ vertex ""
+ #version 300 es
+ precision mediump float;
+ ${VERTEX_DECLARATIONS}
+ out float var1;
+ out float var2;
+
+ void main()
+ {
+ var1 = in0;
+ var2 = var1 + in0;
+ ${VERTEX_OUTPUT}
+ }
+ ""
+ fragment ""
+ #version 300 es
+ precision mediump float;
+ ${FRAGMENT_DECLARATIONS}
+ in float var1;
+ in float var2;
+
+ void main()
+ {
+ out0 = var1 + var2;
+ ${FRAGMENT_OUTPUT}
+ }
+ ""
+ end
+
+ case writeback_1
+ version 300 es
+ desc "write back a varying in the fragment shader"
+ values
+ {
+ input float in0 = [ 1.0 | 0.0 | -2.0 | 10.0 ];
+ }
+ expect compile_fail
+ vertex ""
+ #version 300 es
+ precision mediump float;
+ ${VERTEX_DECLARATIONS}
+ out float var1;
+ out float var2;
+
+ void main()
+ {
+ var1 = in0;
+ var2 = var1 + in0;
+ ${VERTEX_OUTPUT}
+ }
+ ""
+ fragment ""
+ #version 300 es
+ precision mediump float;
+ ${FRAGMENT_DECLARATIONS}
+ in float var1;
+ in float var2;
+
+ void main()
+ {
+ var2 = var1;
+ out0 = var1;
+ ${FRAGMENT_OUTPUT}
+ }
+ ""
+ end
+ end
+end
+
+group uniform "Uniform linkage"
+ group basic "Default block uniforms of scalar and vector types"
+ case precision_conflict_1
+ version 300 es
+ desc "Vertex side uniform has highp, fragment side uniform mediump."
+ expect link_fail
+ values {output float out0 = 3.0;}
+ vertex ""
+ #version 300 es
+ ${VERTEX_DECLARATIONS}
+ uniform highp float u_val;
+ out mediump float res;
+ void main()
+ {
+ res = u_val;
+ ${VERTEX_OUTPUT}
+ }
+ ""
+ fragment ""
+ #version 300 es
+ precision mediump float;
+ uniform float u_val;
+ ${FRAGMENT_DECLARATIONS}
+ in mediump float res;
+ void main()
+ {
+ out0 = u_val + res;
+ ${FRAGMENT_OUTPUT}
+ }
+ ""
+ end
+ case precision_conflict_2
+ version 300 es
+ desc "Vertex side uniform has highp, fragment side uniform mediump."
+ expect link_fail
+ values {output float out0 = 3.0;}
+ vertex ""
+ #version 300 es
+ ${VERTEX_DECLARATIONS}
+ uniform highp float u_val;
+ out mediump float res;
+ void main()
+ {
+ res = u_val;
+ ${VERTEX_OUTPUT}
+ }
+ ""
+ fragment ""
+ #version 300 es
+ precision highp float;
+ uniform mediump float u_val;
+ ${FRAGMENT_DECLARATIONS}
+ in mediump float res;
+ void main()
+ {
+ out0 = u_val + res;
+ ${FRAGMENT_OUTPUT}
+ }
+ ""
+ end
+ case precision_conflict_3
+ version 300 es
+ desc "Vertex side uniform has lowp, fragment side uniform highp."
+ expect link_fail
+ values {output float out0 = 3.0;}
+ vertex ""
+ #version 300 es
+ ${VERTEX_DECLARATIONS}
+ uniform lowp int u_val;
+ out mediump float res;
+ void main()
+ {
+ res = float(u_val);
+ ${VERTEX_OUTPUT}
+ }
+ ""
+ fragment ""
+ #version 300 es
+ precision highp float;
+ uniform highp int u_val;
+ ${FRAGMENT_DECLARATIONS}
+ in mediump float res;
+ void main()
+ {
+ out0 = float(u_val) + res;
+ ${FRAGMENT_OUTPUT}
+ }
+ ""
+ end
+ case precision_conflict_4
+ version 300 es
+ desc "Vertex side uniform has lowp, fragment side uniform mediump."
+ expect link_fail
+ values {output float out0 = 3.0;}
+ vertex ""
+ #version 300 es
+ ${VERTEX_DECLARATIONS}
+ uniform lowp vec3 u_val;
+ out mediump float res;
+ void main()
+ {
+ res = u_val.y;
+ ${VERTEX_OUTPUT}
+ }
+ ""
+ fragment ""
+ #version 300 es
+ precision highp float;
+ uniform mediump vec3 u_val;
+ ${FRAGMENT_DECLARATIONS}
+ in mediump float res;
+ void main()
+ {
+ out0 = u_val.z + res;
+ ${FRAGMENT_OUTPUT}
+ }
+ ""
+ end
+ end
+
+ group struct "Uniform structs"
+ # Struct linkage handling
+ case basic
+ version 300 es
+ desc "Same uniform struct in both shaders"
+ values {
+ uniform float val.a = 1.0;
+ uniform float val.b = 2.0;
+ output float out0 = 3.0;
+ }
+ vertex ""
+ #version 300 es
+ ${VERTEX_DECLARATIONS}
+ struct Struct {mediump float a; mediump float b;};
+ uniform Struct val;
+ out mediump float dummy;
+ void main()
+ {
+ dummy = val.a + val.b;
+ ${VERTEX_OUTPUT}
+ }
+ ""
+ fragment ""
+ #version 300 es
+ precision mediump float;
+ struct Struct {mediump float a; mediump float b;};
+ uniform Struct val;
+ in mediump float dummy;
+ ${FRAGMENT_DECLARATIONS}
+ void main()
+ {
+ out0 = val.b + val.a;
+ out0 = out0 + dummy;
+ out0 = out0 - dummy;
+ ${FRAGMENT_OUTPUT}
+ }
+ ""
+ end
+
+ case vertex_only
+ version 300 es
+ desc "Uniform struct declared in both, used only in vertex."
