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-rw-r--r--dom/canvas/test/webgl-conf/checkout/deqp/data/gles3/shaders/negative.test100
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diff --git a/dom/canvas/test/webgl-conf/checkout/deqp/data/gles3/shaders/negative.test b/dom/canvas/test/webgl-conf/checkout/deqp/data/gles3/shaders/negative.test
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+# Generic invalid cases that don't fall into other categories
+
+group c_cast "C-style casts"
+
+ case float_0
+ expect compile_fail
+ version 300 es
+ both ""
+ #version 300 es
+ precision highp float;
+ ${DECLARATIONS}
+ void main ()
+ {
+ float a = 0.0;
+ float b = (float)a;
+ ${POSITION_FRAG_COLOR} = vec4(0.0);
+ }
+ ""
+ end
+
+ case float_1
+ expect compile_fail
+ version 300 es
+ both ""
+ #version 300 es
+ precision highp float;
+ ${DECLARATIONS}
+ void main ()
+ {
+ int a = 0;
+ float b = (float)a;
+ ${POSITION_FRAG_COLOR} = vec4(b);
+ }
+ ""
+ end
+
+ case float_2
+ expect compile_fail
+ version 300 es
+ both ""
+ #version 300 es
+ ${DECLARATIONS}
+ void main ()
+ {
+ highp float a = 0.0;
+ mediump float b = (mediump float)a;
+ ${POSITION_FRAG_COLOR} = vec4(0.0);
+ }
+ ""
+ end
+
+ case int
+ expect compile_fail
+ version 300 es
+ both ""
+ #version 300 es
+ precision highp float;
+ ${DECLARATIONS}
+ void main ()
+ {
+ float a = 0.0;
+ int b = (int)a;
+ ${POSITION_FRAG_COLOR} = vec4(0.0);
+ }
+ ""
+ end
+
+ case uint
+ expect compile_fail
+ version 300 es
+ both ""
+ #version 300 es
+ precision highp float;
+ ${DECLARATIONS}
+ void main ()
+ {
+ float a = 0.0;
+ uint b = (uint)a;
+ ${POSITION_FRAG_COLOR} = vec4(0.0);
+ }
+ ""
+ end
+
+ case bool
+ expect compile_fail
+ version 300 es
+ both ""
+ #version 300 es
+ precision highp float;
+ ${DECLARATIONS}
+ void main ()
+ {
+ int a = 1;
+ bool b = (bool)a;
+ ${POSITION_FRAG_COLOR} = vec4(0.0);
+ }
+ ""
+ end
+
+end # casts