+ values {
+ uniform float val.a = 1.0;
+ uniform float val.b = 2.0;
+ output float out0 = 3.0;
+ }
+ vertex ""
+ #version 300 es
+ ${VERTEX_DECLARATIONS}
+ struct Struct {mediump float a; mediump float b;};
+ uniform Struct val;
+ out mediump float res;
+ void main()
+ {
+ res = val.a + val.b;
+ ${VERTEX_OUTPUT}
+ }
+ ""
+ fragment ""
+ #version 300 es
+ precision mediump float;
+ struct Struct {mediump float a; mediump float b;};
+ uniform Struct val;
+ in mediump float res;
+ ${FRAGMENT_DECLARATIONS}
+ void main()
+ {
+ out0 = res;
+ ${FRAGMENT_OUTPUT}
+ }
+ ""
+ end
+
+ case fragment_only
+ version 300 es
+ desc "Uniform struct declared in both, used only in fragment."
+ values {
+ uniform float val.a = 1.0;
+ uniform float val.b = 2.0;
+ output float out0 = 3.0;
+ }
+ vertex ""
+ #version 300 es
+ ${VERTEX_DECLARATIONS}
+ struct Struct {mediump float a; mediump float b;};
+ uniform Struct val;
+ void main()
+ {
+ ${VERTEX_OUTPUT}
+ }
+ ""
+ fragment ""
+ #version 300 es
+ precision mediump float;
+ struct Struct {mediump float a; mediump float b;};
+ uniform Struct val;
+ ${FRAGMENT_DECLARATIONS}
+ void main()
+ {
+ out0 = val.a + val.b;
+ ${FRAGMENT_OUTPUT}
+ }
+ ""
+ end
+
+ case partial
+ version 300 es
+ desc "Uniform struct declared in both, used partially in both."
+ values {
+ uniform float val.a = 1.0;
+ uniform float val.b = 2.0;
+ output float out0 = 3.0;
+ }
+ vertex ""
+ #version 300 es
+ ${VERTEX_DECLARATIONS}
+ struct Struct {mediump float a; mediump float b;};
+ uniform Struct val;
+ out mediump float res;
+ void main()
+ {
+ res = val.a;
+ ${VERTEX_OUTPUT}
+ }
+ ""
+ fragment ""
+ #version 300 es
+ precision mediump float;
+ struct Struct {mediump float a; mediump float b;};
+ uniform Struct val;
+ ${FRAGMENT_DECLARATIONS}
+ in mediump float res;
+ void main()
+ {
+ out0 = res + val.b;
+ ${FRAGMENT_OUTPUT}
+ }
+ ""
+ end
+
+ case vec4
+ version 300 es
+ desc "Same uniform struct in both shaders. Datatype vec4"
+ values {
+ uniform vec4 val.a = vec4(1.0, 2.0, 3.0, 4.0);
+ uniform vec4 val.b = vec4(1.0, 2.0, 3.0, 4.0);
+ output float out0 = 3.0;
+ }
+ vertex ""
+ #version 300 es
+ ${VERTEX_DECLARATIONS}
+ struct Struct {mediump vec4 a; mediump vec4 b;};
+ uniform Struct val;
+ out mediump float dummy;
+ void main()
+ {
+ dummy = val.a.x + val.b.y;
+ ${VERTEX_OUTPUT}
+ }
+ ""
+ fragment ""
+ #version 300 es
+ precision mediump float;
+ struct Struct {mediump vec4 a; mediump vec4 b;};
+ uniform Struct val;
+ in mediump float dummy;
+ ${FRAGMENT_DECLARATIONS}
+ void main()
+ {
+ out0 = val.b.y + val.a.x;
+ out0 = out0 + dummy;
+ out0 = out0 - dummy;
+ ${FRAGMENT_OUTPUT}
+ }
+ ""
+ end
+
+ case vertex_only_vec4
+ version 300 es
+ desc "Uniform struct declared in both, used only in vertex. Datatype vec4 "
+ values {
+ uniform vec4 val.a = vec4(1.0, 2.0, 3.0, 4.0);
+ uniform vec4 val.b = vec4(1.0, 2.0, 3.0, 4.0);
+ output float out0 = 3.0;
+ }
+ vertex ""
+ #version 300 es
+ ${VERTEX_DECLARATIONS}
+ struct Struct {mediump vec4 a; mediump vec4 b;};
+ uniform Struct val;
+ out mediump float res;
+ void main()
+ {
+ res = val.a.x + val.b.y;
+ ${VERTEX_OUTPUT}
+ }
+ ""
+ fragment ""
+ #version 300 es
+ precision mediump float;
+ struct Struct {mediump vec4 a; mediump vec4 b;};
+ uniform Struct val;
+ in mediump float res;
+ ${FRAGMENT_DECLARATIONS}
+ void main()
+ { out0 = res;
+ ${FRAGMENT_OUTPUT}
+ }
+ ""
+ end
+
+ case fragment_only_vec4
+ version 300 es
+ desc "Uniform struct declared in both, used only in fragment. Datatype vec4"
+ values {
+ uniform vec4 val.a = vec4(1.0, 2.0, 3.0, 4.0);
+ uniform vec4 val.b = vec4(1.0, 2.0, 3.0, 4.0);
+ output float out0 = 3.0;
+ }
+ vertex ""
+ #version 300 es
+ ${VERTEX_DECLARATIONS}
+ struct Struct {mediump vec4 a; mediump vec4 b;};
+ uniform Struct val;
+ void main()
+ {
+ ${VERTEX_OUTPUT}
+ }
+ ""
+ fragment ""
+ #version 300 es
+ precision mediump float;
+ struct Struct {mediump vec4 a; mediump vec4 b;};
+ uniform Struct val;
+ ${FRAGMENT_DECLARATIONS}
+ void main()
+ { out0 = val.a.x + val.b.y;
+ ${FRAGMENT_OUTPUT}
+ }
+ ""
+ end
+
+ case partial_vec4
+ version 300 es
+ desc "Uniform struct declared in both, used partially in both. Datatype vec4"
+ values {
+ uniform vec4 val.a = vec4(1.0, 2.0, 3.0, 4.0);
+ uniform vec4 val.b = vec4(1.0, 2.0, 3.0, 4.0);
+ output float out0 = 3.0;
+ }
+ vertex ""
+ #version 300 es
+ ${VERTEX_DECLARATIONS}
+ struct Struct {mediump vec4 a; mediump vec4 b;};
+ uniform Struct val;
+ out mediump float res;
+ void main()
+ {
+ res = val.a.x;
+ ${VERTEX_OUTPUT}
+ }
+ ""
+ fragment ""
+ #version 300 es
+ precision mediump float;
+ struct Struct {mediump vec4 a; mediump vec4 b;};
+ uniform Struct val;
+ ${FRAGMENT_DECLARATIONS}
+ in mediump float res;
+ void main()
+ { out0 = res + val.b.y;
+ ${FRAGMENT_OUTPUT}
+ }
+ ""
+ end
+
+ case vec4_vec3
+ version 300 es
+ desc "Same uniform struct in both shaders. Datatype vec4 and vec3"
+ values {
+ uniform vec4 val.a = vec4(1.0, 2.0, 3.0, 4.0);
+ uniform vec3 val.b = vec3(1.0, 2.0, 3.0);
+ output float out0 = 3.0;
+ }
+ vertex ""
+ #version 300 es
+ ${VERTEX_DECLARATIONS}
+ struct Struct {mediump vec4 a; mediump vec3 b;};
+ uniform Struct val;
+ out mediump float dummy;
+ void main()
+ {
+ dummy = val.a.x + val.b.y;
+ ${VERTEX_OUTPUT}
+ }
+ ""
+ fragment ""
+ #version 300 es
+ precision mediump float;
+ struct Struct {mediump vec4 a; mediump vec3 b;};
+ uniform Struct val;
+ in mediump float dummy;
+ ${FRAGMENT_DECLARATIONS}
+ void main()
+ { out0 = val.b.y + val.a.x;
+ out0 = out0 + dummy;
+ out0 = out0 - dummy;
+ ${FRAGMENT_OUTPUT}
+ }
+ ""
+ end
+
+ case vertex_only_vec4_vec3
+ version 300 es
+ desc "Uniform struct declared in both, used only in vertex. Datatype vec4 and vec3"
+ values {
+ uniform vec4 val.a = vec4(1.0, 2.0, 3.0, 4.0);
+ uniform vec3 val.b = vec3(1.0, 2.0, 3.0);
+ output float out0 = 3.0;
+ }
+ vertex ""
+ #version 300 es
+ ${VERTEX_DECLARATIONS}
+ struct Struct {mediump vec4 a; mediump vec3 b;};
+ uniform Struct val;
+ out mediump float res;
+ void main()
+ {
+ res = val.a.x + val.b.y;
+ ${VERTEX_OUTPUT}
+ }
+ ""
+ fragment ""
+ #version 300 es
+ precision mediump float;
+ struct Struct {mediump vec4 a; mediump vec3 b;};
+ uniform Struct val;
+ in mediump float res;
+ ${FRAGMENT_DECLARATIONS}
+ void main()
+ { out0 = res;
+ ${FRAGMENT_OUTPUT}
+ }
+ ""
+ end
+
+ case fragment_only_vec4_vec3
+ version 300 es
+ desc "Uniform struct declared in both, used only in fragment. Datatype vec4 and vec3"
+ values {
+ uniform vec4 val.a = vec4(1.0, 2.0, 3.0, 4.0);
+ uniform vec3 val.b = vec3(1.0, 2.0, 3.0);
+ output float out0 = 3.0;
+ }
+ vertex ""
+ #version 300 es
+ ${VERTEX_DECLARATIONS}
+ struct Struct {mediump vec4 a; mediump vec3 b;};
+ uniform Struct val;
+ void main()
+ {
+ ${VERTEX_OUTPUT}
+ }
+ ""
+ fragment ""
+ #version 300 es
+ precision mediump float;
+ struct Struct {mediump vec4 a; mediump vec3 b;};
+ uniform Struct val;
+ ${FRAGMENT_DECLARATIONS}
+ void main()
+ { out0 = val.a.x + val.b.y;
+ ${FRAGMENT_OUTPUT}
+ }
+ ""
+ end
+
+ case partial_vec4_vec3
+ version 300 es
+ desc "Uniform struct declared in both, used partially in both. Datatype vec4 and vec3"
+ values {
+ uniform vec4 val.a = vec4(1.0, 2.0, 3.0, 4.0);
+ uniform vec3 val.b = vec3(1.0, 2.0, 3.0);
+ output float out0 = 3.0;
+ }
+ vertex ""
+ #version 300 es
+ ${VERTEX_DECLARATIONS}
+ struct Struct {mediump vec4 a; mediump vec3 b;};
+ uniform Struct val;
+ out mediump float res;
+ void main()
+ {
+ res = val.a.x;
+ ${VERTEX_OUTPUT}
+ }
+ ""
+ fragment ""
+ #version 300 es
+ precision mediump float;
+ struct Struct {mediump vec4 a; mediump vec3 b;};
+ uniform Struct val;
+ ${FRAGMENT_DECLARATIONS}
+ in mediump float res;
+ void main()
+ { out0 = res + val.b.y;
+ ${FRAGMENT_OUTPUT}
+ }
+ ""
+ end
+
+ case vec4_float
+ version 300 es
+ desc "Same uniform struct in both shaders. Datatype vec4 and float"
+ values {
+ uniform vec4 val.a = vec4(1.0, 2.0, 3.0, 4.0);
+ uniform float val.b = 2.0;
+ output float out0 = 3.0;
+ }
+ vertex ""
+ #version 300 es
+ ${VERTEX_DECLARATIONS}
+ struct Struct {mediump vec4 a; mediump float b;};
+ uniform Struct val;
+ out mediump float dummy;
+ void main()
+ {
+ dummy = val.a.x + val.b;
+ ${VERTEX_OUTPUT}
+ }
+ ""
+ fragment ""
+ #version 300 es
+ precision mediump float;
+ struct Struct {mediump vec4 a; mediump float b;};
+ uniform Struct val;
+ in mediump float dummy;
+ ${FRAGMENT_DECLARATIONS}
+ void main()
+ { out0 = val.b + val.a.x;
+ out0 = out0 + dummy;
+ out0 = out0 - dummy;
+ ${FRAGMENT_OUTPUT}
+ }
+ ""
+ end
+
+ case vertex_only_vec4_float
+ version 300 es
+ desc "Uniform struct declared in both, used only in vertex. Datatype vec4 and float"
+ values {
+ uniform vec4 val.a = vec4(1.0, 2.0, 3.0, 4.0);
+ uniform float val.b = 2.0;
+ output float out0 = 3.0;
+ }
+ vertex ""
+ #version 300 es
+ ${VERTEX_DECLARATIONS}
+ struct Struct {mediump vec4 a; mediump float b;};
+ uniform Struct val;
+ out mediump float res;
+ void main()
+ {
+ res = val.a.x + val.b;
+ ${VERTEX_OUTPUT}
+ }
+ ""
+ fragment ""
+ #version 300 es
+ precision mediump float;
+ struct Struct {mediump vec4 a; mediump float b;};
+ uniform Struct val;
+ in mediump float res;
+ ${FRAGMENT_DECLARATIONS}
+ void main()
+ { out0 = res;
+ ${FRAGMENT_OUTPUT}
+ }
+ ""
+ end
+
+ case fragment_only_vec4_float
+ version 300 es
+ desc "Uniform struct declared in both, used only in fragment. Datatype vec4 and float"
+ values {
+ uniform vec4 val.a = vec4(1.0, 2.0, 3.0, 4.0);
+ uniform float val.b = 2.0;
+ output float out0 = 3.0;
+ }
+ vertex ""
+ #version 300 es
+ ${VERTEX_DECLARATIONS}
+ struct Struct {mediump vec4 a; mediump float b;};
+ uniform Struct val;
+ void main()
+ {
+ ${VERTEX_OUTPUT}
+ }
+ ""
+ fragment ""
+ #version 300 es
+ precision mediump float;
+ struct Struct {mediump vec4 a; mediump float b;};
+ uniform Struct val;
+ ${FRAGMENT_DECLARATIONS}
+ void main()
+ { out0 = val.a.x + val.b;
+ ${FRAGMENT_OUTPUT}
+ }
+ ""
+ end
+
+ case partial_vec4_float
+ version 300 es
+ desc "Uniform struct declared in both, used partially in both. Datatype vec4 and float"
+ values {
+ uniform vec4 val.a = vec4(1.0, 2.0, 3.0, 4.0);
+ uniform float val.b = 2.0;
+ output float out0 = 3.0;
+ }
+ vertex ""
+ #version 300 es
+ ${VERTEX_DECLARATIONS}
+ struct Struct {mediump vec4 a; mediump float b;};
+ uniform Struct val;
+ out mediump float res;
+ void main()
+ {
+ res = val.a.x;
+ ${VERTEX_OUTPUT}
+ }
+ ""
+ fragment ""
+ #version 300 es
+ precision mediump float;
+ struct Struct {mediump vec4 a; mediump float b;};
+ uniform Struct val;
+ ${FRAGMENT_DECLARATIONS}
+ in mediump float res;
+ void main()
+ { out0 = res + val.b;
+ ${FRAGMENT_OUTPUT}
+ }
+ ""
+ end
+
+ case partial_vec4_struct
+ version 300 es
+ desc "Uniform struct declared in both, used partially in both. Datatype vec4 and struct with vec4"
+ values {
+ uniform vec4 val.a = vec4(1.0, 2.0, 3.0, 4.0);
+ uniform vec4 val.b.c = vec4(1.0, 2.0, 3.0, 4.0);
+ output float out0 = 3.0;
+ }
+ vertex ""
+ #version 300 es
+ ${VERTEX_DECLARATIONS}
+ struct Inner {mediump vec4 c;};
+ struct Struct {mediump vec4 a; Inner b;};
+ uniform Struct val;
+ out mediump float res;
+ void main()
+ {
+ res = val.a.x;
+ ${VERTEX_OUTPUT}
+ }
+ ""
+ fragment ""
+ #version 300 es
+ precision mediump float;
+ struct Inner {mediump vec4 c;};
+ struct Struct {mediump vec4 a; Inner b;};
+ uniform Struct val;
+ ${FRAGMENT_DECLARATIONS}
+ in mediump float res;
+ void main()
+ { out0 = res + val.b.c.y;
+ ${FRAGMENT_OUTPUT}
+ }
+ ""
+ end
+
+ case partial_vec4_vec3_struct
+ version 300 es
+ desc "Uniform struct declared in both, used partially in both. Datatype vec4 and struct with vec3"
+ values {
+ uniform vec4 val.a = vec4(1.0, 2.0, 3.0, 4.0);
+ uniform vec3 val.b.c = vec3(1.0, 2.0, 3.0);
+ output float out0 = 3.0;
+ }
+ vertex ""
+ #version 300 es
+ ${VERTEX_DECLARATIONS}
+ struct Inner {mediump vec3 c;};
+ struct Struct {mediump vec4 a; Inner b;};
+ uniform Struct val;
+ out mediump float res;
+ void main()
+ {
+ res = val.a.x;
+ ${VERTEX_OUTPUT}
+ }
+ ""
+ fragment ""
+ #version 300 es
+ precision mediump float;
+ struct Inner {mediump vec3 c;};
+ struct Struct {mediump vec4 a; Inner b;};
+ uniform Struct val;
+ ${FRAGMENT_DECLARATIONS}
+ in mediump float res;
+ void main()
+ { out0 = res + val.b.c.y;
+ ${FRAGMENT_OUTPUT}
+ }
+ ""
+ end
+
+ case partial_vec2_vec3
+ version 300 es
+ desc "Uniform struct declared in both, used partially in both. Datatype vec2 and vec3"
+ values {
+ uniform vec2 val.a = vec2(1.0, 2.0);
+ uniform vec3 val.b = vec3(1.0, 2.0, 3.0);
+ output float out0 = 3.0;
+ }
+ vertex ""
+ #version 300 es
+ ${VERTEX_DECLARATIONS}
+ struct Struct {mediump vec2 a; mediump vec3 b;};
+ uniform Struct val;
+ out mediump float res;
+ void main()
+ {
+ res = val.a.x;
+ ${VERTEX_OUTPUT}
+ }
+ ""
+ fragment ""
+ #version 300 es
+ precision mediump float;
+ struct Struct {mediump vec2 a; mediump vec3 b;};
+ uniform Struct val;
+ ${FRAGMENT_DECLARATIONS}
+ in mediump float res;
+ void main()
+ { out0 = res + val.b.y;
+ ${FRAGMENT_OUTPUT}
+ }
+ ""
+ end
+
+ case partial_vec2_int
+ version 300 es
+ desc "Uniform struct declared in both, used partially in both. Datatype vec2 and int"
+ values {
+ uniform vec2 val.a = vec2(1.0, 2.0);
+ uniform int val.b = 2;
+ output float out0 = 3.0;
+ }
+ vertex ""
+ #version 300 es
+ ${VERTEX_DECLARATIONS}
+ struct Struct {mediump vec2 a; mediump int b;};
+ uniform Struct val;
+ out mediump float res;
+ void main()
+ {
+ res = val.a.x;
+ ${VERTEX_OUTPUT}
+ }
+ ""
+ fragment ""
+ #version 300 es
+ precision mediump float;
+ struct Struct {mediump vec2 a; mediump int b;};
+ uniform Struct val;
+ ${FRAGMENT_DECLARATIONS}
+ in mediump float res;
+ void main()
+ { out0 = res + float(val.b);
+ ${FRAGMENT_OUTPUT}
+ }
+ ""
+ end
+
+ case partial_int_float
+ version 300 es
+ desc "Uniform struct declared in both, used partially in both. Datatype int and float"
+ values {
+ uniform float val.a = 1.0;
+ uniform int val.b = 2;
+ output float out0 = 3.0;
+ }
+ vertex ""
+ #version 300 es
+ ${VERTEX_DECLARATIONS}
+ struct Struct {mediump float a; mediump int b;};
+ uniform Struct val;
+ out mediump float res;
+ void main()
+ {
+ res = val.a;
+ ${VERTEX_OUTPUT}
+ }
+ ""
+ fragment ""
+ #version 300 es
+ precision mediump float;
+ struct Struct {mediump float a; mediump int b;};
+ uniform Struct val;
+ ${FRAGMENT_DECLARATIONS}
+ in mediump float res;
+ void main()
+ { out0 = res + float(val.b);
+ ${FRAGMENT_OUTPUT}
+ }
+ ""
+ end
+
+ case partial_bvec2_vec2
+ version 300 es
+ desc "Uniform struct declared in both, used partially in both. Datatype bvec2 and vec2"
+ values {
+ uniform bvec2 val.a = bvec2(true, true);
+ uniform vec2 val.b = vec2(1.0, 2.0);
+ output float out0 = 3.0;
+ }
+ vertex ""
+ #version 300 es
+ ${VERTEX_DECLARATIONS}
+ struct Struct {bvec2 a; mediump vec2 b;};
+ uniform Struct val;
+ out mediump float res;
+ void main()
+ {
+ res = float(val.a.x);
+ ${VERTEX_OUTPUT}
+ }
+ ""
+ fragment ""
+ #version 300 es
+ precision mediump float;
+ struct Struct {bvec2 a; mediump vec2 b;};
+ uniform Struct val;
+ ${FRAGMENT_DECLARATIONS}
+ in mediump float res;
+ void main()
+ { out0 = res + val.b.y;
+ ${FRAGMENT_OUTPUT}
+ }
+ ""
+ end
+
+ case partial_ivec2_vec2
+ version 300 es
+ desc "Uniform struct declared in both, used partially in both. Datatype ivec2 and vec2"
+ values {
+ uniform ivec2 val.a = ivec2(1, 2);
+ uniform vec2 val.b = vec2(1.0, 2.0);
+ output float out0 = 3.0;
+ }
+ vertex ""
+ #version 300 es
+ ${VERTEX_DECLARATIONS}
+ struct Struct {mediump ivec2 a; mediump vec2 b;};
+ uniform Struct val;
+ out mediump float res;
+ void main()
+ {
+ res = vec2(val.a).x;
+ ${VERTEX_OUTPUT}
+ }
+ ""
+ fragment ""
+ #version 300 es
+ precision mediump float;
+ struct Struct {mediump ivec2 a; mediump vec2 b;};
+ uniform Struct val;
+ ${FRAGMENT_DECLARATIONS}
+ in mediump float res;
+ void main()
+ { out0 = res + val.b.y;
+ ${FRAGMENT_OUTPUT}
+ }
+ ""
+ end
+
+ case partial_ivec2_ivec2
+ version 300 es
+ desc "Uniform struct declared in both, used partially in both. Datatype ivec2 and ivec2"
+ values {
+ uniform ivec2 val.a = ivec2(1, 2);
+ uniform ivec2 val.b = ivec2(1, 2);
+ output float out0 = 3.0;
+ }
+ vertex ""
+ #version 300 es
+ ${VERTEX_DECLARATIONS}
+ struct Struct {mediump ivec2 a; mediump ivec2 b;};
+ uniform Struct val;
+ out mediump float res;
+ void main()
+ {
+ res = vec2(val.a).x;
+ ${VERTEX_OUTPUT}
+ }
+ ""
+ fragment ""
+ #version 300 es
+ precision mediump float;
+ struct Struct {mediump ivec2 a; mediump ivec2 b;};
+ uniform Struct val;
+ ${FRAGMENT_DECLARATIONS}
+ in mediump float res;
+ void main()
+ { out0 = res + vec2(val.b).y;
+ ${FRAGMENT_OUTPUT}
+ }
+ ""
+ end
+
+ case type_conflict_1
+ version 300 es
+ desc "Fragment struct has one less member than fragment version"
+ expect link_fail
+ values {output float out0 = 3.0;}
+ vertex ""
+ #version 300 es
+ ${VERTEX_DECLARATIONS}
+ struct Struct {mediump float a; mediump float b;};
+ uniform Struct val;
+ out mediump float res;
+ void main()
+ {
+ res = val.a;
+ ${VERTEX_OUTPUT}
+ }
+ ""
+ fragment ""
+ #version 300 es
+ precision mediump float;
+ struct Struct {mediump float a;};
+ uniform Struct val;
+ ${FRAGMENT_DECLARATIONS}
+ in mediump float res;
+ void main()
+ { out0 = res + val.a;
+ ${FRAGMENT_OUTPUT}
+ }
+ ""
+ end
+
+ case type_conflict_2
+ version 300 es
+ desc "Vertex struct has int, fragment struct has float."
+ expect link_fail
+ values {output float out0 = 3.0;}
+ vertex ""
+ #version 300 es
+ ${VERTEX_DECLARATIONS}
+ struct Struct {mediump int a;};
+ uniform Struct val;
+ out mediump float res;
+ void main()
+ {
+ res = float(val.a);
+ ${VERTEX_OUTPUT}
+ }
+ ""
+ fragment ""
+ #version 300 es
+ precision mediump float;
+ struct Struct {mediump float a;};
+ uniform Struct val;
+ ${FRAGMENT_DECLARATIONS}
+ in mediump float res;
+ void main()
+ { out0 = val.a;
+ ${FRAGMENT_OUTPUT}
+ }
+ ""
+ end
+
+ case type_conflict_3
+ version 300 es
+ desc "Vertex struct has vec3, fragment struct has vec4."
+ expect link_fail
+ values {output float out0 = 3.0;}
+ vertex ""
+ #version 300 es
+ ${VERTEX_DECLARATIONS}
+ struct Struct {mediump vec3 a;};
+ uniform Struct val;
+ out mediump float res;
+ void main()
+ {
+ res = float(val.a.x);
+ ${VERTEX_OUTPUT}
+ }
+ ""
+ fragment ""
+ #version 300 es
+ precision mediump float;
+ struct Struct {mediump vec4 a;};
+ uniform Struct val;
+ ${FRAGMENT_DECLARATIONS}
+ in mediump float res;
+ void main()
+ { out0 = val.a.x;
+ ${FRAGMENT_OUTPUT}
+ }
+ ""
+ end
+
+ case precision_conflict_1
+ version 300 es
+ desc "Vertex side struct has highp, fragment side struct mediump."
+ expect link_fail
+ values {output float out0 = 3.0;}
+ vertex ""
+ #version 300 es
+ ${VERTEX_DECLARATIONS}
+ struct Struct {highp float a;};
+ uniform Struct val;
+ out mediump float res;
+ void main()
+ {
+ res = val.a;
+ ${VERTEX_OUTPUT}
+ }
+ ""
+ fragment ""
+ #version 300 es
+ precision mediump float;
+ struct Struct {mediump float a;};
+ uniform Struct val;
+ ${FRAGMENT_DECLARATIONS}
+ in mediump float res;
+ void main()
+ { out0 = val.a;
+ ${FRAGMENT_OUTPUT}
+ }
+ ""
+ end
+
+ case precision_conflict_2
+ version 300 es
+ desc "Vertex side struct has mediump, fragment side struct lowp."
+ expect link_fail
+ values {output float out0 = 3.0;}
+ vertex ""
+ #version 300 es
+ ${VERTEX_DECLARATIONS}
+ struct Struct {mediump float a;};
+ uniform Struct val;
+ out mediump float res;
+ void main()
+ {
+ res = val.a;
+ ${VERTEX_OUTPUT}
+ }
+ ""
+ fragment ""
+ #version 300 es
+ precision mediump float;
+ struct Struct {lowp float a;};
+ uniform Struct val;
+ ${FRAGMENT_DECLARATIONS}
+ in mediump float res;
+ void main()
+ { out0 = val.a;
+ ${FRAGMENT_OUTPUT}
+ }
+ ""
+ end
+
+ case precision_conflict_3
+ version 300 es
+ desc "Vertex side struct has lowp, fragment side struct mediump."
+ expect link_fail
+ values {output float out0 = 3.0;}
+ vertex ""
+ #version 300 es
+ ${VERTEX_DECLARATIONS}
+ struct Struct {lowp float a;};
+ uniform Struct val;
+ out mediump float res;
+ void main()
+ {
+ res = val.a;
+ ${VERTEX_OUTPUT}
+ }
+ ""
+ fragment ""
+ #version 300 es
+ precision mediump float;
+ struct Struct {mediump float a;};
+ uniform Struct val;
+ ${FRAGMENT_DECLARATIONS}
+ in mediump float res;
+ void main()
+ { out0 = val.a;
+ ${FRAGMENT_OUTPUT}
+ }
+ ""
+ end
+
+ case precision_conflict_4
+ version 300 es
+ desc "Vertex side struct has lowp, fragment side struct implicit mediump."
+ expect link_fail
+ values {output float out0 = 3.0;}
+ vertex ""
+ #version 300 es
+ ${VERTEX_DECLARATIONS}
+ struct Struct {lowp float a;};
+ uniform Struct val;
+ out mediump float res;
+ void main()
+ {
+ res = val.a;
+ ${VERTEX_OUTPUT}
+ }
+ ""
+ fragment ""
+ #version 300 es
+ precision mediump float;
+ struct Struct {float a;};
+ uniform Struct val;
+ ${FRAGMENT_DECLARATIONS}
+ in mediump float res;
+ void main()
+ { out0 = val.a;
+ ${FRAGMENT_OUTPUT}
+ }
+ ""
+ end
+
+ case light_struct_highp
+ version 300 es
+ desc "Complex Light struct from use case tests."
+ values {
+ uniform float val.constantAttenuation = 1.0;
+ uniform float val.quadraticAttenuation = 1.0;
+ output float out0 = 2.0;
+ }
+ vertex ""
+ #version 300 es
+ struct Light
+ {
+ mediump vec3 color;
+ highp vec4 position;
+ highp vec3 direction;
+ mediump float constantAttenuation;
+ mediump float linearAttenuation;
+ mediump float quadraticAttenuation;
+ };
+ ${VERTEX_DECLARATIONS}
+ uniform Light val;
+ out mediump float res;
+ void main()
+ {
+ res = val.constantAttenuation;
+ ${VERTEX_OUTPUT}
+ }
+ ""
+ fragment ""
+ #version 300 es
+ precision mediump float;
+ struct Light
+ {
+ mediump vec3 color;
+ highp vec4 position;
+ highp vec3 direction;
+ mediump float constantAttenuation;
+ mediump float linearAttenuation;
+ mediump float quadraticAttenuation;
+ };
+ struct Struct {float a;};
+ uniform Light val;
+ ${FRAGMENT_DECLARATIONS}
+ in mediump float res;
+ void main()
+ {
+ out0 = res + val.quadraticAttenuation;
+ ${FRAGMENT_OUTPUT}
+ }
+ ""
+ end
+
+ case light_struct_mediump
+ version 300 es
+ desc "Complex Light struct from use case tests, without highp usage"
+ values {
+ uniform float val.constantAttenuation = 1.0;
+ uniform float val.quadraticAttenuation = 1.0;
+ output float out0 = 2.0;
+ }
+ vertex ""
+ #version 300 es
+ struct Light
+ {
+ mediump vec3 color;
+ mediump vec4 position;
+ mediump vec3 direction;
+ mediump float constantAttenuation;
+ mediump float linearAttenuation;
+ mediump float quadraticAttenuation;
+ };
+ ${VERTEX_DECLARATIONS}
+ uniform Light val;
+ out mediump float res;
+ void main()
+ {
+ res = val.constantAttenuation;
+ ${VERTEX_OUTPUT}
+ }
+ ""
+ fragment ""
+ #version 300 es
+ precision mediump float;
+ struct Light
+ {
+ mediump vec3 color;
+ mediump vec4 position;
+ mediump vec3 direction;
+ mediump float constantAttenuation;
+ mediump float linearAttenuation;
+ mediump float quadraticAttenuation;
+ };
+ struct Struct {float a;};
+ uniform Light val;
+ ${FRAGMENT_DECLARATIONS}
+ in mediump float res;
+ void main()
+ {
+ out0 = res + val.quadraticAttenuation;
+ ${FRAGMENT_OUTPUT}
+ }
+ ""
+ end
+ end
+
+ group block "Uniform blocks"
+ case type_mismatch
+ version 300 es
+ expect link_fail
+ vertex ""
+ #version 300 es
+
+ uniform Block
+ {
+ highp vec4 val;
+ };
+
+ ${VERTEX_DECLARATIONS}
+ out mediump float res;
+ void main()
+ {
+ res = val.x;
+ ${VERTEX_OUTPUT}
+ }
+ ""
+ fragment ""
+ #version 300 es
+
+ uniform Block
+ {
+ highp vec3 val;
+ };
+
+ precision mediump float;
+ ${FRAGMENT_DECLARATIONS}
+ in mediump float res;
+ void main()
+ {
+ dEQP_FragColor = vec4(val, 1.0);
+ }
+ ""
+ end
+
+ case members_mismatch
+ version 300 es
+ expect link_fail
+ vertex ""
+ #version 300 es
+
+ uniform Block
+ {
+ highp vec4 val;
+ };
+
+ ${VERTEX_DECLARATIONS}
+ out mediump float res;
+ void main()
+ {
+ res = val.x;
+ ${VERTEX_OUTPUT}
+ }
+ ""
+ fragment ""
+ #version 300 es
+
+ uniform Block
+ {
+ highp vec4 val;
+ lowp uint u;
+ };
+
+ precision mediump float;
+ ${FRAGMENT_DECLARATIONS}
+ in mediump float res;
+ void main()
+ {
+ dEQP_FragColor = vec4(val);
+ }
+ ""
+ end
+
+ case layout_qualifier_mismatch_2
+ version 300 es
+ expect compile_fail
+ vertex ""
+ #version 300 es
+
+ layout(shared) uniform Block
+ {
+ highp vec4 val;
+ };
+
+ ${VERTEX_DECLARATIONS}
+ out mediump float res;
+ void main()
+ {
+ res = val.x;
+ ${VERTEX_OUTPUT}
+ }
+ ""
+ fragment ""
+ #version 300 es
+
+ layout(packed) uniform Block
+ {
+ highp vec4 val;
+ };
+
+ precision mediump float;
+ ${FRAGMENT_DECLARATIONS}
+ in mediump float res;
+ void main()
+ {
+ dEQP_FragColor = vec4(val);
+ }
+ ""
+ end
+
+ case layout_qualifier_mismatch_3
+ version 300 es
+ expect link_fail
+ vertex ""
+ #version 300 es
+
+ layout(row_major) uniform Block
+ {
+ highp vec4 val;
+ };
+
+ ${VERTEX_DECLARATIONS}
+ out mediump float res;
+ void main()
+ {
+ res = val.x;
+ ${VERTEX_OUTPUT}
+ }
+ ""
+ fragment ""
+ #version 300 es
+
+ layout(column_major) uniform Block
+ {
+ highp vec4 val;
+ };
+
+ precision mediump float;
+ ${FRAGMENT_DECLARATIONS}
+ in mediump float res;
+ void main()
+ {
+ dEQP_FragColor = vec4(val);
+ }
+ ""
+ end
+
+ case layout_qualifier_mismatch_4
+ version 300 es
+ expect link_fail
+ vertex ""
+ #version 300 es
+
+ layout(row_major) uniform Block
+ {
+ highp mat3 val;
+ };
+
+ ${VERTEX_DECLARATIONS}
+ out mediump float res;
+ void main()
+ {
+ res = val[0][1];
+ ${VERTEX_OUTPUT}
+ }
+ ""
+ fragment ""
+ #version 300 es
+
+ layout(column_major) uniform Block
+ {
+ highp mat3 val;
+ };
+
+ precision mediump float;
+ ${FRAGMENT_DECLARATIONS}
+ in mediump float res;
+ void main()
+ {
+ dEQP_FragColor = vec4(val[2], 1.0);
+ }
+ ""
+ end
+
+ case layout_qualifier_mismatch_5
+ version 300 es
+ expect link_fail
+ vertex ""
+ #version 300 es
+
+ uniform Block
+ {
+ layout(row_major) uniform highp mat3 val;
+ };
+
+ ${VERTEX_DECLARATIONS}
+ out mediump float res;
+ void main()
+ {
+ res = val[0][1];
+ ${VERTEX_OUTPUT}
+ }
+ ""
+ fragment ""
+ #version 300 es
+
+ uniform Block
+ {
+ layout(column_major) uniform highp mat3 val;
+ };
+
+ precision mediump float;
+ ${FRAGMENT_DECLARATIONS}
+ in mediump float res;
+ void main()
+ {
+ dEQP_FragColor = vec4(val[2], 1.0);
+ }
+ ""
+ end
+ end
+end